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  • 12. Channel 44: A Conversation with Freehold Games

    01:20:21
    Fred and Dan chat with Freehold Games about Caves of Qud and making an independent game that stands out. Jason and Brian share their love of classic space games, epic science fiction worlds, and the creative appeal of retro games. Hosted live, on Twitch.0:00 - Theme Music0:14 - Introductions3:42 - Classic space games7:30 - Making The Ur-Quan Masters11:30.- Writing and character design15:10 - Making a sequel22:00 - Super Melee and combat39:30 - Caves of Qud and tile-based gameplay48:35 - Game controls55:53 - Accessibility in a niche1:08:25 - Multiplayer design1:17:17 - Modding and player feedbackFollow us on Twitter - https://twitter.com/theurquanmasterDiscuss with us on Discord - https://discord.gg/rasVCDmYKpPlease support us on Patreon - https://www.patreon.com/pistolshrimpLearn more about Pistol Shrimp - https://pistolshrimpgames.com/

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  • 11. Channel 44: A Conversation with Charlie Cleveland

    02:51:23
    Fred and Dan chat with Charlie Cleveland about Subnautica, Natural Selection, and his leadership at Unknown Worlds. They discuss the influence of The Ur-Quan Masters, and fun is more important than game balance. Charlie highlights the power of multi-linear storytelling, early access, and getting player feedback as soon as possible. Hosted live, on Twitch.0:00 - Theme music0:14 - Introductions2:15 - Charlie's first game6:25 - Designing Super Melee9:38 - Competitive multiplayer17:31 - Game balance versus fun21:57 - Multi-linear storytelling27:13 - Open worlds and procedural generation32:53.- Simulation and systems36:45 - Games with multiple systems40:45 - Cult classics43:00 - Making a sequel51:08 - Co-operative multiplayer53:50 - The foundation for Subnautica56:30 - Natural Selection to Moonbreakers59:30 - Making of Subnautica1:05:57 - Time and money1:12:18 - Player feedback and perspective1:19:14 - Creative success1:24:08 - Open development1:29:28 - Indie vs. AAA1:40:14 - Designing game systems1:51:28 - Multiplayer technology1:59:30 - Game engines2:05:05 - Game fans2:07:06 - Subnautica vs. Below Zero2:10:30 - Early access and story spoilers2:22:35 - Zen of Soduku and casual games2:27:22 - Live service games2:40:10 - Crowdfunding2:44:11 - Creative communityFollow us on Twitter - https://twitter.com/theurquanmasterDiscuss with us on Discord - https://discord.gg/rasVCDmYKpPlease support us on Patreon - https://www.patreon.com/pistolshrimpLearn more about Pistol Shrimp - https://pistolshrimpgames.com/
  • 10. Channel 44: A Conversation with Mac Walters

    01:25:31
    Fred and Dan talk with Mac Walters about his experience on Mass Effect and Jade Empire, plus his transition from his leadership at BioWare to his new studio, Worlds Untold. Mac breaks down his sci-fi inspiration, and how he approaches game writing, building a vision, and working as a team. 0:00 - Theme music0:14 - Introductions01:22 - Mac's path to BioWare06:20 - Inspiration and nostalgia09:20 - How to begin a game story12:00 - Playing your own games13:52 - Creative possibilities and wisdom23:55 - Delivering on an idea28:38 - Prototyping versus finishing41:45 - Building a shared vision47:23 - Distributed teams and remote work59:14 - Individual styles and personalities1:07:10 - Star Wars, Dune, and styles of sci-fi1:15:28 - Sequels versus new stories1:19:45 - Staying inspiredFollow us on Twitter - https://twitter.com/theurquanmasterDiscuss with us on Discord - https://discord.gg/rasVCDmYKpPlease support us on Patreon - https://www.patreon.com/pistolshrimpLearn more about Pistol Shrimp - https://pistolshrimpgames.com/
  • 9. Channel 44: A Conversation with Richard Cobbett

