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No Such Thing

Live from SXSW Edu 2023: Research Storytelling in The Digital Age

Ep. 113

Dr. Elizabeth Bishop is an educator, researcher and youth advocate with two decades of instructional and administrative experience in public schools, universities and non-profit organizations across the United States. Bishop currently teaches on the faculty of the City University of New York and the University of San Francisco. She is Co-Founder of Global Turning Points, an international consulting collective based on the praxis of critical pedagogy. Bishop’s writing includes her 2015 “Becoming Activist: Critical Literacy and Youth Organizing” and her 2018 “Embodying Theory: Epistemology, Aesthetics and Resistance“ which she created in collaboration with artist Tamsen Wojtanowski. She has two new books expected out in 2022 and 2023. Dr. Bishop holds a Ph.D. in Education: Language, Literacy and Culture and has been featured in numerous articles on youth activism, civic engagement and voting including on Good Morning America, PBS NewsHour, Business Insider and PolitiFact. Find her online @DrBishopDigital. 

An artist by training, Dr. Kylie Peppler is a professor of Informatics & Education at University of California, Irvine where she designs and studies creative educational technologies together with industry partners. She holds a Ph.D. in Urban Schooling from UCLA, where she was part of the NSF-sponsored team that designed and studied the Scratch platform, which has grown to over 93 million users. Her research group, the Creativity Labs, is part of UCI’s Connected Learning Lab, which reaches over 8,000 newsletter subscribers and a website which averages over 11,500 views per month. Recent projects include partnerships with Merlyn Mind on the innovative uses of AI in classrooms, and the development of new XR solutions with Purdue University for the future manufacturing workforce. Her work has been consistently supported by a range of foundations, federal and industry partners, including the Gordon and Betty Moore Foundation, the MacArthur Foundation, the Wallace Foundation,, US Department of Education, Boeing, Best Buy, Fossil Foundation, GAP Inc., and National Geographic.

Dr. Sangita Shresthova is a writer, researcher, thinker, speaker and doer. She is an expert in mixed research methods, online learning, media literacies, popular culture, performance, new media, politics, and globalization. She is currently the Director of Research and Programs and Co-PI of the Civic Paths Group based at the University of Southern California, where her current work is focused on the civic imagination. Sangita is one of the creators of the Digital Civics Toolkit (, a collection of resources for educators, teachers and community leaders to support youth learning. Her own artistic work has been presented in creative venues around the world including the Pasadena Dance Festival, Schaubuehne (Berlin), the Other Festival (Chennai), the EBS International Documentary Festival (Seoul), and the American Dance Festival (Durham, NC). She holds a Ph.D. from UCLA’s Department of World Arts and Cultures and MSc. degrees from MIT and LSE. She received her BA from Princeton University.​She is also a faculty member at the Salzburg Academy on Media and Social Change in Austria.​

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  • 130. Learning Games Expert, Dan White

    Dan White believes that good gameplay and good learning are complementary rather than oppositional forces. An alumnus of Cornell University and the University of Wisconsin – Madison, Dan earned an M.S. in Education Technology under seminal learning game scholars Drs. Kurt Squire and James Paul Gee. Prior to founding Filament, Dan worked as a teacher, an instructional designer, and a game developer. Dan’s passions include learning games, sustainability, mindfulness, and modernizing institutional education.Founded in 2005, Filament Games is a full-service digital studio that specializes in learning game development on a for-hire basis. We’ve completed over 400 projects since our founding and have worked with some of the biggest names in education – folks like Amazon, Scholastic, Smithsonian, Oculus, National Geographic, PBS, Television Ontario (TVO), McGraw-Hill, and even the US Department of Education.Links:
  • 129. Mastery Transcript Consortium Makes a Surprising Ally

    Mike Flanagan is the CEO of the Mastery Transcript Consortium (MTC), a growing group of high schools creating a digital high school transcript that opens up opportunity for each and every student — from all backgrounds, locations, and types of schools — to have their unique strengths, abilities, interests, and histories fostered, understood, and celebrated.Mike oversaw the design and development of Mastery Transcript software products, connecting with members and advisors to manage the MTC product roadmap till May, 2021. He is an experienced education technology executive, most recently having served as CEO of the Services Division at the National Association of Independent Schools, where he led a complete redesign and relaunch of their School and Student Services financial aid platforms.Links:
  • 128. Inclusive Methods for Learning Designers

    Louisa Rosenheck is a thought leader in the ed tech field, with a passion for game-based learning and playful pedagogies. She works to promote deeper learning through designing playful experiences, developing creative ways to assess learning, and building capacity in other organizations to implement innovative digital learning and curriculum in their own contexts. She is a co-author of the book Resonant Games and teaches a graduate course on ed tech design at the Harvard Graduate School of Education. She spent over a decade doing research on digital games and creative learning at MIT, and is now the Director of Learning Design for the Kahoot! Group.As we delve deeper into the conversation with Louisa Rosenheck, we'll explore practical strategies outlined by the collaborators for incorporating accessibility into learning design, the challenges faced by educators and technology providers, and the potential impact of inclusive design on the future of education.Links:
  • 127. Tuition-Free College Is Already Here

