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Unskippable Dialogue

An Irish gaming podcast (in English, with dialouge that should probably be skipped)


Latest episode

  • 059 - Rise of the Tomb Raider Review – Worth Playing or One to Skip? | Irish Gaming Podcast

    59:24|
    Is Rise of the Tomb Raider actually worth your time, or is it one of those games you play for a few hours and quietly abandon?This week on Unskippable Dialogue, we dig into Lara Croft’s second outing in the reboot trilogy and figure out why it never quite clicks. On paper, it has everything—big set pieces, slick traversal, stealth combat, but something about it feels… off.We get into:Why the gameplay loop starts to feel like busyworkThe difference between a world that pulls you in and one that just gives you a checklistStory moments that should land but don’tHow it stacks up against Uncharted, Assassin’s Creed, and other open-world gamesWhy some games feel worth exploring, and others feel like a choreThere’s also the usual nonsense, late-night YouTube rabbit holes, questionable comparisons, and a fair bit of roasting along the way.If you’re thinking about playing Rise of the Tomb Raider, or you’ve bounced off it before, this one will help you decide if it’s worth another go.

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  • 058 - Slay the Princess – The Indie Horror Masterpiece You Can’t Trust

    59:25|
    In this episode of Unskippable Dialogue – the Irish gaming podcast, Pearse and Conor dive into Slay the Princess, the critically acclaimed indie horror visual novel from Black Tabby Games.Originally released on PC and recently expanded with The Pristine Cut for consoles, Slay the Princess challenges players with a deceptively simple mission: go into the basement and kill the princess before she destroys the world. Easy, right? Not quite.What unfolds is a twisted psychological narrative filled with branching choices, unreliable narrators, disturbing transformations, and multiple timelines, where every decision changes the story in unexpected ways.In this episode, we discuss:What makes Slay the Princess such a standout indie horror gameHow the visual novel format creates tension and storytelling depthThe game’s themes of trust, control, perception, and identityWhy the Pristine Cut release has brought the game to a wider audienceWhether Slay the Princess belongs among the best narrative games of the decadeIf you enjoy indie games, narrative-driven horror, or visual novels, this is a game (and episode) you won’t want to skip.🎧 Unskippable Dialogue is the Irish gaming podcast covering video game reviews, retro gaming, and the biggest stories in gaming every week.
  • 057 - Sorry We're Closed - Love, Demons & Corner Shops

    59:59|
    In this week’s episode of Unskippable Dialogue – your favourite Irish gaming podcast – Pearse and co‑host dive deep into Sorry We’re Closed, the indie survival‑horror game that mixes PS1 nostalgia with queer romance, satanic curses and supermarket shelves.Expect witty banter about love as horror, capitalism as the real monster, and whether clunky combat can actually make a game scarier. We unpack developer à la mode games’ journey, publisher Akupara Games’ support, and the awards buzz surrounding this gem. Plus: our usual dose of gaming news, retro tidbits and humour that only an Irish video game podcast can deliver.Don’t miss this unskippable chat about one of 2024’s most surprising indie hits!
  • 056 - Cyberpunk 2077: The Most Cyber Disaster of All Time (Until It Wasn’t)

    01:22:28|
    In this episode of Unskippable Dialogue, your favourite Irish gaming podcast with more dry humour than a Bethesda bug log, Conor takes on Cyberpunk 2077, from Keanu-powered hype to broken promises and the mother of all patch notes. We relive the pre-order chaos, the pantsless NPCs, the legendary yellow apology screens, and that time Sony booted the game from its own shop.But it’s not all memes and meltdowns. Cyberpunk didn’t just survive; it evolved. Thanks to relentless fixes, community feedback, and the genuinely excellent Phantom Liberty expansion, Night City finally works (and it’s fun now, who knew?).So, was the wait worth it? Did CDPR earn their redemption? Is it actually a good game now?
  • 055 - Metroid Prime 4: Beyond, The Game the Internet Invented vs the One We Got

