Share

cover art for Barovia V #3 Pip's Bag of Tricks

D&D is For Nerds

Barovia V #3 Pip's Bag of Tricks

Season 22, Ep. 3

Alchemy has a reputation for grand gestures. A pinch of grave-moss, a vial of moon-condensed dew, a hair from something that used to be a person, all tipped into a vessel (usually an ornate iron cauldron) at once with great ceremony, to the delight of the audience or client. I want to be very clear with you: this is not alchemy. This is theatre, and theatre does not require you to have functioning eyebrows or both your eyes left in your head after the dust settles.


Every reagent you will work with in this course has a nature. A temperament, if you like the poetic word for it, though I prefer tolerance. Wolfsbane ash wants heat, but slowly, and in the presence of something binding, or it does not steep, it seizes. Quicksilver is patient with almost everything except itself. Two measures of it in the same vessel will fight for dominance rather than combine, and the vessel, and the hands holding it, generally lose that argument. You are not required to memorise every tolerance in the first month. You are required to accept, as an article of faith until you can verify it yourself, that they exist, and that ignoring them is not boldness. It is arithmetic you have chosen not to do.


There are three guiding questions you should ask yourself before anything touches your mixing bowl. Write these down, underline them if you must, tattoo them on your skin if you cannot remember them.


  1. What does this reagent want to react with, and in what order? Sequence is not a suggestion. Half of you will be tempted to treat a recipe like a shopping list, tossed in together because it is faster. It is faster. It is also how we no longer have an East Wing.
  2. How much, precisely, and why that amount? "A bit more couldn't hurt" is the last sentence most aspiring potion makers will utter before they met their god. I would highly recommend you worship one of the nicer ones that are sympathetic to clumsiness. A reagent that behaves at one measure may not behave at three. This is not a linear art. Do not treat it as one.
  3. What is your escape, if this goes wrong anyway? Every working bench in this facility has a water trough, a smothering cloth, and a door you can reach in five steps. Four if you're particularly fast. I will ask you to locate all three before I let you light a burner. This is not paranoia. This is the entire reason our particular school of knowledge has survived long enough to have someone teach it.


I want to be clear that I am not asking you to be timid. Alchemy rewards curiosity more than almost any other discipline, and I would rather teach a room of the reckless than a room of the incurious. The reckless, at least, can be taught caution. What I am asking is that your experimentation be deliberate. Change one variable at a time. Record what you changed. Small batches before large ones. A thimble of a new combination will tell you everything a cauldron full would, at a fraction of the risk.


The reagents do not care how confident you feel. They only care what you actually put in the vessel, in what order, and in what amount. Respect the proportion, and the discipline will, eventually, respect you back.


- Lecture Notes On the Discipline of Reagent Craft for First-Year Alchemical Theory by Professor Viktoria Vole


If you're still wanting to get Jarren's Outpost Board Game you can right here! Our pledge manager is open so get it while you can!

More episodes

View all episodes

  • D&D is For Nerds Promo #1

    02:15||Season 1
    In which our heroes once more over commit, burn the candle at both ends and promise too much as we launch another new show: D&D is for Nerds. A show where we sit around a table, pretend to be different people, roll dice and play some good old fashioned Dungeons and Dragons. In this promo, we introduce Adam, our DM, who hasn’t quite figured out how a recording studio works. So join us this Sunday, and every other Sunday after that, as we start off on our weekly adventure to a world of pure imagination.
  • D&D is For Nerds Promo #2

    02:20||Season 1
    In which our heroes once more over commit, burn the candle at both ends and promise too much as we launch another new show: D&D is for Nerds. A show where we sit around a table, pretend to be different people, roll dice and play some good old fashioned Dungeons and Dragons. In this promo, we introduce Adam, our DM, who won’t let the rest of us have any fun. So join us this Sunday, and every other Sunday after that, as we start off on our weekly adventure to a world of pure imagination.
  • 1. Welcome to Ogg Nott #1 That's a Nice Coat

