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0245 - Testing, a Quality Mindset with Sushant Singhal
Welcome to Design Talk.
Our guest today is Sushant Singhal from Gartner. Sushant works on the Software Development and UX team in the Gartner Technical Professionals Guild (that’s my term for Garnet’s team specialisms).
Sushant offers us his take on software testing and the quality mindset you need to bring to digital design and software engineering. There is lots to unpack here and to apply to your own environments.
Don’t forget to look through the show-notes for further readings and links.
Our hosts for this interview are Erin Nielsen and Vishvam Dave, Masters students at UCD Michael Smurfit Graduate School of Business.
Welcome to the podcast Sushant. Starting off, could you say a little about your background and interests?
· Why can't we have the developers do the testing as well and why should there be a separate role for testers?
· Is there a future for manual testing?
· Essential skills to move into testing?
· Software testing in Agile teams… How that works?
· Is there a critical step in the software development process that significantly reduces the likelihood of defects during testing?
Any additional questions from the audience?
Notes, extra questions, and further reading:
Sushant Singhal - Senior Director Analyst on the Software Development and UX team of ‘Gartner for Technical Professionals’ (GTP) - https://www.gartner.com/en/experts/sushant-singhal
Selected notes that Sushant has been involved in:
How to Create an Effective Software Test Plan - https://www.gartner.com/en/documents/5595259
How to Establish 4 Development and Test Environments for Effective Software Engineering - https://www.gartner.com/en/documents/5469695
Acknowledgements
Music
Title: Faceplant with UK Garage
Artist: Allen Higgins
Source: a-Wed23Oct2024
License: CC BY-NC-SA 4.0. Includes samples from Ableton Live by Ableton AG and by KORG Inc.
Cover Art
Title: Complex collage
Artist: Allen Higgins
Source: SushantAndClass.pptx
License: CC BY-NC-SA 4.0
Podcast License
Design Talk (dot IE) CC BY-NC-SA 4.0
The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0
By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.
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43:22||Season 12, Ep. 240“I started computing when there was no screen, no colour, no pixel, the pixel had not been invented yet, literally!” (Dov Jacobson) Dov is a long-time game developer with a special background in Game-Based Learning and is currently experimenting with approaches for enabling non-programmers to create games using a special framework he has developed that includes a live AI shaped character using OpenAI's ChatGPT4 API in TWINE. In this talk Dov explores the development of the many features of immersive technology building up to AR and VR but going beyond these towards Game Based Learning and touching on AI. At each step - each immersive feature - we talk about its relevance to learning and how students might exploit it and illustrate with examples from the studio. (for a link to the slides click here). The talk took place on September 12th at 2pm in the Augmented and Virtual Reality class in UCD Computer Science (COMP47930). The lecture and recording was supported by Abey Campbell, Xuanhui (Issac) Xu, and Donal Fullam. Notes, extra questions, and further reading:Dov’s website: dov.jacobson.netDov’s game “Mike Builds a Shelter” was acquired by MoMA (Museum of Modern Art, NY) and is now on playable exhibit on the 2nd floor (link)Article: 12 Steps Toward Immersive Learning by Dov Jacobson, 2018 (link)Article: Milgram, P., and Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE Trans. Inform. Syst. 77, 1321–1329. (search link)Twine / An open-source tool for telling interactive, nonlinear stories (link)AcknowledgementsMusic Title: Harsh Computer Dual Saw Vapor Games Arp 1 Akustichor Stripped Down Sample Kit 108 bpmArtist: Allen HigginsSource: a-Tue12Nov2024.wavLicense: CC BY-NC-SA 4.0. Includes samples from Ableton Live by Ableton AG and by KORG Inc.Cover Art Title: DovArtist: Xuanhui (Issac) Xu and Allen HigginsSource: Dov.pptxLicense: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.247. 0247 - Saving the Game - GameChangers
