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cover art for PLAY RETRO 210: Blade Runner

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PLAY RETRO 210: Blade Runner

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An investigation through rain-soaked Los Angeles as a Blade Runner tracks replicants, gathers evidence, and navigates shifting loyalties in Westwood’s 1997 adventure. Featuring branching outcomes, randomized character roles, and systems built around player choice, Blade Runner stands apart from traditional point-and-click games

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  • PLAY RETRO 237: Eternal Darkness

    01:08:07|
    Eternal Darkness: Sanity’s Requiem is a 2002 GameCube psychological horror game from Silicon Knights and Nintendo. Told across 2,000 years and twelve playable characters, it mixes exploration, combat, magic, and its famous Sanity System, which uses hallucinations and fourth-wall tricks to make players question what is actually happening.VIDEO: https://youtu.be/9eFU69EG-7M
  • PLAY RETRO 236: The Last Ninja Series

    01:01:52|
    System 3's The Last Ninja turned Commodore 64 martial-arts fantasy into an isometric action-adventure showcase in 1987. We follow Armakuni from Lin Fen to 1988 Manhattan in Last Ninja 2, look at how Activision carried the series to U.S. computer owners, and give the Europe-only Last Ninja 3 a brief 'Just A Mention.'VIDEO: https://youtu.be/tUmSGYe2b9o
  • PLAY RETRO 235: X-Men: Legends

    01:20:15|
    Raven Software turned Marvel's mutant super-team into a four-character action RPG in 2004, combining real-time brawling, character progression, destructible environments and couch co-op. We dig into X-Men Legends, then follow the formula into X-Men Legends II: Rise of Apocalypse and the strange handheld versions that squeezed the mutant RPG onto N-Gage and PSP.VIDEO: https://youtu.be/C9bdCIYGjqY
  • PLAY RETRO 234: Sid Meier's Pirates!

    01:06:36|
    Sid Meier's Pirates! began on the Commodore 64 in 1987 as an open-ended pirate career game mixing sailing, trading, ship battles, sword fights, treasure hunting, politics and retirement. Brian plays the original C64 release while Scott tackles Firaxis' 2004 remake to see how much of the same pirate life survived nearly two decades later.VIDEO: https://youtu.be/v_LC6vVZu3U 
  • PLAY RETRO 233: Freedom Force

    01:04:27|
    Freedom Force (2002) is a squad-based superhero RPG from Irrational Games that mixes real-time tactical combat with comic-book style character progression, recruitment, and destructible environments. Set in a colorful 1960s-inspired superhero world, it lets you command a team of wildly different heroes, develop their powers, and even create your own custom characters while battling increasingly bizarre villains.VIDEO: https://youtu.be/umQfWxq-Tz4
  • PLAY RETRO 232: Alien Breed - The Amiga Years

    01:13:54|
    Alien Breed is Team17’s sci-fi action series that began on the Amiga in 1991, mixing top-down shooting, maze-like exploration, limited resources, computer terminals, and relentless alien attacks. The series gradually expanded the formula through Special Edition 92, Alien Breed II, and Tower Assault before making a dramatic shift into first-person shooters with Alien Breed 3D and Alien Breed 3D II.VIDEO: https://youtu.be/zA17Smnf3zs
  • PLAY RETRO 231: Backyard Baseball

    01:04:10|
    Backyard Baseball the kid-friendly baseball game from Humongous Entertainment that turns neighborhood sandlots into a full baseball season. Draft a team from 30 distinct Backyard Kids, set your lineup and positions, then hit, pitch, field, steal bases, and unleash goofy power-ups across a collection of wonderfully unconventional ballparks. 
  • PLAY RETRO 230: Road Rash

    01:23:00|
    Road Rash: the motorcycle combat-racing series that mixes illegal street racing with hand-to-hand fighting, traffic hazards, police chases, and bike progression. Players earn cash, upgrade to faster motorcycles, and use fists, kicks, and weapons to knock rivals off their bikes while trying to survive increasingly dangerous roads.VIDEO: https://youtu.be/3cqRhebh034
  • PLAY RETRO 229: Golden Sun

    01:19:50|
    A turn-based RPG developed by Camelot Software Planning for the Game Boy Advance that follows Isaac and his companions across the world of Weyard. Combat centers on collectible elemental Djinn that alter character classes, abilities, and summons, while Psynergy is also used outside battle to solve environmental puzzles and uncover hidden paths. The game combines traditional JRPG progression with unusually interactive dungeon design and a story that continues directly into Golden Sun: The Lost Age.VIDEO: https://youtu.be/S0u_TnGwizg