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Word on The Street, with Greg Street & Scott Johnson
Word on The Street 11: Milestones
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Time for a one-on-one with Greg and Scott, as they discuss core philosophies and the state of Ghost’s development. Play tests and all! Lots of your questions answered today as well.
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Word on The Street 12: Play-Testing!
51:51|Today it’s all about play testing here on the podcast! Joining Scott and Greg we have the return of Kristina Swanenburg, VP of product on Ghost! What does it take to pull of the play-tests this early? Who’s playing? What did they see? We have all the answers!Word on The Street 10: Community!
58:00|Let's get down and deep into what community means to the MMO market, and specifically what Fantastic Pixel Castle is doing differently in 2024 with such an open development approach. Join Greg, Faye, and Scott on this one!WORD on THE STREET 09: Art Direction
58:23|Let's talk about art direction in Ghost, and MMO's in general. How does one get started? How does a team like this stay unified on the look and feel of a game in the long term? Stylization vs realism? So much more! Shanti and David join us for today's discussion.WORD on THE STREET 08: The User Experience
59:37|Greg and Scott are back for June's episode, and with us is Ed Altorfer, user experience director at FPC! He has some really great perspectives on what's coming in Ghost, and how the user experience is going thus far!WORD on THE STREET 07: You've Questions, We've Answers
59:52|A nice big juicy Q & A with Greg and John! Your questions, their answers, and lots of other stuff in-between. Enjoy!WORD on THE STREET 06: Combat with Holinka
01:09:44|Brian Holinka joins the show and goes deep on combat and pvp plans in Ghost. Holinka is a legend in the MMO world, and you're going to want to hear his plans with the team.Word on The Street 05: Ghost Under The Hood
56:22|Let's talk tech! What's under the hood of this MMO, including all the challenges and advantages! The company engineering leads Cam and James join Scott and Greg this month!Word on The Street 04: The Earthbergs
01:08:42|We're joined this month by Content Design Director on Ghost, Candace Thomas, and we get a very healthy helping of what blue and red shards are, and what the design philosophy is for the MMO regarding encounters, bosses, and world content. Enjoy!