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PLAY RETRO 134: Skies of Arcadia
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Skies of Arcadia is a classic role-playing game developed by Overworks and originally released for the Sega Dreamcast in 2000. The game was later ported to the Nintendo GameCube as Skies of Arcadia Legends in 2002. Set in a world of floating islands and vast skies, the game follows the adventures of Vyse, a young air pirate, and his friends Aika and Fina as they strive to stop the evil Valuan Empire from awakening ancient weapons of mass destruction.
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PLAY RETRO 170: Ridge Racer
01:20:34|Namco’s Ridge Racer series. Beginning with its 1993 arcade debut and stretching through its early PlayStation-era dominance, the series was defined by speed, style, and corner-sliding gameplay that favored flair over realism.PLAY RETRO 169: Doom 1 & 2
01:38:47|Doom (1993) and Doom II (1994). Developed by id Software, these games introduced the fast-paced, visceral FPS gameplay that would shape the industry for decades. With tight level design, explosive weapons, and iconic monsters, Doom wasn’t just a game—it was a movement. And while we’re at it, we’ll mention Doom 64, the 1997 N64 follow-up that carved out its own identity in the shadows of its PC predecessors.PLAY RETRO 168: Driver and Driver 2
01:32:23|Driver and Driver 2, the PlayStation titles that turned 1970s car chases into fully playable, open-world missions—well before “open world” was a buzzword. Developed by Reflections Interactive, these games combined tight driving physics, cinematic storytelling, and a now-legendary difficulty curve. Driver put you in the seat as an undercover cop posing as a getaway driver, while Driver 2 expanded the formula with new cities, the ability to exit your vehicle, and a heavier dose of crime drama.PLAY RETRO 167: Disney's Illusion Series
01:14:01|The Illusion platformers developed by Sega in the early to mid-1990s, built around original stories starring Mickey Mouse. While each game differs by platform and style, they share common traits: smooth controls, layered level design, strong animation, and soundtracks tailored to the hardware. The series covers both 16-bit showpieces and surprisingly deep 8-bit platformers, with a nod to the often-overlooked Legend of Illusion and the co-op-focused World of Illusion. Play Retro goes deep!PLAY RETRO 166: Drill Dozer
01:15:08|Let’s talk about ‘Drill Dozer’, the 2006 Game Boy Advance title from Game Freak that stars Jill and her drill-powered mech in a punchy, gear-driven platformer complete with some unique game mechanics and features, including a built in rumble pack for the cart. This game still drills! Or something like that.PLAY RETRO 165: Thief
01:17:12|Thief: The Dark Project and Thief II: The Metal Age, two of the most influential stealth games ever made. Developed by Looking Glass Studios, these immersive sims dropped players into a dark, steampunk-inspired world where silence and shadows were more powerful than any sword. With open-ended level design, sound-based detection, and a story full of mystery and betrayal, the Thief series set the standard for the stealth genre.PLAY RETRO 165: Hydro, Offroad, and Arctic Thunder!
01:21:46|Hydro Thunder, Offroad Thunder, and Arctic Thunder—a trio of fast, loud, and wild arcade racers from Midway. At the arcade and at home. We are Racing Rocket boats, 4 Wheel Off-road vehicles in arenas, and snowblasting through frozen highways with missile-equipped snowmobiles. From arcades to Dreamcast and more!PLAY RETRO 163: Questprobe featuring Marvel Comics
01:13:29|The Questprobe Text Adventure series featuring Marvel Comic Characters —an early collaboration between Marvel Comics and Adventure International. Designed by Scott Adams (not the cartoonist!), these graphic/text hybrid adventures dropped Marvel’s most iconic heroes into classic parser-based puzzlers. From The Hulk trying to control his rage, to Spider-Man climbing walls in text form, and Torch and Thing bickering their way through puzzles.PLAY RETRO 162: Croc
01:10:47|An early 3D platformer from Argonaut Games where players control Croc, a courageous baby crocodile with a backpack raised by the Gobbos—a tribe of fuzzy creatures. When the evil Baron Dante kidnaps the Gobbos, Croc sets off on a crystal-collecting quest across floating islands, icy peaks, lava-filled caves, and more, using his tail whip, ground pound, and platforming skills to save his adoptive family.