cover art for PLAY RETRO 61: Ape Escape

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PLAY RETRO 61: Ape Escape

A series of video games developed primarily by Japan Studio and published by Sony Computer Entertainment, starting with Ape Escape for PlayStation in 1999. The series incorporates ape-related humour, unique gameplay, and a wide variety of pop culture references. The first game in the series is the first game to have made the DualShock or Dual Analog controller mandatory.

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  • PLAY RETRO GAMES 97: Super Mario RPG

    Super Mario RPG is a console RPG starring none other than Nintendo's popular character Mario. This game starts off like almost every other Mario game, with Bowser kidnapping Princess Toadstool. However, when Mario goes to Bowser's Keep to save her, a giant sword made by the evil Smithy crashes into the castle and sends Mario, the Princess, and Bowser flying to separate parts of the world.
  • PLAY RETRO 96: South Park 64

    A first-person shooter video game based on the first few seasons of South Park, mostly taking inspiration from the episodes "Starvin' Marvin", "An Elephant Makes Love to a Pig", and "Cartman Gets an Anal Probe". The game is powered by the Turok 2 game engine and was released in 1998 by Acclaim for the PC, Nintendo 64, and Sony PlayStation.
  • PLAY RETRO GAMES 95: Crazy Climber

    "CRAZY CLIMBER" is an action arcade game produced by Nichibutsu in 1980. Players control the right hand and left hand of the twin lever, to overcome various obstacles, to climb aiming the top of the skyscraper.
  • PLAY RETRO 94 : Image Comics Retro Video Games

    The Image Comics games of the mid to late 90s and the early 2000s gave us "SPAWN: In the Demon’s Hand" for Dreamcast and Arcade: a hard to look at and control, arena-based shooter set in the SPAWN universe, with players picking their favorite characters and battling against hordes of supernatural enemies in dark, gothic environments. "WILD C.A.T.S" for the SNES, a competent side-scrolling shooter/beat 'em up, played as the titular superhero team going up against the Daemonite forces. Read the book for full understanding. "DANGER GIRL" for the PlayStation combined elements of third-person action and adventure, allowing players to step into the shoes of the all-female secret agent team in a globe-trotting spy thriller. Lastly, "Scud: The Disposable Assassin" for the Saturn, a side-scrolling action-platformer, captured the quirky and bizarre escapades of an assassin robot in a world filled with oddball enemies and challenges.
  • PLAY RETRO 93: Ultima IV thru VI

    The Ultima Age of Enlightenment Trilogy: "Ultima IV: Quest of the Avatar," "Ultima V: Warriors of Destiny," and "Ultima VI: The False Prophet," The second trilogy of Ultima that shifted its focus from classic RPG combat to moral integrity, deeper story telling . In "Ultima IV," players strive to embody the eight virtues to become the Avatar, blending exploration with ethical dilemmas. "Ultima V" expands the moral universe, challenging the Avatar to navigate a world where virtues have been twisted by oppressive rulers, introducing a day-night cycle and enriched dialogues. By "Ultima VI," the series leaps forward with a semi-isometric view and more intricate graphics, with the Avatar resolving a conflict between humans and Gargoyles, integrating a complex conversation system and problem-solving into its richly woven gameplay. Each installment not only evolved graphically from top-down to more detailed perspectives but also set new benchmarks for interactive storytelling in gaming.
  • PLAY RETRO 92: The Addams Family Games

    Throughout the late 80s and 90s, Beginning with "Fester's Quest" in 1989, players guided Uncle Fester through a top-down action-adventure on the NES to thwart an alien invasion. This was followed by "The Addams Family" in 1992, a side-scrolling platformer across multiple systems where Gomez searches for his missing family inside their mansion, after an unfortunate bout with their lawyer. Its sequel, "The Addams Family: Pugsley's Scavenger Hunt" in 1993, pivots to Pugsley's perspective in another platformer, as he searches for presents for a scavenger hunt. That same year, "Addams Family Values" offered a top-down adventure, focusing on Uncle Fester saving baby Pubert. By 1994, and the arcade game "The New Addams Family Electric Shock Machine" offered a different kind of fun, where players literally got a mild electric shock. The video game adaptations served as quirky digital tributes to the beloved spooky family.
  • PLAY RETRO 91: Light Gun Horror

    From the controversial 1986 arcade lightgun horror game Chiller where the player takes shots at victims while being tortured to pushing back the zombie aliens in 1995's classic Area 51 to taking a ride on the not so well known and highly stylized terror of 1998s CarnEvil, this week we take on Arcade Horror Shooters from the 80s and the 90s.
  • PLAY RETRO 90: Phantasmagoria

    Phantasmagoria is a point-and-click adventure game that features live-action actors and cinematic footage, both during scenes between the gameplay and within the three-dimensionally rendered environments of the game itself.
  • PLAY RETRO 89: Syndicate

    Syndicate is an isometric real-time tactical and strategic game from Bullfrog Productions created in 1993, and released for a variety of platforms beginning with the PC and Commodore Amiga. It is the first title in the Syndicate series. Set in a dystopian future in which corporations have replaced governments, Syndicate puts the player in control of a corporation vying for global dominance.