    33:01||Season 1, Ep. 1
    Welcome to Ogg Nott Season 1In which our heroes introduce us to their fantasy doppelgängers, begin their epic adventures in the city of Edgegate and quickly realise just how out of their depth they are. Jackson becomes the wizard Krifpum Pumkrif, Zammit morphs into Halfling rogue Leo Shadow and Alli attempts to bring a touch of class as Princess Ansley Foggyfeather. We get to know this trio of unlikely friends as they start fights in a local tavern and meet a mysterious stranger who has unknown plans for our brave heroes. Krifpum Pumkrif amuses simple farm folk with even simpler magic, Princess Ansley pinches a stranger’s bum and Leo just wants to get a room with a shower. So listen in as the gang question their sanity, steal their gold back and get to know the world that is Dungeons and Dragons.
  • 2. Welcome to Ogg Nott #2 Let Sleeping Orcs Lie

    38:00||Season 1, Ep. 2
    Welcome to Ogg Nott Season 1In which our heroes infiltrate an evil wizard’s lair, take down an orc in a pillow fight and roll more critical hits than regular ones. We slay some sleeping orcs, discuss the merits of throwing swords at enemies versus stabbing them and establish that the kidnapped princess is the party treasurer. Princess Ansley arrows a goblin at point blank range, Leo checks (fairly well) for traps and Krif just wants his fat cat Jiggalump to do something helpful. So join our party as they establish their dynamic, drink some health potions and generally try to avoid accidentally killing each other.
  • 3. Welcome to Ogg Nott #3 Battles, Bunkbeds and the Undeads

    32:53||Season 1, Ep. 3
    Welcome to Ogg Nott Season 1In which our heroes pump themselves up, egg each other on and push slightly further into the evil warlock’s lair. Very slightly. We execute a helpless orc captain, engage in an elven trance and do battle with the undead minions of Wundron Norton. Krif get slimed, Leo disables a trap and Princess Ansley just wants to finish building her bunkbed. So join our party as they pile up the dead bodies, sleep in the gore of their fallen enemies and try to figure out their next move.
  • 4. Welcome to Ogg Nott #4 Double Check for Traps

    33:49||Season 1, Ep. 4
    Welcome to Ogg Nott Season 1In which our heroes descend into the lower level of the dungeon and confront the evil Wundron Norton himself. We raid the alchemy (medicine) cabinet, fight off a mimic and lie to an old man. Krif is attacked by his own vengeful familiar, Princess Ansley finally decides to use her bow and Leo has trouble with seemingly inanimate objects. So join our party as they try to keep their hit points in the double digits, attempt to coerce Jiggalump into helping them and cripple an old cripple.
  • 5. Welcome to Ogg Nott #5 Potions, Pick Pockets and Pelts

    35:37||Season 1, Ep. 5
    Welcome to Ogg Nott Season 1In which our heroes finish up in their first dungeon and head back into town. We puzzle over a dark and mysterious room, feel up a demon and hassle the mysterious stranger that sold them a map. Krif tries to make a potion of light, Princess Ansley suggests a floating conga line and Leo is cold clocked by a shadow-dwelling monster. So join our party as they float like butterflies, sting like bees and try to wear the pelt of a wolf.
  • 6. Welcome to Ogg Nott #6 Hello Cartmichael, Goodbye Edgegate

    39:39||Season 1, Ep. 6
    Welcome to Ogg Nott Season 1In which our heroes finish their dungeon-based escapades and travel on to parts unknown for a brand new adventure! We name a donkey, travel to a frigid foreign land and convince as many people as possible that they are idiots. Krif attempts to search the entire town for a tavern without leaving the cart, Princess Ansley tries to barter for a lifetime supply of cocoa and Leo doesn't have any bluff skills. So join our party as they blindly get themselves into more trouble.
  • 7. Welcome to Ogg Nott #7 Those Greasy Zombos

    34:19||Season 1, Ep. 7
    Welcome to Ogg Nott Season 1In which our heroes discover that, sometimes, zombies are smarter than bands of adventurers. We offer our services to a poor farmer, travel to a zombie infested small town and pull some Mr Bean bullshit with the undead. Krif has arcane knowledge that he chooses not to use when stealing farm tools, Princess Ansley hurts the Dungeon Masters feelings and Leo gets in the way again. So join our party try to work out how good they are at stealth (the answer MAY surprise you!).