    Shai Reshef is the President of University of the People (UoPeople). Reshef has over 25 years of experience in the international education market. Reshef has been widely recognized for his work with UoPeople, including being awarded the 2023 Yidan Prize for Educational Development, referred to as the Nobel Prize for Education; an honorary doctorate from the Open University, named one of Fast Company’s 100 Most Creative People in Business; awarded an Ashoka fellowship; joined UN-GAID as a High-level Adviser; granted an RSA Fellowship; selected by The Huffington Post as the Ultimate Game Changer in Education; nominated as one of Wired Magazine’s 50 People Changing the World; and selected as a Top Global Thinker by Foreign Policy Magazine.UoPeople is the first non-profit, tuition-free, American, accredited, online university. Dedicated to opening access to higher education globally, UoPeople helps high school graduates overcome financial, geographic, political, and personal constraints keeping them from college studies. UNESCO estimates that by the year 2025, there will be nearly 100 million young people unable to find seats in traditional universities. UoPeople believes that access to higher education is a basic right which promotes world peace and global economic development; and it is committed to providing those young people a quality higher education – tuition-free.Links:
  • 126. Layla's Got You

    About Layla (From Yolanda Stewart)The importance of having a space for young women of color to inquire about sexuality and mental health is often a challenge – and nearly non-existent in some cases. For Tiffany Lloyd, this is among the reasons for creating the online big sister “Layla’s Got You.”The multigenerational chatbot is a space for women of color who are seeking answers to personal questions and focuses on the premise of being a community made for women, by women. Layla embodies the essence of a trusted and knowledgeable friend. Since its inception six years ago, Laya’s Got You has expanded to an on- and offline sisterhood, offering a wealth of knowledge on Black women’s concerns, and organizes efforts to support issues Black women care about. Yet, the organization acknowledges it has a long way to go in order to continue making strides in young Black women’s lives.Links:’s Got You: Developing a tailored contraception chatbot for Black and Hispanic young women - Erika Bonnevie, Tiffany D Lloyd, Sarah D Rosenberg, Kara Williams, Jaclyn Goldbarg, Joe Smyser, 2021 ( - EJ1297431 - "Layla's Got You": Developing a Tailored Contraception Chatbot for Black and Hispanic Young Women, Health Education Journal, 2021-JunSyracuse residents decide together how to spend $150K to fight lead poisoning (
  • 125. Virtual Reality as Learning Medium

    BackpackX is a new educational initiative from Women Rise which uses short film VR animations to create immersive experiences. BackpackX is designed to educate children (aged 8-14) from marginalised communities where the educational systems are broken or non-existent and focuses on important topics of their time such as gender equality, climate change, refugee crisis, financial independence, emerging technologies and more. Using the power of art and innovative technology, BackpackX will provide immersive experiences and educational content that inspires children while learning. Through this experience we will also introduce young children to the exciting new worlds of Metaverse and Web3. BackpackX launched in Oct  2023.Maliha Abidi is a Pakistani-American multidisciplinary artist and author living between London and Los Angeles. Born and raised in Karachi, Pakistan, she migrated to California, United States at the age of 14. As a South Asian immigrant, her experiences play a huge role in her work. Her art focuses on advocating for social justice including women’s rights, girls’ education and mental health. Using bright and bold colors, Maliha hopes to get people interested in complex issues that impact our societies. “Come for the art, stay for the cause.”She is also the founder and creator of Women Rise NFT. A Web 3.0 initiative with the focus on women’s rights and girls’ education through using art as a tool for advocacy. Maliha’s work includes illustrations, animations, NFT art and illustrated books.Links:
  • 124. NYC Partners Codify Pathway To Video Game Professions

    Stakeholders in a nascent program in NYC talk about their roles building formal pathways from high school programs to careers in the growing video game economy. Marc joins the gathering to celebrate one of partners' latest achievements in Harlem, a youth-driven exhibition that celebrates the role of video games in the lives of young people, challenging negative tropes about being an enemy to positive growth and development. Special thanks to Harlem School For The Arts, host and without whose support the exhibit would not be possible.Video Games: The Great Connector, explores how young people leverage video games in this pursuit, emphasizing less what games do to youth than what youth do with games. Special thanks to hosts of the event and exhibition, Harlem School of The Arts, without whose support the exhibit would not be possible.Gaming Pathways was founded by a city initiative from the Mayor's Office of Media and Entertainment as a new way for high school students in Harlem, Northern Manhattan, and the South Bronx to get training, degrees, and eventually jobs in digital games. Gaming Pathways is guided by an Educational Advisory Board, which includes many of NYC's leading AAA and indie games companies. Guests:Nick MartinezSylvia Aguinaga at MimogamesNick FortugnoPhil Courtney & Meredith Summs at Urban ArtsBarry JosephSpecial thanks:Stan AltmanKaren MurrayNYC office of Media and Entertainment Commissioner Pat Swinney KaufmanHarlem School of The ArtsLinks:
  • 123. Can AI Support Reflective Practice?

