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Stealth Boom Boom: A Stealth Video Games Podcast

Sly Cooper and the Thievius Raccoonus Review | The Bourne Identity, 2000s Mini-Games, Cirque du Raccoon

Season 1, Ep. 2
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In the first full episode of Stealth Boom Boom, the lads get together to chat about the Sony mascot that never was: Sly Cooper. And, specifically, the thieving trash panda's first game, Sly Cooper and the Thievius Raccoonus. We don't want to call it by its European name. Yes, we're covering this game because it's 20 years since the game launched in on our side of the world, but we just can't bring ourselves to call it Sly Raccoon. It's just too boring.



We chat about where Sucker Punch was as a developer leading up to the launch of this game, as well as The Bourne Identity director Doug Liman. It'll make sense when you listen. In our review, we break down the light stealthing you do as the North American-native mammal, we discuss how acrobatic the hero of the piece is, and we chat about the levels that feature no platforming whatsoever. That last one splits the crowd. We also talk about our favourite levels in the game, the comic book-style cutscenes, and some of the awful members of The Fiendish Five.



We also debut a quiz! We promise you it'll have a name on the next episode, and also some mood music to set that Tarrant tone we're striving for. And then we round out the pod by telling you all about our rating system. Is Sly Cooper and the Thievius Raccoonus an Espionage Explosion? Listen to find out.



While we'll no doubt tweak things as we go, you'll get a decent idea of how things are going to work on Stealth Boom Boom, in this episode. Thanks for listening!



For those who'd like to play along at home, we'll be reviewing Remothered: Tormented Fathers on the next episode of Stealth Boom Boom.



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    02:37:13||Season 3, Ep. 5
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  • 4. Destroy All Humans Review | Holobobbing Around, Demolishing the 1950s, Speaking Human

    02:02:13||Season 3, Ep. 4
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  • 3. Tenchu 2: Birth of the Stealth Assassins Review | Grapple Hook Tweaks, Ninja Soap Opera, Movement Disagreement

    02:06:36||Season 3, Ep. 3
    Weā€™re living by honour and killing by stealthā€¦ again. For only the second time ever (although it will be happening a lot more throughout this season), we are returning to a series. Weā€™re going back to 2000 to look at a third-person stealth-action game. Weā€™re talking Tenchu 2: Birth of the Stealth Assassins.On this episode of Stealth Boom Boom, we chat a little bit about Rich spending his 18th birthday making levels in the mission editor, Joshā€™s fondness for Tekken 3 (oh that volleyball was classic, wasnā€™t it?), and bent coppers. We also get an apology for the lack of a PS2 version, word of 21 new stealth techniques, and a note on regional differencesHere are some of the things youā€™re gonna hear us chat about in our review: trying to judge how far away enemies are with the Ki meter without seeing them; differing opinions on the brilliance of guardsā€™ eyes and ears; a very sneaky and very slow crouch; movement that some people love and other people donā€™t like one bit; a redundant right stick; movable corpses that have new items (none of which is mentioned in the game); manuals; (inverted) throwing poisoned rice on the floor; a white sheet washed with Daz that turns you invisible; combat that could do with with a lock-on; zero checkpoints; chucking grenades bosses; the sound of blood pouring out of your enemies; a returning grappling hook thatā€™s been tweaked and thus divides the crowd; a tutorial that grated for some; Silent Hill draw distance that stands out more in the new daytime levels; hiding in the water with a bamboo reed; an involved, interweaving three-campaign story; the lack of more lads like Genbu; the MGS connection; and an owl hooting instead of banging music for some reason.After all that, we take you through what some of the critics were saying about the game around the time it came out, and then we give you our final verdicts on whether Tenchu 2: Birth of the Stealth Assassins is a Pass, a Play, or an Espionage Explosion.For those who would like to play along at home, we'll be discussing, reviewing and dissecting Destroy All Humans on the next episode of Stealth Boom Boom.IMPORTANT LINKS TO THINGSšŸŽ§ Subscribe to Stealth Boom BoomšŸŒ¤ļø Stealth Boom Boom on BlueskyšŸ¦Stealth Boom Boom on Twitter
  • 2. Shadow of Rome Review | Gladiatorial Combat, Corridor Questioning, Roman Whodunnit

    01:57:33||Season 3, Ep. 2
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    02:37:41||Season 3, Ep. 1
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  • 21. Game of the Year 2024: The 2nd Annual Boomies!

