Share

cover art for Undo-Redo and Persistent State with Tom Ballinger

Software Unscripted

Undo-Redo and Persistent State with Tom Ballinger

Season 1, Ep. 96

Richard talks with Tom Ballinger about undo and redo in the context of REPLs and running effects, stateful systems in general, hot code loading, and database query planning.

More episodes

View all episodes

  • 98. The CrowdStrike Incident with Kelly Shortridge

    58:30||Season 1, Ep. 98
    Richard talks with Kelly Shortridge about the CrowdStrike Incident that caused many computers worldwide to get stuck in a boot loop on July 19, 2024.A video version of this episode is available on YouTube at https://www.youtube.com/watch?v=rzjaZssBEiI or ad-free to our wonderful Patreon supporters! https://www.patreon.com/posts/109888395The incident: https://en.wikipedia.org/wiki/2024_CrowdStrike_incidentKelly Shortridge: https://www.kellyshortridge.comKelly's book: https://securitychaoseng.comHillel Wayne's interviews with traditional engineers who have also been software engineers: https://www.hillelwayne.com/talks/crossover-projectGell-Mann amnesia effect: https://en.wikipedia.org/wiki/Michael_Crichton#Gell-Mann_amnesia_effect
  • 97. Distributed Functions with Jonathan Magen

    48:00||Season 1, Ep. 97
    Richard talks with distributed systems scientist Jonathen Magen about functional programming in distributed systems, including languages like Gleam, Elixir, Ballerina, and Jolie. They also talk about type inference, big data, and a few other topics.Jonathan Magen: https://yonkeltron.com or https://jawns.club/@yonkeltronProgramming languages mentioned:https://ballerina.iohttps://www.jolie-lang.orghttps://gleam.runhttps://elixir-lang.orgRichard's talk: Why Static Typing Came Back - https://youtu.be/Tml94je2edk
  • 95. Smalltalk's Past, Present, and Future with Juan Vuletich

    54:30||Season 1, Ep. 95
    Richard talks with Juan Vuletich, creator of Cuis Smalltalk, about the past, present and future of Smalltalk - including quite a bit of interesting history and programming philosophy!
  • 94. From Game Dev to Web Dev

    01:08:32||Season 1, Ep. 94
    Richard talks with Wolfgang Schuster about his experiences first as a professional game developer, and then later as a professional Web developer. Theytalk about the differences in programming practices he's seen between the two, including things like automated testing, dependency management, and releases.
  • 93. Fuzz Testing with Brendan Hansknecht

    01:06:03||Season 1, Ep. 93
    Richard talks with Brendan Hansknecht, an AI compiler engineer at Modular, about various testing techniques, including fuzzing, property-based tests, database tests, tests involving network requests, and more!
  • 92. A Haskeller Tries Smalltalk with Ian Jeffries

    01:04:25||Season 1, Ep. 92
    Richard talks with Ian Jeffries about his experiences as a Haskeller exploring modern Smalltalk (arguably the original object-oriented programming language), including both the historical context of where Smalltalk came from as well as what it's like using it in a modern context.
  • 91. Comparing F#, Elm, and Haskell with Michael Newton

    01:09:18||Season 1, Ep. 91
    Richard talks to Michael Newton, a programmer working as a consultant and trainer who has used several different functional programming languages in professional settings. They talk about the differences Michael has found between using F sharp, Haskell, and Elm, and especially how those differences apply in the context of professional production programming.
  • 90. Native UIs without Electron - with Nathan Sobo

    01:16:34||Season 1, Ep. 90
    Richard talks with Nathan Sobo, founder of Zed Industries (which creates the high-performance Zed code editor) about his time as an early developer on the Atom code editor, including how that project led to Electron. They then discuss how the Zed team has created GPUI, which uses native operating system APIs for events and goes straight to the graphics card for rendering.