    01:10:36|
    This week on Unskippable Dialogue, Pearse finally sits down with Metroid Prime 4: Beyond, a game that spent seven years in development, one very public reset, and somehow still arrived carrying the weight of everyone’s expectations like a cursed Chozo artefact.We talk about the logo-only reveal back in 2017, the 2019 development restart, and how Beyond opens feeling more like Halo than Metroid, Space Pirates, marines everywhere… and then they vanish completely. Classic.There’s a deep dive into scanning (too much of it), the poorly signposted point of no return that will absolutely ruin your 100% run, and why Metroid Prime Hunters somehow has more mechanical variety than a modern flagship sequel. We also get into Nintendo briefly flirting with open-world design because Breath of the Wild existed, and why Metroid absolutely does not need that energy.Boss fights come in for a hammering, especially the final encounter, which ignores everything Metroid bosses traditionally teach you and replaces it with escort mechanics, damage sponges, and vibes. Bad vibes.By the end of it, Pearse lands where he’s been circling all episode: Metroid Prime 4: Beyond is a good game that never had a chance. Not because it’s bad, but because the internet decided it had to be transcendent.A calm, spoiler-aware, Irish gaming podcast take on one of Nintendo’s most over-argued-about releases.
  • 054 - The Skippies 2025: Our Extremely Serious Take on The Game Awards

    58:52|
    The Game Awards 2025 are done, dusted, and already being argued about online, so naturally, Unskippable Dialogue decided to do our own version. Welcome to The Skippies.In this episode, Pearse and Conor break down The Game Awards 2025 from the Peacock Theatre in Los Angeles, covering the big winners, the obvious winners, and the ones that caused a bit of side-eye. We talk Clair Obscur cleaning up, Battlefield 6 taking best audio, No Man’s Sky still refusing to die, and why GTA 6 being “Most Anticipated” surprised absolutely nobody.But let’s be honest, nobody watches The Game Awards for the awards. We dig into the trailers (or lack thereof), why this felt like a quieter year, and how Nintendo Directs now regularly outperform Geoff Keighley’s big night. There’s also a healthy amount of slagging, nostalgia for E3, praise where it’s deserved, and frustration where it isn’t. We also hand out our own personal awards, talk Game of the Year, surprises of 2025, what disappointed us, and what we’re actually excited to play next. Expect opinions on Pragmata, future Capcom games, retro-futurism in sci-fi, and why “polished white sci-fi” does absolutely nothing for us anymore As ever, it’s a mix of:Game Awards analysisGaming industry chatHot takes that may age terriblyIf you’re looking for a Game Awards 2025 podcast, an Irish gaming podcast, or just want a slightly unhinged end-of-year gaming chat — this one’s for you.
  • 053 - Marvel’s Cosmic Invasion: Beta Ray Bill, Baldness & Beat-’Em-Ups!

    01:07:52|
    Get ready for another instalment of your favourite Irish gaming podcast! In this episode, Conor and the Tokken lads trade in pizza for Power Cosmic as they tackle Marvel’s Cosmic Invasion – the brand‑new beat‑’em‑up from Tribute Games and Dotemu.If you’ve ever wondered what happens when Spider‑Man teams up with Nova or why Beta Ray Bill’s Stormbreaker hovers mid‑screen, we’ve got you covered. The lads chat about their experiences with the game’s Cosmic Swap system, the deep‑cut roster (hello, Cosmic Ghost Rider!), and how the boss fights stack up against TMNT: Shredder’s Revenge. There’s a discussion on difficulty spikes, co‑op chaos, and whether this successor to Shredder’s Revenge lives up to the hype.It wouldn’t be an Irish gaming podcast without a tangent or two: expect side‑quests into hair loss treatments, windy weather in Belfast, and why Robbie Reyes isn’t in space (yet). Whether you’re here for retro gaming news, the latest Marvel release, or enjoy dry banter about action figures and weaves, this episode will tickle your funny bone while keeping things informative.Subscribe for more gaming news, retro throwbacks, and developer tidbits as we keep the craic flowing each week.