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PLAY RETRO 142: GhostBusters
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On this really big Twinkie of an episode, we’re covering some of the classic Ghostbusters games, starting with the original 1984 Ghostbusters Business Sim game by Pitfall creator David Crane, Ghostbusters II's questionably fun version of the movie, The New Ghostbusters II game that Japan and Europe got that was surprisingly good and Ghostbusters for the Sega Mega Drive/Genesis that was doing its own thing. Plus, we’ll give a quick mention to The Real Ghostbusters arcade game.
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PLAY RETRO 198: Descent
01:24:48|Descent (1995) and Descent II (1996) are six-degrees-of-freedom first-person shooters developed by Parallax Software for MS-DOS. Set entirely inside fully 3D mine complexes, the games emphasize free movement, spatial awareness, and objective-based level design. Known for their technical ambition, mouse-and-keyboard flight-style controls, and unforgiving enemy AI, the Descent series remains one of the most distinct FPS experiences of the DOS era.Uncut Video: https://youtube.com/live/iER-PDsesac?feature=share
PLAY RETRO 197: Jagged Alliance
01:09:24|A turn-based tactical strategy game developed by Sir-Tech Canada for MS-DOS. Players recruit mercenaries from the Association of International Mercenaries (A.I.M.) to liberate the fictional island nation of Metavira from enemy control. The game blends squad-based tactical combat with strategic planning, character relationships, and resource management.
PLAY RETRO 196: Star Wars: Dark Forces
01:21:37|A First-person shooter developed by LucasArts for MS-DOS using an in-house game engine. Introduces mercenary Kyle Katarn and the Imperial Dark Trooper project. Features mission-based FPS gameplay, environmental objectives, vertical level design using the Jedi Engine, and an arsenal of Star Wars weapons. Later ported to Macintosh and PlayStation.
PLAY RETRO 195: StarCraft & Broodwar
01:45:54|Blizzard Entertainment’s real-time strategy game featuring three fully asymmetric factions: Terran, Zerg, and Protoss. Built around resource management, base construction, unit control, and a branching story told through three linked campaigns. Released for Windows and Mac OS. Expanded the same year with the official StarCraft: Brood War expansion and two licensed mission packs, Insurrection and Retribution.
PLAY RETRO 194: Beyond Good and Evil
01:35:41|2003 Action-adventure from Ubisoft Montpellier combining stealth, melee combat, hovercraft exploration, and a photography-based investigation system. You play as Jade, a photojournalist uncovering a conspiracy on Hillys involving the DomZ and the Alpha Sections. Released on PlayStation 2, GameCube, Xbox, and Windows.
PLAY RETRO 193: Harvest Moon
01:34:04|Taking our favorite retro Harvest Moon games on the road with our GameBoys for some cozy gameplay while riding in the backseat of the family car. With a look back at the console games that made it possible. Harvest Moon for the SNES and HARVEST MOON: BACK TO NATURE for the PS1 and their portable little siblings.
PLAY RETRO 192: Max Payne
01:11:55|Max Payne (2001) and Max Payne 2: The Fall of Max Payne (2003) — Remedy Entertainment’s third-person neo-noir shooters that introduced bullet-time gunplay, graphic-novel storytelling, and hard-boiled narration to the early-2000s gaming landscape.
PLAY RETRO 191: Halo: Combat Evolved
01:30:52|Halo: Combat Evolved (2001, Xbox / 2003, PC). A first-person shooter developed by Bungie Studios and published by Microsoft Game Studios as the flagship launch title for the original Xbox. Its combination of open-ended combat, vehicles, and science-fiction storytelling helped define console FPS design for the following decade.
PLAY RETRO 190: KISS: Psycho Circus: The Nightmare Child
01:30:55|A first-person shooter developed by Third Law Interactive and published by Gathering of Developers, based loosely on Todd McFarlane’s comic series. Players assume the role of circus performers empowered by the four KISS personas to prevent the birth of a supernatural being known as the Nightmare Child.