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cover art for Word on The Street, with Greg Street & Scott Johnson

Word on The Street, with Greg Street & Scott Johnson

A monthly deep dive into Fantastic Pixel Castle and their new MMO, code name "Ghost".


Latest episode

  • Word on The Street 15: The Year Ahead

    01:01:50|
    Let’s talk production! And let’s do that with Juno, production head for all things Ghost! And of course Greg is here with Scott as well this week to look at where 2025 might take us, what it takes to build production pipelines in games, and a deeper look at open world Red Zones in ghost! (More Blue Zone talk too.)

More episodes

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  • WORD on THE STREET 14: Big Progress Episode!

    01:03:30|
    Scott and Greg are joined again this week by Kristina and Shanti! We have a LOT to bring you in this last episode of 2024, and we hope this gives you a LOT to chew on till our next episode in January. Video version: http://frogpants.tv
  • Word on The Street 13: Biomes and Playtests

    01:00:41|
    Greg and Scott are back to talk about the ever-growing playtests of Ghost, and all the latest from said test, and a BIG discussion today on choosing biomes in the game and the processes involved. And a LOT more!
  • Word on The Street 12: Play-Testing!

    51:51|
    Today it’s all about play testing here on the podcast! Joining Scott and Greg we have the return of Kristina Swanenburg, VP of product on Ghost! What does it take to pull of the play-tests this early? Who’s playing? What did they see? We have all the answers!
  • Word on The Street 11: Milestones

    58:57|
    Time for a one-on-one with Greg and Scott, as they discuss core philosophies and the state of Ghost’s development. Play tests and all! Lots of your questions answered today as well.
  • Word on The Street 10: Community!

    58:00|
    Let's get down and deep into what community means to the MMO market, and specifically what Fantastic Pixel Castle is doing differently in 2024 with such an open development approach. Join Greg, Faye, and Scott on this one!
  • WORD on THE STREET 09: Art Direction

    58:23|
    Let's talk about art direction in Ghost, and MMO's in general. How does one get started? How does a team like this stay unified on the look and feel of a game in the long term? Stylization vs realism? So much more! Shanti and David join us for today's discussion.