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Unskippable Dialogue

An Irish gaming podcast (in English, with dialouge that should probably be skipped)


Latest episode

  • 062 - The New E3 — Summer Game Fest, State of Play & the Worst Nintendo Direct of All Time?

    58:06|
    Pearse and Conor are back in the room (and back to format) to break down the biggest week in gaming: Summer Game Fest, the new "E3." Across one packed episode, they run down State of Play, the June 9th Nintendo Direct, and the Summer Game Fest showcase itself, covering everything Sony, Xbox, Nintendo, and the major publishers brought to the table.On the docket: Marvel's Wolverine and its divisive Jean Grey design, the Saros / God of War spin-off, Silent Hill Townfall, and the absolutely stacked September–October release window that has everyone running scared of GTA. The lads dig into the Resident Evil Code: Veronica remake (Claire's back, and Steve needs fixing), Capcom's unstoppable RE Engine streak, Metaphor: ReFantazio and Final Fantasy: Revelations hitting Switch 2, plus Kingdom Hearts IV, Elden Ring on Switch, and Devil May Cry 5 running at 120fps on handheld.Then there's the Direct that left Conor convinced Nintendo make nothing he cares about until a three-note ocarina and a single tapestry made him consider buying a Switch 2 after all. A full breakdown of the Ocarina of Time remake: faithful remaster or full reimagining? And finally, the one Pearse has been wishing for, Final Fantasy VII Remake's third entry, Revelations, complete with a job system, a new Sephiroth, and Tifa joining Street Fighter 6. Plus, The Wolf Among Us 2 rises from vaporware, and the return of the weekly* episode.Callbacks to the RE Requiem and Rún Stiúideo episodes throughout. New episodes weekly.* (*asterisk doing heavy lifting.)

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  • 61. 061 - Rún Stiúideo on The Corner Café: An Irish Folklore Cyberpunk Café Sim

    01:08:02||Ep. 61
    On Episode 61 of Unskippable Dialogue, we welcome our first-ever guests: Eoghan Moylan and Caoimhe Gunn of Rún Stiúideo, the Galway-and Cork-based indie studio behind The Corner Café, a cosy-ish café simulator set in a cyberpunk Galway City of 2160, steeped in Irish folklore and mythology. We dig into where the idea came from, why an independent café is the perfect cyberpunk underdog, and how the Tuatha Dé Danann, Fomorians and a silver-armed Nuada end up sharing a city with hover mopeds and corporate dystopia.Eoghan talks through the move from software engineering to solo game development; the realities of building a game across every discipline yourself; community health mechanics with real consequences; financial-fraud side quests; chicken fillet rolls; and the long road to a Steam launch (with a Switch port in their sights). Expect tangents on Cyberpunk 2077, Skyrim, Baldur's Gate 3, Stardew Valley, and why you really shouldn't review-bomb the work of two people.A great listen for fans of indie gaming, Irish game development, cosy games, and anyone who loves hearing how small studios actually get made. Wishlist The Corner Café on Steam and follow @runstiuideo.
  • 060 - Resident Evil Requiem Review – Leon’s Back, Grace Goes First‑Person, and We’re Finally Weekly (Maybe)

    01:17:17|
    Buckle up, dear listeners, the lunar eclipse of podcast uploads returns! In this episode of Unskippable Dialogue, your favourite not‑quite‑weekly Irish gaming hosts finally play and finish the same game at the same time: Resident Evil 9: Requiem. We chat about Capcom’s RE Engine magic, how Leon and Grace’s adventures blend first‑person chills and third‑person thrills, and whether the rumoured open‑world concept would have been a nightmare.Pearse reports from the business‑class handheld front with the Nintendo Switch 2 version (spoiler: it runs beautifully and fits in a carry‑on), while Conor gushes over the PS5’s photorealistic gore and DualSense haptics. We also dive into the game’s bonkers plot twists, memorable boss fights, and the chaos of returning to Raccoon City.If that wasn’t enough, there’s plenty of retro game news and wild tangents: we roast Carrie Bradshaw, reminisce about Street Fighter vs Tekken, dunk on Kingdom Hearts III, and mourn the mythical weekly schedule. It’s everything you expect from an Irish gaming podcast: dry humour, unfiltered opinion, and lots of chat about the latest and greatest in game development and gaming news.Whether you’re here for survival‑horror analysis, retro game nostalgia or just two lads who swear a lot, this is an episode you won’t want to skip.
  • 059 - Rise of the Tomb Raider Review – Worth Playing or One to Skip? | Irish Gaming Podcast

