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No Such Thing

The Long Arc of an Education Moonshot

Ep. 106

Dr. Margaret Honey joined The New York Hall of Science as president and CEO in November of 2008. Among her current interests at NYSCI is the role of design-based learning in promoting student interest and achievement in STEM subjects. She is widely recognized for her work using digital technologies to support children’s learning across the disciplines of science, mathematics, engineering and technology. Prior to joining NYSCI, she spent 15 years as vice president of the Education Development Center (EDC) and director of EDC’s Center for Children and Technology. While at EDC, Dr. Honey was the architect and overseer of numerous large-scale projects funded by organizations including the National Science Foundation, the Institute for Education Sciences, The Carnegie Corporation, The Library of Congress, the U.S. Department of Education, and the U.S. Department of Energy. She also co-directed the Northeast and Islands Regional Education Laboratory, which enabled educators, policy-makers, and communities to improve schools by helping them leverage the most current research about learning and K-12 education.


A graduate of Hampshire College with a doctorate in developmental psychology from Columbia University, Dr. Honey’s work has helped to shape the best thinking about learning and technology with special attention to traditionally underserved audiences. She has directed numerous research projects including efforts to identify teaching practices and assessments for 21st-century skills, and new approaches to teaching computational science in high schools. She has collaborated with PBS, CPB and some of the nation’s largest public television stations, has investigated data-driven decision-making tools and practices, and with colleagues at Bank Street College of Education, created one of the first internet-based professional development programs in the country. From her early involvement in the award-winning and groundbreaking public television series The Voyage of the Mimi to her decade-long collaboration on the education reform team for the Union City (NJ) school district, she has led some of the country’s most innovative and successful education efforts.


Dr. Honey has shared what she’s learned before Congress, state legislatures, and federal panels, and through numerous articles, chapters and books. She currently serves as a board member of National Academies’ Board on Science Education and on behalf of the National Research Council has chaired the workshop report on IT Fluency and High School Graduation Outcomes, and co-authored a report on Learning Science: Computer Games, Simulations, and Education. Her recent book, Design, Make, Play – Growing the Next Generation of STEM Innovators, explores the potential of these strategies for supporting student engagement and deeper learning. Dr. Honey also serves as a member of the National Science Foundation’s Education and Human Resources Advisory Committee.

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  • 130. Learning Games Expert, Dan White

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    Dan White believes that good gameplay and good learning are complementary rather than oppositional forces. An alumnus of Cornell University and the University of Wisconsin – Madison, Dan earned an M.S. in Education Technology under seminal learning game scholars Drs. Kurt Squire and James Paul Gee. Prior to founding Filament, Dan worked as a teacher, an instructional designer, and a game developer. Dan’s passions include learning games, sustainability, mindfulness, and modernizing institutional education.Founded in 2005, Filament Games is a full-service digital studio that specializes in learning game development on a for-hire basis. We’ve completed over 400 projects since our founding and have worked with some of the biggest names in education – folks like Amazon, Scholastic, Smithsonian, Oculus, National Geographic, PBS, Television Ontario (TVO), McGraw-Hill, and even the US Department of Education.Links:https://www.filamentgames.com/https://www.filamentgames.com/blog/more-excellent-edtech-stem-and-game-based-learning-podcasts/https://www.filamentgames.com/blog/the-power-of-educational-games-with-dan-white-podcast/https://www.youtube.com/watch?v=3UNSPJEXAkchttps://www.thepocketlab.com/podcast/dan-whitehttps://www.youtube.com/watch?v=F5Emjt3fNpYhttps://www.youtube.com/watch?v=rRaNqXxNr9Y&ab_channel=RoboCo
  • 129. Mastery Transcript Consortium Makes a Surprising Ally

    01:00:57
    Mike Flanagan is the CEO of the Mastery Transcript Consortium (MTC), a growing group of high schools creating a digital high school transcript that opens up opportunity for each and every student — from all backgrounds, locations, and types of schools — to have their unique strengths, abilities, interests, and histories fostered, understood, and celebrated.Mike oversaw the design and development of Mastery Transcript software products, connecting with members and advisors to manage the MTC product roadmap till May, 2021. He is an experienced education technology executive, most recently having served as CEO of the Services Division at the National Association of Independent Schools, where he led a complete redesign and relaunch of their School and Student Services financial aid platforms.Links:https://mastery.org/mtc-team/https://growbeyondgrades.org/blog/episode-48-flanaganhttps://x.com/mkflanaganjrhttps://archive.org/details/per_christian-science-monitor_1932-02-13_24_67/page/n9/mode/2up?q=%22mastery+learning%22
  • 128. Inclusive Methods for Learning Designers

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    Louisa Rosenheck is a thought leader in the ed tech field, with a passion for game-based learning and playful pedagogies. She works to promote deeper learning through designing playful experiences, developing creative ways to assess learning, and building capacity in other organizations to implement innovative digital learning and curriculum in their own contexts. She is a co-author of the book Resonant Games and teaches a graduate course on ed tech design at the Harvard Graduate School of Education. She spent over a decade doing research on digital games and creative learning at MIT, and is now the Director of Learning Design for the Kahoot! Group.As we delve deeper into the conversation with Louisa Rosenheck, we'll explore practical strategies outlined by the collaborators for incorporating accessibility into learning design, the challenges faced by educators and technology providers, and the potential impact of inclusive design on the future of education.Links:https://www.prnewswire.com/news-releases/kahoot-unveils-white-paper-on-the-critical-role-of-inclusive-learning-design-in-game-based-learning-302099735.htmlhttps://www.prnewswire.com/news-releases/kahoot-has-a-strong-positive-impact-on-students-learning-outcomes-shows-new-research-302087878.htmlhttps://www.linkedin.com/posts/kahoot_inclusive-design-in-game-based-learning-activity-7181327797796192257-PZ0Chttps://kahoot.com/blog/2024/03/26/inclusive-learning-design/https://library.oapen.org/bitstream/handle/20.500.12657/50729/978-3-030-80658-3.pdf?isAllowed=y&sequence=1https://kahoot.com/blog/2024/03/26/inclusive-learning-design/
  • 127. Tuition-Free College Is Already Here

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  • 126. Layla's Got You

    58:31
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  • 125. Virtual Reality as Learning Medium

    49:37
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