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Pistol Shrimp Podcast

Channel 44: A Conversation with Freehold Games

Season 2, Ep. 12

Fred and Dan chat with Freehold Games about Caves of Qud and making an independent game that stands out. Jason and Brian share their love of classic space games, epic science fiction worlds, and the creative appeal of retro games. Hosted live, on Twitch.


0:00 - Theme Music

0:14 - Introductions

3:42 - Classic space games

7:30 - Making The Ur-Quan Masters

11:30.- Writing and character design

15:10 - Making a sequel

22:00 - Super Melee and combat

39:30 - Caves of Qud and tile-based gameplay

48:35 - Game controls

55:53 - Accessibility in a niche

1:08:25 - Multiplayer design

1:17:17 - Modding and player feedback


Follow us on Twitter - https://twitter.com/theurquanmaster

Discuss with us on Discord - https://discord.gg/rasVCDmYKp

Please support us on Patreon - https://www.patreon.com/pistolshrimp

Learn more about Pistol Shrimp - https://pistolshrimpgames.com/

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  • 14. Channel 44: A Conversation with Mark Yohalem

    02:02:54||Season 2, Ep. 14
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  • 13. Channel 44: A Conversation with Massive Damage

    01:11:38||Season 2, Ep. 13
    Dan talks about game design with Peter McLaren and Garry Seto of Massive Damage, creators of Halycon 6 and Star Renegades. The duo share their insights on designing sci-fi concepts, building an indie studio, and the influence of The Ur-Quan Masters. 0:00 - Theme music0:14 - Introductions2:26 - UQM and Super Melee12:48 - Alien dialog16:37 - Creating alien races26:42 - Building an indie studio35:16 - Revitalizing retro game concepts44:27 - Contrived vs. authentic remakes 55:50 - Games growing with their audienceFollow us on Twitter - https://twitter.com/theurquanmasterDiscuss with us on Discord - https://discord.gg/rasVCDmYKpPlease support us on Patreon - https://www.patreon.com/pistolshrimpLearn more about Pistol Shrimp - https://pistolshrimpgames.com/
  • 11. Channel 44: A Conversation with Charlie Cleveland

    02:51:23||Season 2, Ep. 11
    Fred and Dan chat with Charlie Cleveland about Subnautica, Natural Selection, and his leadership at Unknown Worlds. They discuss the influence of The Ur-Quan Masters, and fun is more important than game balance. Charlie highlights the power of multi-linear storytelling, early access, and getting player feedback as soon as possible. Hosted live, on Twitch.0:00 - Theme music0:14 - Introductions2:15 - Charlie's first game6:25 - Designing Super Melee9:38 - Competitive multiplayer17:31 - Game balance versus fun21:57 - Multi-linear storytelling27:13 - Open worlds and procedural generation32:53.- Simulation and systems36:45 - Games with multiple systems40:45 - Cult classics43:00 - Making a sequel51:08 - Co-operative multiplayer53:50 - The foundation for Subnautica56:30 - Natural Selection to Moonbreakers59:30 - Making of Subnautica1:05:57 - Time and money1:12:18 - Player feedback and perspective1:19:14 - Creative success1:24:08 - Open development1:29:28 - Indie vs. AAA1:40:14 - Designing game systems1:51:28 - Multiplayer technology1:59:30 - Game engines2:05:05 - Game fans2:07:06 - Subnautica vs. Below Zero2:10:30 - Early access and story spoilers2:22:35 - Zen of Soduku and casual games2:27:22 - Live service games2:40:10 - Crowdfunding2:44:11 - Creative communityFollow us on Twitter - https://twitter.com/theurquanmasterDiscuss with us on Discord - https://discord.gg/rasVCDmYKpPlease support us on Patreon - https://www.patreon.com/pistolshrimpLearn more about Pistol Shrimp - https://pistolshrimpgames.com/
  • 10. Channel 44: A Conversation with Mac Walters

    01:25:31||Season 2, Ep. 10
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  • 9. Channel 44: A Conversation with Richard Cobbett

    02:12:13||Season 2, Ep. 9
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  • 8. Channel 44: A Conversation with Chris Taylor

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