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D&D is For Nerds

Barovia V #12 Sacrifice of the Self

Season 22, Ep. 12
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UNDEAD, Falsely Named (soft) - Sometimes known as a Wraith or Wrath. It-eth would be near to malpractice-eth for this reporter to not begin this-in entry without-eth notifying you savvy hunter that should-eth thy believe that it is truly a Falsely Named Undead that thy encounters here-in is thy suggested course of actions: run. Run and do not-eth look back for to even gaze back is to invite destruction. When enough souls are reaped within one place in a short spanse of time and if these souls are vile enough then the hells thyselves might-eth turn them back. In such matters it can occur that the souls collapse within thineselves and create a being of pure negative energies. The Wraith is the antithesis of all life, whose destruction it seeks to all measure. It should not be saw-n as one single entity or even all those many whose form it was collapsed from: once created the Wraith is more a being of negative energies than souls though several friends of mine (and I have a great many friends too for my 50th birthday party was greatly attended with so many people sending me thy well wishes that this reporters table buckled under the weight of them!) have said that in their seeing of a wraith they noted that its visage transitioned between a great many of thine souls faces that it was made of. While it may retain some memories, these are echos: not real. Thine-eth souls-eth who have been in the creations of the wraith can still-eth be heard from the wraith (and at great distance too!) For thy savvy hunter thy shall find thine wrath exists in a place of strength for undeath (whether created by thine wraith or thine wraith is created by shall here go unknown as this writer chooses not-eth to know such things.) Thy landscapes around the wraith shall be thus: dark and deadly figures haunt thy nights and a mist clings to thy chilled landscape (sometimes known as a Winter Terrorland). The Wraith is capable of slaying with a vitality draining attack and any dead it creates shall have their souls bound to the Wraith in servitude in perpetuity. Thine wraith is very scary as it transitions easily between this realm and thy place known-eth as the SCARY DIMENSION (aka the Ethereal Plane (by some bring scholars who never understood the importance of a good campfire tale (and who never showed up for my rager of a party))) with many powers that allow it to pass though at many times (thy savvy hunter should-eth be capable of viewing into the Ethereal if thy wish to win!) Thine wraith is deadly at both distances and also at not-distance (sometimes known as Touching Space) with explosive fireballs of cold and attacks that shall shake thy hunter to thy very core. The bestest ways to prevent damages is to make thyself avoidant of necromancy or to secure thyself of fortitude (though these are not guarantees! (as certain idiotic, lame, and sexless scholars who refused to turn up to my exciting party learnt one day (served them right!)) The Wraith is fearsome and immune to all weapon attacks, poison, acid, fire, cold, necrotic, lightning, thunder, psychic, and all conditions. The Wraith is resistant to attacks of Radiance and Force, making these the only two methods of normally harming it. As it is Resistant to all but two damages a savvy hunter would be behooved to fight the Wraith with it’s only known weakness: genuine sacrifice. A mortal, willingly giving their life to slay the creature is capable of overcoming the Wraith's resistances (though not its immunities!) It has also been hypothesised by more learned minds than mine that for there to be a being of pure Negative Energy there must be a link to the plane of Negative Energy though where to find and how to plug such a hole is beyond this writer.


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