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No Such Thing
A Research and Tech Unboxing
Brian Sweeting is a Digital Publishing Manager and Content Strategist for New Learning Times. He manages a team of writers whose goal is to create and curate compelling digital content that deepens an understanding of forward-thinking learning, teaching, and research.
This episode, Brian and I consider a sort of "unboxing." He brings us four recent articles covered by New Learning Times. It's the first I've heard anything about them, and you get to come along as we unwrap the story - my understanding of the story - as we go.
As always, my thanks to Brian and the talented team at New Learning Times. I hope you'll go check them out.
The New Learning Times (NLT) provides daily coverage of the transformation of learning opportunities in the information age for those shaping the future of education. NLT is produced at the EdLab at Teachers College, Columbia University.
The editorial frame for NLT is governed by our understanding of three major trends, which we have termed “The New 3R’s.” Far beyond mere reform, the education sector is undergoing a major Reformation, a profound reconfiguration of the customs, institutions, and relationships that together constitute the foundations for learning opportunities around the world. Spurred by rapid developments in communications and computation, the education sector is also experiencing a Renaissance of new ideas, processes, and possibilities to support learning across the lifespan. The rapid introduction and convergence of these emerging political, technical, and artistic forces is creating the conditions for a Revolution in what is becoming the new learning sector. The New Learning Times seeks to chronicle the major transformation in learning possibilities.
Links from the episode:
New Learning Times: https://newlearningtimes.com/
Kinful Lets Students Learn Social and Emotional Skills Through Play, by Melanie Hering: https://newlearningtimes.com/cms/article/6302/kinful-lets-students-learn-social-and-emotional
Learn Chemistry in Virtual Reality With HoloLAB Champions, by Sara Hardman: https://newlearningtimes.com/cms/article/6224/learn-chemistry-in-virtual-reality-with-hololab
Ideally, I Want It Al, by Rebecca Sullivanl: https://newlearningtimes.com/cms/article/6293/ideally-i-want-it-all
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153. Pop Culture Literacies with Mia Hood
48:59||Ep. 153Mia Hood is a curriculum designer, writing coach, and teacher educator based in New York. She has worked as a professor of literacy and secondary education at the City University of New York and a professor of professional writing at New York University. Mia received her doctorate in Curriculum and Teaching from Teachers College, where she studied sociocultural and critical perspectives on literacy. https://substack.com/@popstackhttps://www.routledge.com/Pop-Culture-Literacies-Teaching-Interpretation-Response-and-Composition-in-a-Digital-World/Hood/p/book/9781032667041Episode from Rosanne Season 2: https://youtu.be/tWf25CfjYx0?si=KdRU-M47hnTW-qkv
152. The Elective for Flourishing in the AI Era
01:13:26||Ep. 152Mike Taubman is a lifelong educator working at the intersection of AI literacy, career‑connected learning, purpose development, and moral inquiry — all in service of helping students flourish in a rapidly evolving world.As a teacher he is currently expanding his purpose development and career-connected learning program for upperclassmen into an Innovation Studio at Uncommon Schools that will explore and codify emerging pedagogies that support long‑term student success. This spring he also co‑taught an AI literacy pilot class built around an original “AI Driver’s License” framework, collaborating with a Stanford researcher to study the learning environment the curriculum creates. As an AI Innovation Lead, he helps steer Uncommon’s network‑wide instructional AI strategy, supporting 20,000 students and 2,000 teachers across 52 schools.Mike’s work has been featured in The New York Times, The Washington Post, Chalkbeat, and in education texts including Leverage Leadership, Teach Like a Champion, and Love and Literacy, as well as books by prominent education researchers.From 2022 to 2025, Mike was a Stanford Digital Education Fellow, supporting Stanford’s work bringing credit‑bearing hybrid courses to students in Title I high schools nationwide and helping develop and pilot an AI literacy curriculum for high schoolers.He is currently an AI fellow with the Center for Reinventing Public Education, AI for Equity, and Playlab. He writes a weekly Substack, “AI Waypoints,” to share what he’s thinking and learning as he explores the role of AI in education.Links:Uncommon: https://uncommonschools.org/Mike's Substack: https://aiwaypoints.substack.com/Ikigai: https://en.wikipedia.org/wiki/IkigaiStanford SLE: https://sis.stanford.edu/structured-liberal-education-sleIn Search of Deeper Learning: https://a.co/d/0407hHpXOn the Daily: https://www.nytimes.com/2026/02/23/technology/ai-literacy-newark-school-chatbots.html
