Share

Play Retro Show
PLAY RETRO 63: River City Ransom
The Kunio-kun series (typically localized as River City) is a video game series started by Technōs Japan. The series is now handled by Arc System Works who purchased all of the intellectual property rights from Technōs' successor, Million Corp. The first game in the series is fully titled Nekketsu Kōha Kunio-kun, which roughly translates to "Hot Blood Tough Guy Kunio", with Nekketsu being the name of the series' title character Kunio's high school. The kun suffix after his name is an informal Japanese honorific usually applied to young males. The series originated in arcades, before appearing on the Famicom console. Kunio later became Technōs Japan's main mascot, appearing on the company's logo in several games and television commercials.
Learn more about your ad choices. Visit megaphone.fm/adchoices
More episodes
View all episodes

PLAY RETRO 212: Chibi-Robo!
59:34|A small household robot helps a struggling family by cleaning, solving problems, and exploring a home where everyday objects become towering environments. With limited battery life, unlockable tools, and a day-night cycle. Chibi-Robo!Plug into Adventure for the Gamecube blends exploration, light puzzles, and character-driven storytelling into a quiet, unconventional adventure from Skip Ltd.
PLAY RETRO 211: Sam & Max Hit the Road
01:13:59|Sam & Max Hit the Road (1993) follows freelance police Sam and Max as they investigate a missing Bigfoot, leading them on a cross-country adventure through bizarre tourist attractions and absurd encounters. Using classic point-and-click gameplay, players gather clues, solve puzzles, and unlock new locations while navigating the game’s signature humor and mini-games in classic LucasArts fashion.
PLAY RETRO 210: Blade Runner
01:37:46|An investigation through rain-soaked Los Angeles as a Blade Runner tracks replicants, gathers evidence, and navigates shifting loyalties in Westwood’s 1997 adventure. Featuring branching outcomes, randomized character roles, and systems built around player choice, Blade Runner stands apart from traditional point-and-click games
PLAY RETRO 209: Paper Mario
01:04:54|Paper Mario (N64, 2000) is a turn-based RPG where Mario must rescue Princess Peach after Bowser steals the wish-granting Star Rod and uses it to become invincible. Mario travels eight colorful worlds, recruiting party members and using timing-based combat to pull off attacks. It's known for charming writing and a playful paper aesthetic that's baked into the gameplay itself.
PLAY RETRO 208: Ecco The Dolphin
01:12:27|Players guide Ecco (a bottle nose dolphin) through interconnected ocean environments, managing oxygen, using sonar to communicate and solve environmental puzzles, and uncovering a science fiction story-line involving time travel and alien forces for the Sega Genesis/Mega Drive with a Sega CD version that enhances the experience with CD-quality audio and an expanded introduction.
PLAY RETRO 207: Star Trek - Borg
01:14:12|Star Trek: Borg (1996) was an interactive FDM (full-motion video) game published by Simon & Schuster Interactive. You play as Qaylan Furlong, a Starfleet cadet whose father was killed at the Battle of Wolf 359. Q shows up (played by John de Lancie, reprising his TNG role) and sends you back in time to that battle, giving you a chance to change the outcome and save your father.
PLAY RETRO 206: Return to Zork
01:12:30|Return to Zork (1993): Replacing Infocom’s classic text parser with a first-person point-and-click interface, full-motion video performances, and voice acting. Set across Port Foozle and beyond, the game blends exploration, inventory puzzles, and frequent failure states in a design that retains the series’ unforgiving roots while embracing early 1990s multimedia presentation.
PLAY RETRO 205: Bad Mojo
01:18:07|Bad Mojo (1996) - A PC adventure game that places players in the role of a man transformed into a cockroach, navigating a decaying apartment through environmental interaction and exploration rather than traditional puzzles. The game emphasizes atmosphere, symbolism, and survival, using pre-rendered environments, ambient sound design, and fragmented narration to convey its themes. ROACHES!
PLAY RETRO 204: Kirby's Dream Course
01:12:54|Kirby’s Dream Course (1994) is an isometric action-puzzle golf game developed by HAL Laboratory for the Super Nintendo Entertainment System. Combining miniature-golf mechanics with Kirby’s signature copy abilities, the game challenges players to defeat enemies and reach the goal cup using precision shots, physics, and strategic power-ups rather than traditional platforming.