    03:28:55||Season 2, Ep. 21
    Around this time of the year, other video games podcasts will be doing their game of the year pods and talking about games like Astro Bot, Tekken 8, Helldivers 2, Dragon's Dogma 2, Silent Hill 2, Hades II, Elden Ring: Shadow of the Erdtree, Metaphor: ReFantazio, Final Fantasy VII Rebirth, Balatro, Like A Dragon: Infinite Wealth, Animal Well, Lorelei and the Laser Eyes, Prince of Persia: The Lost Crown, and others. Well... NOT US! This episode is the culmination of the second year of Stealth Boom Boom. And that means this is the 2nd Annual Stealth Boom Boom Awards ā€“ Game of the Year 2024.In other words... The Boomies!On this podcast you'll hear us discuss the 20 games we've reviewed on the podcast this year. Over the course of this mammoth 3+ hour episode, you will hear us organise that list of 20 games into a top 20. There are some changes to the format this year, but fans of last year's goty pod needn't worry because one thing had to make a comeback: TOMOTTOM.Once we've gone through the Tomottom phase, we then order each individual group ā€“ Bottom 7, Middle 7, and Top 6. Every place matters, of course, but our ultimate goal is to determine Stealth Boom Boomā€™s game of the year for 2024.These descriptions are often full of episode talking points, but it feels spoilery to even suggest what we speak about on the pod. Instead, here is an alphabetised list of the 20 games up for discussion today:A Plague Tale: InnocenceAliasĀ Alien: IsolationApe EscapeCounterSpyDays GoneHitman GoJames Bond 007: Everything or NothingLeft AliveMini NinjasMurdered: Soul SuspectPsi-Ops: The Mindgate ConspiracyRogue WarriorSecond SightSekiro: Shadows Die TwiceSly 2: Band of ThievesSyphon FilterThe Chronicles of Riddick: Escape from Butcher BayUntitled Goose GameWatch DogsWith all that said... please enjoy The Boomies 2024.... Actually, one more thing... a HUGE thank you to anyone that's listened to a single second of Stealth Boom Boom. It's an absolute pleasure to make this podcast and we're so thankful there are people who have made it part of their listening schedule.Whether you're celebrating something this holiday season or not, Colm, Adam and Josh hope you have the loveliest time!For those who would like to play along at home, on the first episode of year three of Stealth Boom Boom, we'll be discussing, reviewing, dissecting... Dying Light.IMPORTANT LINKS TO THINGSšŸŽ§ Subscribe to Stealth Boom BoomšŸ¦Stealth Boom Boom on TwitteršŸŒ¤ļø Stealth Boom Boom on Bluesky
  • 20. Rogue Warrior Review | Sweary Mickey Rourke, Ludicrous Takedown, Okay Action

    01:36:29||Season 2, Ep. 20
    Richard Marcinko was a U.S. Navy Seal, a Vietnam War veteran and an author. And in the mid-00s, Bethesda and Zombie Studios were going to make a video game based on him. And then that changed to Bethesda and Rebellion. Weā€™re going back to 2009 to look at a first-person shooter featuring Demo Dick. Weā€™re talking Rogue Warrior.On this episode of Stealth Boom Boom, we take a look at a video game that we didnā€™t play over the last two weeks called Rogue Warrior: Black Razor. We also discuss a great box, one single trailer, how Golden Globe and BAFTA-winning actor Mickey Rourke got involved, and much the real-life Marcinko likes knives.Here are some of the things youā€™re gonna hear us chat about in our review: briskly strolling up behind a blissfully ignorant enemy and murdering him in the most vicious possible way a.k.a. THE KILL MOVE; a knife guy; an irrelevant radar; a hidden, game-changing third-person perspective cover mechanic; Arkham Asylumā€™s Predator Mode; silenced pistol divisiveness; superfluous night vision goggles; an inadequate Gears of War shooting gallery; hefty weapons; a snowy hedge maze; one of the finest video game objectives ever; a Cold War tale for the ages; a truly astonishing level of swearing; border education; surprise Neal McDonough; the Sons of Liberty connection; Joshā€™s school; and the greatest credits song of all time.After all that, we take you through what some of the critics were saying about the game around the time it came out, and then we give you our final verdicts on whether Rogue Warrior is a Pass, a Play, or an Espionage Explosion.For those who would like to play along at home, we'll be discussing, reviewing and dissectingā€¦ every single game we've reviewed this year on the next episode of Stealth Boom Boom. Because the next episode of Stealth Boom Boom is going to be our Game of the Year 2024 episode, otherwise known as the second annual edition of The Boomies!IMPORTANT LINKS TO THINGSšŸŽ§ Subscribe to Stealth Boom BoomšŸ¦Stealth Boom Boom on TwitteršŸŒ¤ļø Stealth Boom Boom on Bluesky
  • 19. Mini Ninjas Review | Conspicuous Shinobi, Empty Areas, Windy Pants

