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Visions: Veiled and Violent

Mysterious Figures and Hanataz Curiosity

Season 1, Ep. 6

Recovering from the near fatal encounter below the old well, the party explores the underground lair of the previous inhabitants. Discovering earlier victims of the monsters’ hunger along with ruins of dark and long forgotten religious worship, the frenta begin to make their way back toward safety, but not before the pull of curiosity claims one of their number.


Meanwhile, the efforts made to ensure their return to camp have been interceded by the machinations of others.


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This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.


Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon

 

Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games

 

Adventure path by Home Page - GooeyCube

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  • Season 1 Trailer

    08:07||Season 1, Ep. 0
    Five young members of the Blue Veil Troupe have been tasked with protecting their fellow Hanataz from any trouble that might arise between the local populace of Nevermore and the Carnivalle's members on the final day of performing by the traveling show.Expecting to have to deal with insults and perhaps minor violence from townie trouble-makers distrustful of outsiders, the Zati youths are not fully prepared for the darker woes of the world of Zyathé they are about to encounter...Follow along with updates on Copper Dragon Productions | Roll. Play. Create. | PatreonMusic used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing GamesAdventure path by Home Page - GooeyCube
  • 1. My Acrobat Friend’s Girlfriend

    01:05:48||Season 1, Ep. 1
    Summary:The coming-of-age Frentas (youths) of the Blue Veil Troupe of the Hanataz people (travelers) are tasked by the carnivale’s father-figure, Borag, to look out for the welfare of the larger troupe on its final day of performing outside the town of Nevermore. While keeping the peace between the troupe and xenophobic “townie” locals, the druid Moore has strange visions that speak of potential darkness ahead.Meanwhile, the group’s favorite yunsta (little youth), Vezzy is up to mischief.Chapters:0:00:01 Welcome to Visions Veiled and Violent0:01:28 Setting the Scene at the Carnevale0:07:27 Borag Emphasizes No Killing and Warns of Trouble0:12:40 Tension rises as plans to leave are discussed0:16:01 Adewale's Unique Attire and Weapon Choice0:18:16 The Festivities Begin: Sweets, Excitement, and Merriment0:19:12 Preparing for the Shift and Feeling a Strange Sensation0:20:35 Vision Distortion and Pain0:23:23 A Light-hearted Conversation Among Friends0:33:48 Hard work and motivation: The keys to success0:35:02 Mother Salvenza's Concern about the Vision0:46:52 The Dark Secrets Unveiled0:54:50 Unnatural Energy and the Sinister Figure0:56:16 Unveiling a Wave of Necromantic Energy0:57:23 Lathander's Observation of Unusual Behavior1:00:23 Mysterious Figure Disappears1:03:26 Unsettling Scene and Arrival of Fancy Carriage---This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games, Adventure path by Home Page - GooeyCubeTAGS: Visions Veiled and Violent, thrilling adventure, Hanataz Carnevale, crucial task, group, hostile encounters, mysterious visions, tensions rise, prophecies unfold, cliffhanger
  • 2. Bear, Beer, and Brawlers

    01:02:15||Season 1, Ep. 2
    Averting tragedy from a rampaging beast, the young group of Zatis’ (helpers) search for answers takes them to a site of both carnage and mystery. With more dark visions and more questions than answers, the group does manage to find clues that may well lead them to a treasure haul for the Blue Veil Troupe.Meanwhile, the bard Jericho appears to have a not-so-secret admirer.---This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games Adventure path by Home Page - GooeyCube
  • 3. Secret Packages and Unusual Spies

    01:00:43||Season 1, Ep. 3
    Amidst the ruckus of Adowole proving himself in the wrestling ring, Luthander is approached by a mysterious figure who asks him to hold onto a wrapped package for the time-being, with the promise of future rewards. Ducking the unwanted questions of the zati jester Taline about Moore’s “gift” of seeing, the party makes its way to the old well.Meanwhile, during their travel, the party discovers that someone or something has commissioned an automaton hawk to spy on their movement.---This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games Adventure path by Home Page - GooeyCube
  • 4. The Old Well

    01:03:22||Season 1, Ep. 4
    Arriving at the “old well,” the party descends to explore what riches and answers might lie below. Making their way through the underground labyrinth, the zatis encounter both the hidden loot of nefarious dealers, as well as encounters that speak of deeper mystery. Pushing forward, the party finds both reminders of previous premonitions, as well as new-found dangers.Meanwhile, despite all her efforts and desires, Moore continues to connect her dark visions to the unfolding mystery around herself and her friends.---This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games Adventure path by Home Page - GooeyCube
  • 5. Spiderwebs and Hanging Cocoons

    55:53||Season 1, Ep. 5
    Finding themselves face-to-face with an otherworldly arachnid foe, the party fights desperately to save one another from the foul monsters. Exploring deeper into the caves below the old well, the relentless frenta (youths) find only more danger and even closer calls with death.Meanwhile, Moore’s dark visions continue, even beyond the waking world.---This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games Adventure path by Home Page - GooeyCube
  • 7. Nosebleeds and the “Chamber of Happiness”?

    54:03||Season 1, Ep. 7
    Dealing with the threat of the purple mist room, the stranded hanataz have no choice but to push deeper into the dark tunnels in search of another means of egress.   Amid their findings are more dark and long-forgotten ruins, disquieting and undiscernible voices, and an unexpected potential ally.Meanwhile, the zatis’ initial efforts to discover who might be responsible for trapping them in the well revealed only that it is someone or something that doesn’t hunt with steel blades alone.---This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube.Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | Patreon Music used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing Games Adventure path by Home Page - GooeyCube
  • 8. Eggs and Riddles

    53:16||Season 1, Ep. 8
    Battling against “the bad one” that Spider-Robert had warned them about, our young zatis understand that victory would provide them the time and space to finally escape the well, along with unhindered access to whatever lies deeper within the tunnels.  Pushing their luck in search of more treasure for the Blue Veiled Troupe, the party encounters riddles in need of answers, missing keys, and doors that are best left unopened. Meanwhile, just as the young hanataz are experiencing the triumph of victory, the foreboding voice in Moore’s head warns her that not all are safe and that death begets death.This episode of our actual play Tabletop Roleplaying game uses the Dungeon and Dragons 5th Edition rule set and follows chapter one, “The Darkest Dream” from the “Red Star Rising” campaign published by Gooey Cube. Support this show and follow along with updates and early access on Copper Dragon Productions | Roll. Play. Create. | PatreonMusic used with permission from Tabletop Audio - Ambiences and Music for Tabletop Role Playing GamesAdventure path by Home Page - GooeyCube