    02:12:13
    Dan and Fred talk to Richard Cobbett about writing for games, including The Long Journey Home, Sunless Sea, Sunless Skies, and Nighthawks. Richard shares his love for The Ur-Quan Masters, and explains how a good storyteller can draw the player into a game's story, setting, and characters.0:00 - Theme music0:14 - Introductions1:56 - The Long Journey Home4:15 - The Ur-Quan Masters5:52 - Layers of sci-fi writing10:28 - Likeable villains12:33 - Where to start writing21:14 - Narrative design in Sunless Skies31:35 - Writing with a team45:46 - Star Trek and self-referencing50:42 - Changing from the first idea55:33 - Ownership and project size1:00:27 - Sci-fi and procedural generation1:04:19 - Making of Nighthawks1:09:00 - Starting a career in games1:27:10 - Sketches and iteration1:36:30 - Fusing story and gameplay1:49:43 - The unique appeal of UQM 2:02:01 - The adventure game genreFollow us on Twitter - https://twitter.com/theurquanmasterDiscuss with us on Discord - https://discord.gg/rasVCDmYKpPlease support us on Patreon - https://www.patreon.com/pistolshrimpLearn more about Pistol Shrimp - https://pistolshrimpgames.com/
  • 8. Channel 44: A Conversation with Chris Taylor

    01:53:38
    Fred and Dan talk to Chris Taylor about leading a game production, including Total Annihilation, Dungeon Siege, and more. Chris talks about running a game studio, engaging the audience, and why it's sometimes better to be an employee than a leader. 0:00 - Theme music0:00 - Introductions1:16 - The UQM Team11:48 - Chris's start in games16:42 - Industrial Light & Magic20:58 - Running a game studio31:37 - Finding the fun34:40 - The "Rock War" RTS43:24 - Writing sci-fi factions47:19 - Creating for an audience56:54 - Fan feedback1:05:35 - Making Dungeon Siege1:21:24 - Development tools and multiplayer1:42:20 - Nostalgia and classic gamesFollow us on Twitter - https://twitter.com/theurquanmasterDiscuss with us on Discord - https://discord.gg/rasVCDmYKpPlease support us on Patreon - https://www.patreon.com/pistolshrimpLearn more about Pistol Shrimp - https://pistolshrimpgames.com/
  • 7. Channel 44: A Conversation with MinMax Games

    59:32
    Fred and Dan talk to Andrew Hume and Richard Clifford of MinMax Games, creators of Space Pirates and Zombies. The duo talk about building an indie game studio, the power of procedurally generated content, and the influence of The Ur-Quan Masters.0:00 - Theme music0:14 - Introductions3:03 - Influence on Space Pirates and Zombies10:14 - Discovering a game's focus17:17 - Building an indie game studio24:05 - Finding an audience33:37 - Space combat40:17 - Procedurally generated content48:04 - Retro gaming51:05 - The feeling of UQMFollow us on Twitter - https://twitter.com/theurquanmasterDiscuss with us on Discord - https://discord.gg/rasVCDmYKpPlease support us on Patreon - https://www.patreon.com/pistolshrimpLearn more about Pistol Shrimp - https://pistolshrimpgames.com/
  • 6. Channel 44: A Conversation with Christine Love

    01:37:34
    Fred and Dan chat with Christine Love about indie game development, including her work on Digital: A Love Story, Get In the Car, Loser!, and more. Christine shares her love of science fiction, and her insights on writing a memorable game story. 0:00 - Theme music0:14 - Introductions1:24 - UQM and science fiction4:50 - Alien characters9:17 - Indie game development15:58 - Writing for games24:07 - Immersing the player30:56 - Early game and tutorials41:17 - Challenge and accessibility49:28 - Stories with comic relief53:04 - Game balance54:56 - Mysteries in UQM59:48 - The UQM sequel1:10:26 - Making a great sequel1:13:48 - Fiction that sticks with you1:18:47 - Cynical vs. authentic remakes 1:33:00 - Satisfying the superfansFollow us on Twitter - https://twitter.com/theurquanmasterDiscuss with us on Discord - https://discord.gg/rasVCDmYKpPlease support us on Patreon - https://www.patreon.com/pistolshrimpLearn more about Pistol Shrimp - https://pistolshrimpgames.com/