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Game in Hand

South Park Snow Day - Regression of Quality

Ep. 17

It seems South Park might be best experienced in the paper on 3D world. I know they likely didn't want a blockbuster budget game and in interviews Matt Stone mentioned Trey Parker likes RPGs and D&D, and Stone likes... mindless button mashers. I won't say that's the reason the game sucks but it's a complete deviation from previous quality. It's clunky, it's slow, it's repetitive, and I felt a real lack of compulsion to try anything new when I was face rolling through the game with the first thing I tried. It goes beyond being a "casual" game and all I can call it is lacking. Lacking in content, lacking in fulfilling end game. But obviously not lacking in Day 0 announced 6 DLC packs. It's tough not to just blatantly say I miss Obsidian's Stick of Truth and even Ubisoft Osaka, Montreal, uh Kathmandu? Greece? South Pole? Fractured But Whole. And division games actually. I hope Ubisoft gets well soon if this was South Park's break up game. But it feels like THQ is a bad influence ever since they went bankrupt while making the 1st game.


I messed up on the sound settings on this one so apologies that I dropped XXXL bass on this one. I marginally adjusted for last episode in my recording settings and I lack the talent to fix it in post edits without it sounding like calling from a phone booth.

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