59:42||Season 12, Ep. 247Panel 3 – Saving the Game: philosophical, existential and technical issues, shaping the intersection of games and lawChair: Maria O’Brien• Kieran Nolan: Material and Cultural Preservation of Legacy Video Game Platforms• Abby Rekas & Matt Voigts: Saving the GameNotes, extra questions, and further reading:With thanks to the College of Business, Public Policy & Law for the funds to support this event. The event is also part-funded by the College of Business, Public Policy & Law research fund.Supported by:· The University of Galway College (link)· College of Business Public Policy and Law (link), · WRAP - developing a sustainable Film, Television Drama, Animation, & Games sector in the West of Ireland (link)· NEXUS Games Conference - by GamerFest (link)· IMIRT - The Irish Game Makers organization representing game developers in the Republic of Ireland (link)· ARDÁN - talent development in Film, TV, Games and Amination.Thanks to all our presenters, participants, attendees and to the staff in the University of Galway for support including Mary O’Malley, Louise Monahan and Sergei Medvedev. Particular thanks to Professor Geraint Howells, Professor Martin Hogg and Professor Alma McCarthy for trusting this event to us and for all the support.AcknowledgementsMusic Title: Injection Vapor Games House Beat Shuffle HouseArtist: Allen HigginsSource: a-Fri24Oct2024License: CC BY-NC-SA 4.0. Includes samples from Ableton Live by Ableton AG and by KORG Inc.Cover Art Title: Abby, Kieran, and MattArtist: Allen HigginsSource: GameChangers_Panel-03License: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.246. 0246 - Gaming the System - GameChangers
46:15||Season 12, Ep. 246Panel 2 – Gaming the System: the enabling aspects of regulation and competition as drivers of business opportunity for the games sector.Chair: Conn Holohan, Director Centre for Creative Technologies, University of Galway· Ambre Nicolle: Platform competition and strategic trade-offs for complementors: Heterogeneous reactions to the entry of a new platform· Alexey Rusakov: First-party complements and value in platform markets· Maria O’Brien: Ireland’s new Digital Games Tax Credit: the role of the state in supporting the games industryNotes, extra questions, and further reading:With thanks to the College of Business, Public Policy & Law for the funds to support this event. The event is also part-funded by the College of Business, Public Policy & Law research fund.Supported by:· The University of Galway College (link)· College of Business Public Policy and Law (link), · WRAP - developing a sustainable Film, Television Drama, Animation, & Games sector in the West of Ireland (link)· NEXUS Games Conference - by GamerFest (link)· IMIRT - The Irish Game Makers organization representing game developers in the Republic of Ireland (link)· ARDÁN - talent development in Film, TV, Games and Amination.Thanks to all our presenters, participants, attendees and to the staff in the University of Galway for support including Mary O’Malley, Louise Monahan and Sergei Medvedev. Particular thanks to Professor Geraint Howells, Professor Martin Hogg and Professor Alma McCarthy for trusting this event to us and for all the support.AcknowledgementsMusic Title: Injection Vapor Games House Beat Shuffle HouseArtist: Allen HigginsSource: a-Fri24Oct2024License: CC BY-NC-SA 4.0. Includes samples from Ableton Live by Ableton AG and by KORG Inc.Cover Art Title: Maria, Alexey, and AmbreArtist: Allen HigginsSource: GameChangers_Panel-02License: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.238. 0238 - A Storied Academic Life - Karamjit Gill
57:52||Season 12, Ep. 238Today’s episode is a cross-pod release with the UCD Centre for Innovation, Technology and Organisation.The following is the second recording from the Music and Virtual Worlds Workshop held on the 20th of June, 2024 – where invited guest, Emeritus Professor Karamjit Gill, co-founder and editor of the journal AI & Society reflected on his personal academic habitus; How he felt called to take action and respond to the question: How do you bring people together to help others, to make change and create social value through technology, without money, without power, without fame, and when the human-technological-systems to do this are yet to be invented?This episode’s cover art includes a photo of Liam Bannon, Satinder Gill, and Karamjit Gill taken at UHL. The lower picture is a snapshot from the panel discussion in the Irish Chamber Orchestra Building, University of Limerick. From left to right:Gerry Keenan, Simon Thompson, Andrew Kaung, Martin Cunneen, Karamjit Gill, Cathriona Murphy, Amanda Clifford and Satinder Gill. Credit: Allen Higgins, 20th June 2024.Notes, mentions, and further reading:Mike Cooley (Wikipedia link) – Author of Architect or Bee? (1980). The Journal AI & Society: Knowledge, Culture and Communication (link). Published by Springer. Established in 1987. Co-founded