    59:24|
    Is Rise of the Tomb Raider actually worth your time, or is it one of those games you play for a few hours and quietly abandon?This week on Unskippable Dialogue, we dig into Lara Croft’s second outing in the reboot trilogy and figure out why it never quite clicks. On paper, it has everything—big set pieces, slick traversal, stealth combat, but something about it feels… off.We get into:Why the gameplay loop starts to feel like busyworkThe difference between a world that pulls you in and one that just gives you a checklistStory moments that should land but don’tHow it stacks up against Uncharted, Assassin’s Creed, and other open-world gamesWhy some games feel worth exploring, and others feel like a choreThere’s also the usual nonsense, late-night YouTube rabbit holes, questionable comparisons, and a fair bit of roasting along the way.If you’re thinking about playing Rise of the Tomb Raider, or you’ve bounced off it before, this one will help you decide if it’s worth another go.
  • 058 - Slay the Princess – The Indie Horror Masterpiece You Can’t Trust

    59:25|
    In this episode of Unskippable Dialogue – the Irish gaming podcast, Pearse and Conor dive into Slay the Princess, the critically acclaimed indie horror visual novel from Black Tabby Games.Originally released on PC and recently expanded with The Pristine Cut for consoles, Slay the Princess challenges players with a deceptively simple mission: go into the basement and kill the princess before she destroys the world. Easy, right? Not quite.What unfolds is a twisted psychological narrative filled with branching choices, unreliable narrators, disturbing transformations, and multiple timelines, where every decision changes the story in unexpected ways.In this episode, we discuss:What makes Slay the Princess such a standout indie horror gameHow the visual novel format creates tension and storytelling depthThe game’s themes of trust, control, perception, and identityWhy the Pristine Cut release has brought the game to a wider audienceWhether Slay the Princess belongs among the best narrative games of the decadeIf you enjoy indie games, narrative-driven horror, or visual novels, this is a game (and episode) you won’t want to skip.🎧 Unskippable Dialogue is the Irish gaming podcast covering video game reviews, retro gaming, and the biggest stories in gaming every week.
  • 057 - Sorry We're Closed - Love, Demons & Corner Shops

    59:59|
    In this week’s episode of Unskippable Dialogue – your favourite Irish gaming podcast – Pearse and co‑host dive deep into Sorry We’re Closed, the indie survival‑horror game that mixes PS1 nostalgia with queer romance, satanic curses and supermarket shelves.Expect witty banter about love as horror, capitalism as the real monster, and whether clunky combat can actually make a game scarier. We unpack developer à la mode games’ journey, publisher Akupara Games’ support, and the awards buzz surrounding this gem. Plus: our usual dose of gaming news, retro tidbits and humour that only an Irish video game podcast can deliver.Don’t miss this unskippable chat about one of 2024’s most surprising indie hits!
  • 056 - Cyberpunk 2077: The Most Cyber Disaster of All Time (Until It Wasn’t)

    01:22:28|
    In this episode of Unskippable Dialogue, your favourite Irish gaming podcast with more dry humour than a Bethesda bug log, Conor takes on Cyberpunk 2077, from Keanu-powered hype to broken promises and the mother of all patch notes. We relive the pre-order chaos, the pantsless NPCs, the legendary yellow apology screens, and that time Sony booted the game from its own shop.But it’s not all memes and meltdowns. Cyberpunk didn’t just survive; it evolved. Thanks to relentless fixes, community feedback, and the genuinely excellent Phantom Liberty expansion, Night City finally works (and it’s fun now, who knew?).So, was the wait worth it? Did CDPR earn their redemption? Is it actually a good game now?