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No Such Thing
NYC Partners Codify Pathway To Video Game Professions
Stakeholders in a nascent program in NYC talk about their roles building formal pathways from high school programs to careers in the growing video game economy. Marc joins the gathering to celebrate one of partners' latest achievements in Harlem, a youth-driven exhibition that celebrates the role of video games in the lives of young people, challenging negative tropes about being an enemy to positive growth and development. Special thanks to Harlem School For The Arts, host and without whose support the exhibit would not be possible.
Video Games: The Great Connector, explores how young people leverage video games in this pursuit, emphasizing less what games do to youth than what youth do with games. Special thanks to hosts of the event and exhibition, Harlem School of The Arts, without whose support the exhibit would not be possible.
Gaming Pathways was founded by a city initiative from the Mayor's Office of Media and Entertainment as a new way for high school students in Harlem, Northern Manhattan, and the South Bronx to get training, degrees, and eventually jobs in digital games. Gaming Pathways is guided by an Educational Advisory Board, which includes many of NYC's leading AAA and indie games companies.
Guests:
- Nick Martinez
- Sylvia Aguinaga at Mimogames
- Nick Fortugno
- Phil Courtney & Meredith Summs at Urban Arts
- Barry Joseph
Special thanks:
- Stan Altman
- Karen Murray
- NYC office of Media and Entertainment Commissioner Pat Swinney Kaufman
- Harlem School of The Arts
Links:
- https://www.ccny.cuny.edu/gamingpathways
- https://hgs-ny.org/
- https://animogames.org/
- https://urbanarts.org/
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