by Professors Michael Cooley and Karamjit Gill. Founding advisory board members: Joseph Weizenbaum, Hubert Dreyfus, Daniel Dennett, Maggie Boden, Terry Winograd, David F. Noble, Seymour Papert, Marvin Minsky and others (see article at link).XTREME – “Mixed Reality Environment for Immersive Experience of Art and Culture” is an EU Horizon 2020 project that started in January 2024 and will finish in December 2026. XTREME will explore and provide a mixed reality (MR) solution to experience different forms of art. The project is in close collaboration with 14 different partners who together will explore different alternatives to the traditional way of accessing music and art experiences. https://xtremeitu.dk/about-xtreme The INSYTE-Cooley Research Lab (I-CRL link)AcknowledgementsMusicTitle: Adagio in G minorArtist: Remo Giazotto attributed to Tomaso AlbinoniSource: https://soundcloud.com/dick-de-ridder/adagio-in-g-minor-albinoniLicensed by Dick de Ridder: CC-BY 3.0Cover Art Title: Vignettes from LimerickArtist: Allen Higgins Source: LiamKaramjitSatinder_Cover_Art.pptxLicense: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.242. 0242 - Digital Product Design with Mitch Eva
59:14||Season 12, Ep. 242Our hosts today are Bonnie Lyons and Téo Bayon, and our guest is Mitchell Eva, Principal Designer @ Sonalake,Dublin. Welcome to the podcast Mitch. Starting off, could you say a little about your background and interests?· A short sketch of the kinds of projects Sonalake works on?· How does your process change between your in-house products like SwitchedOn Fibre and your client work? · What differences have you seen between working as a designer in Africa vs Ireland? · Where do you see product design fitting within the whole product lifecycle? · How is a Product Designer different to a UI/UX Designer or an interface designer? · Thoughts on essential skills to work UX/ID?· Do you use AI in your own designer workflow?· Can you talk about the need for designers to go outside the bubble and consider the whole enterprise system... and sell the value of design to your team, your clients, the corporates.· Any books you'd recommend from your (virtual) bookshelf?Are there any questions from the audience?Notes, extra questions, and further reading:Mitchell Eva on Sonalake - When Design is Not Design - https://sonalake.com/latest/canvases-and-frameworks-when-design-is-not-design/ Mitch has put together a design-focused learning resource library – (link) Innovation podcastsThe “Sans Permission” podcast (in French)Actor Network Theory – see the Wikipedia entry (link). ANT arises as a coevolving concept/framework through the work of scholars such as Michel Callon, Madeleine Akrich and Bruno Latour, the sociologist John Law, and others.The HEART framework - https://www.heartframework.comFigma Design - https://www.figma.comFriends of Figma - https://friends.figma.com/dublin/AcknowledgementsMusic Title: Moody Break 01Artist: Allen HigginsSource: a-Wed10Oct2024License: CC BY-NC-SA 4.0. Includes samples from Ableton Live by Ableton AG and by KORG Inc.Cover Art Title: MitchAndAllenArtist: Allen HigginsSource: MitchAndAllen.pptxLicense: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.241. 0241 - Community Engagement and My Practice
02:03:44||Season 12, Ep. 241In this episode we go to UCD’s Building 71 where the 2nd year Architecture class of 2024 played host to three visiting architects, talking about how collaborative work has shaped their own practices. I hope you enjoy listening to these inspiring accounts by architects navigating their own deliberate practice in the world, working alongside communities and a range of other stakeholders. I think the insights they share can inform and inspire anyone involved in designing for others; practices for learning about client’s expectations, how technologies are really used by people, about their goals, needs, desires; discovering new ideas, unmet potentials, and importantly, negotiating shared understandings. All of which comprise an intrinsically democratic design process.Talk timeline -(00:00:00) Preamble - Allen Higgins, UCD College of Business.(00:03:37) Nathalie Weadick, UCD School of Architecture, Planning & Environmental Policy. Introduction.(00:07:36) Laurence Lord from AP+E talking about Lusk for Life(00:33:28) Evelyn D’Arcy from 12th Field presenting an overview of her work and focus on the Bog Bothy project.(01:03:7) Kevin Loftus, ACT Studio presenting an overview of his work including Reimaging Lisdoonvarna.