    Leticia Britos Cavagnaro, Ph.D., is a scientist turned designer with a knack for creating transformative learning experiences. She holds a Ph.D. in Developmental Biology from Stanford's School of Medicine, and is a former member of the Research in Education & Design Lab (REDlab) from Stanford’s School of Education. She is the co-founder and co-Director of the University Innovation Fellows, a program of the Hasso Plattner Institute of Design (, which empowers students to be co-designers of their education in collaboration with faculty and leaders at their schools. Leticia was the founding Deputy Director of the National Center for Engineering Pathways to Innovation (Epicenter), an NSF-funded initiative that operated from 2011 to 2016 to foster innovation and entrepreneurship in engineering education across the United States. Leticia works with educators from hundreds of schools and across disciplines in transforming their teaching practices by applying design abilities and pedagogical levers through the Teaching and Learning Studio program of the In addition, she works with corporate, non-profit and education leaders in the US and abroad in exploring how design can embolden leadership and drive responsible innovation. Leticia teaches Advanced Reflective Practice and Capstone Project to graduate students from Stanford’s Design Impact MS program, and uses emerging technologies to empower learners to be self-directed, action-oriented, and reflective shapers of the future. She was born in Uruguay, grew up in Colombia, and lives in San Francisco with her husband. About Experiments in ReflectionWhile we often think of reflection as a way to consider what is or was, it can also be a powerful tool for imagining and shaping what could be. Drawing on the science, art, and practice of reflection, this book guides you through hands-on experiments that help you make meaning out of your experiences and support your goals and values.Educator and scientist Leticia Britos Cavagnaro sets up each experiment with a hypothesis, a method, and guidance for gauging your results. You’ll build concrete skills, learn how to shift your mindsets, and strengthen your ability to reflect with purpose.Experiments in Reflection helps you tune in to your environment, train your intuition, and shape the future. Links:
  • 122. Can "The AI" Support Teens' Mental Health?

    About Blue FeverA high trust, community diary where authentic self expression unlocks peer support and resources for your well-being.We are a new type of social well-being platform for young people that provides a bridge between their mental health and wellness needs and the resources that can best support them.Greta McAnany I'm a VC backed entrepreneur + empath with media roots who believes innovation should serve our most human needs- I think mental health is the greatest challenge of our generation and the most promising space to build is the intersection of technology and our well-being💫I've spent the last 10 years working at the intersection of media, wellness and tech with a youth focus. Right now I'm building toward a future with more humane tech through my company Blue Fever: an AI mental health guide peer well-being community for Gen Z/Alpha.I began my career in Hollywood 🎥 by starting my own production company that produced award-winning films released on major streaming platforms like Netflix/Amazon and in theaters. I brought these films from inception to production & distribution. As a filmmaker, I was a recipient of film grants from Morgan Freeman’ Rock River Foundation, Chicken & Egg Pictures and the prestigious Thornton Foundation. I then made the move into Tech because I saw how media would be dependent on technology for scale and distribution 🚀 AND how it would impact our well-being.I’ve spent the past couple years building my own startup Blue Fever that has supported over half a million young people through millions of life moments 👯. I have become a Gen Z expert + thought leader who advises companies in the youth digital wellness space. I've been featured in Techcrunch, Forbes, Masters of Scale podcast and presented at Google, SXSW, Out Web Fest, Silicon Beach Fest and various universities. I spend my (professional) time 1) 🧠thinking about the future of digital identity and how platforms create and maintain trust online 2)🛠building solutions for this generation's well-being needs that create both social and financial value 3)🙇‍♀️learning about all the above 👆and how to be a better and more effective leader and coach.Dr. Kristine Gloria is a recovering academic, social impact entrepreneur, and dedicated steward of technology for good. Kristine’s expertise sits at the intersection of the human condition and technology with specific interest in youth mental health and wellbeing. She most recently served as the Head of Data at Blue Fever, creating additional value through the utilization of all BF data assets and analytics in an effort to support a user's mental health journey. Prior to Blue Fever, Kristine co-founded and served as Chief Science Officer for Slow Talk, a public benefit corporation focused on creating an employee engagement platform that emphasizes human connection. She also served as the Director of Artificial Intelligence for the Aspen Institute, leading multi-stakeholder initiatives on various issues from Trustworthy AI to Empathic Research and Innovation. She is the key architect for the Institute's portfolio on Wellbeing and Technology and a braintrust member of the Human Experience (HX Project). Kristine holds a doctorate in Cognitive Science from Rensselaer Polytechnic Institute (RPI) and has worked for both private industry and in public service throughout her professional career.