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High Resolution: inside the video games industry
Xbox's brilliant accessibility strategy explained | Interview with Anita Mortaloni (Xbox)
Xbox is regarded by many as being the leader in game accessibility, with an inclusive vision that starts at the top. In recent years, the Microsoft brand has delivered various programs aimed at including people of all ages and abilities. From the Xbox Accessibility Guidelines for developers, to the addition of American Sign Langauge interpreters on official livestreams, and accessibility feature tags on the digital store, there are plenty of fantastic initiatives happening at Xbox. Anita Mortaloni, Director of Accessibility Xbox, explains how Xbox works with communities to foster inclusion and accessibility at all levels.
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65. Cult of the Lamb: where did this wonderfully creepy game come from? | Interview with Julian Winton (Massive Monster)
29:35||Ep. 65Cult of the Lamb is yet another Aussie success story, having already welcomed more than a million cultists into its flock. Julian Winton, the Creative Director of the game, shares how Cult of the Lamb went through multiple iterations before settling on the satisfying gameplay we see today. Join us for an entertaining chat about the highs and lows of game development - no sacrifice required!Follow Julian Winton on Twitter: https://twitter.com/JulianWilton_Follow Byteside on Twitter: https://twitter.com/bytesideFollow Chris Button on Twitter: https://twitter.com/BibbyBhoy64. What are the best games of 2022 so far?
42:17||Ep. 64There are already many strong entries for the best game of 2022. Edmond Tran and Emily Spindler from GamesHub join Byteside's Chris Button to discuss the year in games so far. Elden Ring, Horizon Forbidden West, and Fire Emblem Warriors: Three Hopes headline a selection of worthy contenders.Read the GamesHub best games of 2022 (so far) article: https://www.gameshub.com/news/features/best-games-of-2022-so-far-pc-ps5-xbox-nintendo-switch-mobile-23864/Follow Edmond Tran on Twitter: https://twitter.com/EdmondTranFollow Emily Spindler on Twitter: https://twitter.com/Sagef0xxFollow Byteside on Twitter: https://twitter.com/bytesideFollow Chris Button on Twitter: https://twitter.com/BibbyBhoy63. Rogue Legacy 2: the story behind the roguelike hit | Teddy Lee (Cellar Door Games)
45:12||Ep. 63Rogue Legacy walked so Hades could run. Now, nearly 10 years after the original, Rogue Legacy 2 is another shining example of the highly replayable roguelike genre.Cellar Door Games co-founder and designer Teddy Lee joins High Resolution to detail the tricky path to capturing success a second time.From finding popularity with Rogue Legacy, the commercial struggles of the studio's follow-up in Full Metal Furies, to the surprisingly emotional Early Access journey of Rogue Legacy 2, Lee explains it all.Also, there's a little discussion about the studio's early Flash games, including Don't Shit Your Pants, a game we've all played IRL at some point in our lives.To keep up to date with High Resolution, follow the podcast and subscribe to Byteside’s twice-weekly newsletter examining all things tech, digital culture, and video games: https://newsletter.byteside.com/Articles referenced: https://www.destructoid.com/why-is-rogue-legacys-follow-up-considered-a-pretty-massive-failure/https://www.digitaltrends.com/gaming/rogue-legacy-2-early-access-takeaways/Follow Byteside on Twitter: https://twitter.com/bytesideFollow Chris Button on Twitter: https://twitter.com/BibbyBhoy62. Inside Australia's fastest-growing studio & Conan Chop Chop | Kim Forrest & Jeff Wong (Mighty Kingdom)
57:50||Ep. 62Mighty Kingdom recently launched Conan Chop Chop, a chaotic rogue-lite that transforms the typically adult-focused Conan the Barbarian franchise into a more family-friendly cartoon outing. Hear from Kim "Kimbo" Forrest, studio creative director, and Jeff Wong, producer, as they discuss the sometimes challenging development of a game announced on April Fool's Day some years ago. It turns out that game development can be about the friends you make along the way!To keep up to date with High Resolution, follow the podcast and subscribe to Byteside's twice-weekly newsletter examining all things tech, digital culture, and video games.Follow Byteside on Twitter: https://twitter.com/bytesideFollow Chris Button on Twitter: https://twitter.com/BibbyBhoy61. How to create a culturally diverse and cosy farming game | Amanda Schofield (Studio Drydock)
54:21||Ep. 61Made by Studio Drydock, a remote team founded by former EA developers, Wylde Flowers is a cosy life and farming sim with a witchy twist. It launched via Apple Arcade earlier this year and has since become one of the top games on the subscription service ahead of its upcoming PC and Nintendo Switch release. In Wylde Flowers, you play as Tara, who moves to a charming rural island to help out her grandma and the family farm. However, she discovers not everything is as it seems...Amanda Schofield, Studio Drydock co-founder and creative director on Wylde Flowers, joins High Resolution to discuss her time working on The Sims franchise, the challenges of founding a remote studio, and what goes into making diverse characters.To keep up to date with High Resolution, follow the podcast and subscribe to Byteside's twice-weekly newsletter examining all things tech, digital culture, and video games.Follow Byteside on Twitter: https://twitter.com/bytesideFollow Chris Button on Twitter: https://twitter.com/BibbyBhoy60. Hi Rez is back!
03:15||Ep. 60Chris Button takes the reins from Seamus Byrne to prepare for a fresh new look at how videogames are made and the industry's wider cultural impact. Get ready for new episodes of High Resolution soon featuring guests from across the videogame industry, locally and abroad!In the meantime, subscribe to Byteside's twice-weekly newsletter examining all things tech, digital culture, and video games.Follow Byteside on Twitter: https://twitter.com/bytesideFollow Chris Button on Twitter: https://twitter.com/BibbyBhoyFollow Seamus Byrne on Twitter: https://twitter.com/seamus59. The end of the beginning - get the Byteside podcast
03:16||Ep. 59We're wrapping up the show to consolidate the Byteside podcast network into our core show, Byteside!Search 'Byteside' in your podcast app or hit the relevant link below to add it to your app of choice:Pocket Casts: https://pca.st/itunes/1482077503Overcast: https://itunes.apple.com/us/app/overcast-podcast-player/id888422857Apple Podcasts: https://podcasts.apple.com/podcast/id1482077503Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5hY2FzdC5jb20vcHVibGljL3Nob3dzLzA0NzA5ZTVkLWU0ZTQtNDk0Ny1hYmNmLTYyZDM3MmIyZTFiNgSpotify: https://open.spotify.com/show/43tUBmO4DknkGbd4Hw9dlbRSS: https://rss.acast.com/bytesideAnd get loads more written content at byteside.com.Thanks so much for tuning into the show – we've got a lot more in store, but all distilled into the one true podcast feed... Byteside.58. E3 2021 hype with Kosta Andreadis
47:57||Ep. 58From the early announcements to the unknowns, Seamus and Kosta explore the E3 virtual experience and what's getting us excited for games in the year ahead. Playstation, Xbox, Indies, and more, we look at where the hype is justified and where it's... all hype. Will Xbox and Bethesda joining up this year be good or bad? Will Devolver be as crazy as ever? And does the Ratchet & Clank release set a new high bar for what we need to see to make something feel truly 'next gen'?Check out all the AusGamers coverage here:https://www.ausgamers.comFind Kosta on the tweets here:https://twitter.com/toadovskyvvrAbGwAvz1RXqEd6e9h