151. The System We Never Built
50:25||Ep. 151Dr. Katie Brown has spent nearly three decades leveraging the science behind high-impact language instruction to create scalable, sustainable English learning solutions. As founder and chief education officer of EnGen, a Certified B Corporation, she is pioneering a personalized, career-aligned, mobile-first approach to English upskilling and is engaging cross-sector partners – Fortune 500 companies, regional employers, higher education institutions, apprenticeship programs, and government institutions – to connect workers with high-demand skills, credentials, and employment. An expert in adult learning, education technology, and instructional design, Katie has crafted numerous award-winning language courses and authored multiple technology patents to deliver high-impact language training to millions of learners. Katie holds a PhD in second language acquisition from the University of Maryland, and is a frequent speaker, author, and panel moderator. Find her work on LinkedIn.Links:https://getengen.com/teamhttps://www.chieflearningofficer.com/profiles/katie-brown/https://www.kenningassociates.com/katie-brown-of-engen/
150. The Well-Read Game
01:03:19||Ep. 150Tracy Fullerton, M.F.A. is an experimental game designer, professor and director emeritus of the USC Games program. Her research center, the Game Innovation Lab, has produced several influential independent games, including Cloud, flOw, Darfur is Dying, The Night Journey, with artist Bill Viola and Walden, a game, a simulation of Henry David Thoreau’s experiment at Walden Pond which was named “Game of the Year” at Games for Change 2017 and “Developer Choice” at IndieCade 2017. Tracy is the author of “Game Design Workshop: A Playcentric Approach to Creating Innovative Games,” a design textbook used at game programs worldwide, and holder of the Electronic Arts Endowed Chair in Interactive Entertainment. In addition to her teaching and design, she is a member of the Board of Directors for Square Enix Holdings, Co. and Games for Change.Prior to joining the USC faculty, she was president and founder of the interactive television game developer, Spiderdance, Inc. Spiderdance’s games included NBC’s Weakest Link, MTV’s webRIOT, The WB’s No Boundaries, History Channel’s History IQ, Sony Game Show Network’s Inquizition and TBS’s Cyber Bond. Before starting Spiderdance, Tracy was a founding member of the New York design firm R/GA Interactive. As a producer and creative director she created games and interactive products for clients including Sony, Intel, Microsoft, AdAge, Ticketmaster, Compaq, and Warner Bros. among many others. Notable projects include Sony’s Multiplayer Jeopardy! and Multiplayer Wheel of Fortune and MSN’s NetWits, the first multiplayer casual game. Additionally, Tracy was Creative Director at the interactive film studio Interfilm, where she wrote and co-directed the “cinematic game” Ride for Your Life, starring Adam West and Matthew Lillard. She began her career as a designer at Bob Abel’s company Synapse, where she worked on the interactive documentary Columbus: Encounter, Discovery and Beyond and other early interactive projects.Tracy’s work has received numerous industry honors including an Emmy nomination for interactive television, best Family/Board Game from the Academy of Interactive Arts & Sciences, most “sublime experience,” the “Impact” and “Trailblazer” awards from the Indiecade Festival, ID Magazine’s Interactive Design Review, Communication Arts Interactive Design Annual, several New Media Invision awards, iMix Best of Show, the Digital Coast Innovation Award, IBC’s Nombre D’Or, Time Magazine’s Best of the Web and the Hollywood Reporter’s Women in Entertainment Power 100.Matthew Farber, Ed.D. is Associate Professor of Educational Technology and Codirector of the Gaming SEL Lab at the University of Northern Colorado. He is a play theorist who studies how games can foster empathy, compassion, perspective-taking, and