Share

cover art for PLAY RETRO 180: Shadowrun

Play Retro Show

PLAY RETRO 180: Shadowrun

This week we discuss 90s era Shadowrunl; The SNES version (1993, Beam Software/Data East) presents an isometric action-adventure with a strong narrative focus, following protagonist Jake Armitage as he uncovers a conspiracy in a cyberpunk Seattle. The Genesis version (1994, BlueSky Software/Sega) takes an open-world approach with real-time combat, Matrix hacking, and more direct role-playing elements. We also briefly discuss Shadowrun for Sega CD, an unfinished and unreleased version in development by Compile.

More episodes

View all episodes

  • PLAY RETRO 206: Return to Zork

    01:12:30|
    Return to Zork (1993): Replacing Infocom’s classic text parser with a first-person point-and-click interface, full-motion video performances, and voice acting. Set across Port Foozle and beyond, the game blends exploration, inventory puzzles, and frequent failure states in a design that retains the series’ unforgiving roots while embracing early 1990s multimedia presentation.
  • PLAY RETRO 205: Bad Mojo

    01:18:07|
    Bad Mojo (1996) - A PC adventure game that places players in the role of a man transformed into a cockroach, navigating a decaying apartment through environmental interaction and exploration rather than traditional puzzles. The game emphasizes atmosphere, symbolism, and survival, using pre-rendered environments, ambient sound design, and fragmented narration to convey its themes. ROACHES!
  • PLAY RETRO 204: Kirby's Dream Course

    01:12:54|
    Kirby’s Dream Course (1994) is an isometric action-puzzle golf game developed by HAL Laboratory for the Super Nintendo Entertainment System. Combining miniature-golf mechanics with Kirby’s signature copy abilities, the game challenges players to defeat enemies and reach the goal cup using precision shots, physics, and strategic power-ups rather than traditional platforming.
  • PLAY RETRO 203: GORF

    01:13:25|
    GORF (1981) A fixed shooter developed by Midway that combines multiple space-combat styles into a single arcade experience. Across five distinct missions ranging from Space Invaders-style formations to Galaga-inspired flagship battles. The game escalates difficulty through faster enemies, tighter patterns, and increasingly aggressive attacks.
  • PLAY RETRO 202: Sega Rally Championship

    01:12:49|
    Sega Rally Championship (1995) established arcade rally racing with distinct surface physics, short technical stages, and licensed cars tuned for specific terrain types. The original Model 2 arcade release and its Sega Saturn conversion feature classic courses like Desert, Forest, and Mountain, along with cars such as the Toyota Celica GT-Four and Lancia Delta HF Integrale, emphasizing precision driving over pure speed.
  • Play Retro Special: Warren Davis & The Creation of Q*Bert

    55:37|
    Scott sits down with Warren Davis for a deep look at the creation of one of the great arcade games of all time, Q*Bert, as well as his direct impact on everything from the Joust series to Mortal Kombat to Terminator 2: Judgement Day. Check out his book: ‘Creating Q*bert and Other Classic Video Arcade Games’! Some amazing insight in this episode with Warren, and we hope enjoy it! 
  • PLAY RETRO 201: Astro Boy

    01:11:47|
    Astro Boy: Omega Factor (2003) for the Game Boy Advance and Astro Boy (2004) for the PlayStation 2. Both titles were released during the franchise’s early-2000s resurgence and offer different approaches to action gameplay, platform strengths, and adaptation of the Astro Boy property.
  • Play Retro Preshow FREEBIE!

    30:54|
    Here's what we do on pre-shows for supporters! A free one this month!
  • PLAY RETRO 200: Pinball on the Sega Saturn

    01:18:41|
    Episode 200!! Pinball on the Sega Saturn - Digital Pinball: Last Gladiators, Digital Pinball: Necronomicon, Hyper 3-D Pinball (Tilt!), Pinball Graffiti and more bringing pinball table flipping action to our living rooms during the 90s. SEGA!