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Say It Like You Play It
Real cultures in games: humour, accents, and how you hold your pizza
In this episode, we talk about the representation of real cultures in video games. Hosts Dr. Ibi and Dr. Joe discuss:
- The scope of ‘culture’, from architecture to penis jokes
- Nationality, regionality, mainstream, and stereotypes
- Accents and how people feel about them
- Games such as Grand Theft Auto, Assassin’s Creed, Life is Strange, Thank Goodness You’re Here, Night in the Woods.
Contains some strong (and other type types of) language.
📜 If you would like more Say It Like You Play It content, you can find our BLOG here: https://ibibaxterwebb.wordpress.com/blog-podcast/
☕ If you would like to support us, you can buy us a coffee here: buymeacoffee.com/sayitlikeyouplayit
📺 We're also on YouTube: https://www.youtube.com/@SayItLikeYouPlayIt
📚 Resources:
Bardwell, Thomas. 2020. 'Why Do the Children in Assassin’s Creed Valhalla Have American Accents?'. URL: https://www.ccn.com/why-do-the-children-in-assassins-creed-valhalla-have-american-accents/
Moser, Cassidy. 2017. 'Ubisoft Discusses the Lack of French Accents in Assassin's Creed Unity'. URL: https://www.ign.com/articles/2014/09/15/ubisoft-discusses-the-lack-of-french-accents-in-assassins-creed-unity
Spencer-Oatey, Helen. 2008. Culturally Speaking. Culture, Communication and Politeness Theory. London: Continuum.
Williams, Raymond. 1976. Keywords: A Vocabulary of Culture and Society. Oxford: Oxford University Press.
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