ethical decision-making. He was a contributing writer for Origin101, the official learning companion for Ava DuVernay’s critically acclaimed film Origin. Author of several books and articles, Dr. Farber writes for Edutopia, has been invited to the White House and to keynote for UNESCO, and has been interviewed by NPR, The Washington Post, APA Monitor on Psychology, EdSurge, The Denver Post, Fast Company, USA Today, and The Wall Street Journal. He has codeveloped game-based lessons with Tracy Fullerton for her award-winning Walden, a game EDU. In The Well-Read Game: On Playing Thoughtfully, Fullerton and Farber explore how personal and subjective meanings are evoked through a new theory of player response.Links: https://matthewfarber.com/https://mitpress.mit.edu/9780262552233/the-well-read-game/https://www.tracyfullerton.com/https://www.gamesforchange.org/
149. The Cross‑Cultural Parenting Playbook
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148. Decoding Language of Grief and Joy in Digital Life
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147. The Body Digital
43:27||Ep. 147Vanessa Chang builds communities and conversations about art, technology, people, and planet. She writes, curates, and teaches about new and old media, the history and philosophy of technology, design, disability and creative access, cities, comics, animation, circuses, and more. She is Director of Programs at Leonardo, the International Society for the Arts, Sciences, and Technology. She earned a Ph.D. in Modern Thought and Literature from Stanford University, where she was a Geballe Fellow at the Stanford Humanities Center and also ran the Graphic Narrative Project. She's also taught in Visual & Critical Studies at California College of the Arts and was lead curator with CODAME Art & Tech. She grew up in Singapore and Australia and is now based in San Francisco. Her first book, The Body Digital: A Brief History of Humans and Machines, from Cuckoo Clocks to ChatGPT, will be published on 4 November 2025.
146. The Case for Curiosity
56:14||Ep. 146Tinsley Galyean, Author of Reframe is a technologist, designer, and co-founder of Curious Learning, a global nonprofit dedicated to eradicating illiteracy. He holds a PhD from the MIT Media Lab and works at the intersection of education, storytelling, and digital innovation, creating interactive experiences for museums and programing for networks like Discovery Kids, Disney, and Warner Bros.Under Galyean’s leadership, Curious Learning has made its literacy apps available in 60 languages, reaching children in diverse communities worldwide, many with little or no access to formal schooling. By partnering with parents, educators, NGOs, and governments, the organization has helped children in some of the most resource-constrained settings begin their reading journey. Curious Learning’s work is recognized for its commitment to mother-tongue instruction and its focus on data-driven evaluation to ensure real, lasting impact.LInks:https://www.businessexpertpress.com/books/reframe-how-curiosity-and-literacy-can-redefine-us/https://www.curiouslearning.org/https://medium.com/authority-magazine/high-impact-philanthropy-tinsley-galyean-of-curious-learning-on-how-to-leave-a-lasting-legacy-with-1c9b04d7b6fc
145. If Everyone Is a Power User: Matt Dalio on Democratizing Technology
01:00:08||Ep. 145Matt Dalio is the founder of Endless, a visionary initiative dedicated to empowering youth to become creators of technology rather than passive consumers. His work spans three pillars: Endless Studios, a youth game-making studio; Endless Access, which tackles device affordability and connectivity; and Endless OS, an education-focused operating system designed to teach coding and digital skills through games.Matt’s journey began with formative experiences in China, where he founded the China Care Foundation as a teenager to support orphans—an early signal of his lifelong commitment to equity and empowerment. He’s also the son of Ray Dalio, founder of Bridgewater Associates, and credits his father’s ethos of purpose-driven work as a guiding influence, while forging his own path in education and technology.In 2024, Matt announced a major partnership with Arizona State University to launch the Endless Games and Learning Lab, a $5M initiative aimed at scaling personalized, game-based learning for millions of students worldwide.Links:Media Kit / Bio:https://kitcaster.com/matt-dalio/Social:https://www.linkedin.com/in/mattdalio/Website:https://www.endlessstudios.com/