    01:35:22||Season 2, Ep. 19
    After years of making bloody, adult, violent video games, the Danish video games developer weā€™re talking about today decided to make something that they could play with their kids. Weā€™re going back to 2009 to look at a third-person action-adventure game featuring some small shinobi. Weā€™re talking Mini Ninjas.On this episode of Stealth Boom Boom, we take a look at the origins of Hitman developer IO Interactive and how that series influenced their family-friendly game. We also discuss the perceived target audience for this, and an animated series that reminds Adam of fake merchandise.Here are some of the things youā€™re gonna hear us chat about in our review: memorable box art; samurai with impeccable eyesight; turning into a chicken or bear or an oddly-faced monkey; being spotted in the long grass; a discussion on whether you kids of 15 years ago liked being sneaky; being rewarded for murder and thus punished for playing stealthily; boring button-mashing combat (or something slightly different for those on Nintendo Wii); stopping time for a completely over-powered kill move; large, sparse areas of linear levels; a nice enough world to be in; Hiroā€™s friends feel pointless; Windy Pants and their absolutely outrageous farts; repetitive QTE boss battles; a story thatā€™s merely there; and The Worst Witch.After all that, we take you through what some of the critics were saying about the game around the time it came out, and then we give you our final verdicts on whether Mini Ninjas is a Pass, a Play, or an Espionage Explosion.For those who would like to play along at home, we'll be discussing, reviewing and dissecting Rogue Warrior on the next episode of Stealth Boom Boom.IMPORTANT LINKS TO THINGSšŸŽ§ Subscribe to Stealth Boom BoomšŸ¦Stealth Boom Boom on TwitteršŸŒ¤ļø Stealth Boom Boom on Bluesky
  • 18. Alien: Isolation Review | A Chaotic Xenomorph, Being Terrified, Sevastopol Sound

    02:44:45||Season 2, Ep. 18
    In 1979, the screenplay of Dan Oā€™Bannon was turned into a movie directed by a fledgling English filmmaker named Ridley Scott, and starring a young actress called Sigourney Weaver. It did alright. There were some more movies, some comics, some books, loads of merch, and even a few video games. Weā€™re going back to 2014 to look at a first-person survival horror game that divided opinion. Weā€™re talking Alien: Isolation.On this episode of Stealth Boom Boom, we take a look at a phone call that lead developer Creative Assembly to working on FIFA International Soccer, all the way to the Sega acquisition. We also discuss how the difficulty was being addressed before the game came out; Harry Dean Stantonā€™s reaction to how old the original film was when he was being interviewed, and how the team really wanted to distance themselves from Aliens: Colonial Marines.Here are some of the things youā€™re gonna hear us chat about in our review: a nameless Tesco employee; a strong, scary, smart, stomping xenomorph; feeling absolutely petrified; a rulebook thatā€™s occasionally ripped up; a feeling of vulnerability rather than power while hiding; the risk and reward of the Motion Tracker; patience; simple mini games made stressful; the relief of coming upon a phone box to save your game; peeking at humans; a hefty duration; the Working Joes; thinking about your ammo, location, and loudness before firing your gun; THE FLAMETHROWER; confusing crafting menus; MacGyver; the 1979 sound of the Sevastopol; Tom & Jerry; the San Cristobal Medical Facility; a killer premise that doesnā€™t deliver on its promise; secondary characters that are merely quest-givers; a fixer upper of a space station; Seegson X Ryanair; Blade Runner; and the split between America and the UK on this game.After all that, we take you through what some of the critics were saying about the game around the time it came out, and then we give you our final verdicts on whether Alien: Isolation is a Pass, a Play, or an Espionage Explosion.For those who would like to play along at home, we'll be discussing, reviewing and dissecting Mini Ninjas on the next episode of Stealth Boom Boom.IMPORTANT LINKS TO THINGSšŸŽ§ Subscribe to Stealth Boom BoomšŸ¦Stealth Boom Boom on TwitteršŸŒ¤ļø Stealth Boom Boom on Bluesky