(01:28:00) Audience discussion.Speaker bios:Nathalie Weadick Hon FRIBA, is a Design Fellow, School of Architecture, Planning & Environmental Policy, University College Dublin, PhD Candidate Queen's University Belfast and RMIT Melbourne - nathalieweadick.comLaurence Lord is an architect with AP+E and a lecturer in Queen’s University Belfast.Evelyn D’Arcy is an architect and educator with a passion for helping people to develop a stronger connection to their world.Kevin Loftus is a co-founder and design director at ACT (Accelerating Change Together), a social enterprise of architects, designers and policy specialists that have been established to accelerate the green transition in Ireland.AcknowledgementsMusic Title: Monologue Lu-Fugi octave climb with extra notes with wa wa with other tweaksArtist: Allen HigginsSource: introoutroLicense: CC BY-NC-SA 4.0 License note: Includes derivative work from KORG Monologue/Sound presets by KORG Inc. permitted under Terms of Use (https://korg.shop/terms-of-use) Section 2: “Derivative works and their authors benefit in turn from the full protection of copyright without prejudicing the rights of the original work's author”.Cover Art Title: Complex collageArtist: Allen HigginsSource: vignette_version.pptxLicense: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.237. 0237 - The Music and Virtual Worlds Workshop
01:07:40||Season 12, Ep. 237Today’s episode is a cross-pod release with the UCD Centre for Innovation, Technology and Organisation.Hi. I’m Allen Higgins, The following is a recording from the Music and Virtual Worlds Workshop held on the 20th of June, 2024 - a working event of the XTREME project, a research projected funded by the European Union.The workshop was a preliminary activity of the XTREME project; which stands for“’miXed Reality Environment for IMmersive Experience’ of Art and Culture”.The goal of the project being to research new applications at the intersection between augmention technology and human kinaesthetic being. For example, by experimenting with embodied musical-artistic performance uniting AR/VR and AI, for therapeutic and other forms of human involvement.The panel included:Martin Cunneen, from the Kemmy Business School, University of Limerick and local PI for XTREME.Amanda Clifford, Physiotherapist, from the School of Allied Health, University of LimerickSatinder Gill, from the University of Cambridge’s Centre for Music and ScienceEmeritus Professor Karamjit Gill from University of Brighton and Editor of the journal AI & SocietyCathriona Murphy,Gerry Keenan, And Simon Thompson from the Irish Chamber Orchestra and the Irish World Academy of Music and Dance.And Andrew Kaung a researcher on the XTREME project.The goal for the workshop was to explain the scope of XTREME and its inspiration in ideas surrounding the blend of music, dance, physical and virtual embodiment. The local partners gathered to meet and introduce themselves, their motivations and research interests. Professors Karamjit Gill and Liam Bannon had planned to prompt a dialogue centred on the role of technology shaping human society and implications for computer mediated immersive experiences. Unfortunately, due to illness Liam was unable to attend on the day and so Karamjit offered a personal reflection on his own academic habilitation and storied career, which we present in the second episode/recording of this event.Notes, extra questions, and further reading:XTREME – “Mixed Reality Environment for Immersive Experience of Art and Culture” is an EU Horizon 2020 project that started in January 2024 and will finish in December 2026. XTREME will explore and provide a mixed reality (MR) solution to experience different forms of art. The project is in close collaboration with 14 different partners who together will explore different alternatives to the traditional way of accessing music and art experiences. https://xtremeitu.dk/about-xtreme Speakers: Martin Cunneen, Amanda Clifford, Satinder Gill, Karamjit Gill, Cathriona Murphy,Gerry Keenan, Simon Thompson and Andrew KaungAcknowledgementsMusicTitle: Adagio in G minorArtist: Remo Giazotto attributed to Tomaso AlbinoniSource: https://soundcloud.com/dick-de-ridder/adagio-in-g-minor-albinoniLicensed by Dick de Ridder: CC-BY 3.0Cover Art Title: Complex collage incorporating the XTREME logo imageArtist: Allen Higgins and XTREME projectSource: XTREME_Cover_Art.pptxLicense: CC BY-NC-SA 4.0Podcast LicenseDesign Talk (dot IE) CC BY-NC-SA 4.0 The license can be viewed at https://creativecommons.org/licenses/by-nc-sa/4.0By taking part you give permission for your voice to be recorded, for the recording to be edited, and for it to be posted and published as a podcast.