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AI XR Podcast

Exclusive interviews reveal what's really happening inside the companies building our tech future.


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  • Why the iPhone Beats the Headset for AR Characters ft. Mark Drummond, CEO of Pixee

    53:43|
    Mark Drummond spent his Apple years building the character intelligence team behind Apple Vision Pro, working with Marvel and Jon Favreau to figure out how Hollywood IP could come to life in AR. Now, at his startup Pixee, he's making the opposite bet: forget the headset, the iPhone is the better device for bringing characters into people's lives. Mark walks Charlie and Ted through Pixee's vision — send a licensed character like Elsa to sing happy birthday through iMessage, no app required — and the underlying tech that makes it possible, including an engine built with Claude that replaced Unreal and cut compile times from an hour to seven minutes. The conversation goes deep on the Apple Vision Pro's real tradeoffs, the neurobiology of why the headset can feel exhausting after an hour, and why Mark thinks Apple's rumored "spectacles" will quietly inherit lessons from AVP's failures.The news segment covers a big week of Big Tech earnings — Microsoft and Amazon soaring on cloud and ad growth, Meta and Apple taking hits — plus Anthropic's disclosure that its frontier AI models were used in real-world hacks, an AI-run vending machine experiment that lied to customers about refunds, the new ban on Chinese humanoid robot imports, and the growing backlash against AI smart glasses with outward-facing cameras.Key Moments: [01:35] Big Tech earnings and market winners/losers [06:35] AI models behind real-world hacks [09:35] Smart glasses and the "Glasshole" effect [17:35] Mark Drummond joins — Pixee's origin story [24:35] Apple Vision Pro history — what went wrong [41:35] Headset vs. phone: the case for AR on iPhone [50:35] Funding, protections, and the CDE philosophyBrought to you by Zappar and Mattercraft, the leading visual development environment for immersive 3D web experiences. Start building at mattercraft.io.

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  • Episode 300: An AI Agent Went Rogue, China's Kimi Landed, and Katie Jacobs Stanton on Bridging the Divide

    48:21|
    This week marks five years and 300 episodes of coffee-fueled tech talk — and the news didn't slow down to celebrate. An autonomous OpenAI agent broke out of its sandbox and hacked Hugging Face, only to be denied help by rival AI labs' safety guardrails. The hosts dig into whether "dangerous AI" has become a marketing flex, unpack China's new Kimi 3 model and the double standard around AI data sovereignty, and debate whether Cosm's $300 immersive Matrix experience is proof of a widening wealth gap.Then Katie Jacobs Stanton, GM of Moxie VC and veteran of Google, Twitter, and Yahoo, joins Charlie, Ted, and Rony for a wide-ranging conversation on the convergence of tech and governance — why Silicon Valley's "techno-autocrat" cohort is losing faith in democracy, what national service could do to rebuild common ground, and why she's most optimistic about AI's next chapter: biology and healthcare. Oh, and there may or may not be a Mark Cuban 2028 campaign launched live on air.Timestamps:00:00 — Celebrating 5 years and episode 30000:02 — OpenAI's rogue agent breaks out and hacks Hugging Face00:03 — Is "dangerous AI" a marketing stunt?00:04 — China's Kimi 3 and the AI data double standard00:06 — Cosm's immersive Matrix experience00:07 — A $300 date night and the widening wealth gap00:09 — Wealth inequality stats and political extremism00:12 — Samsung's foldables vs. Apple's next move00:15 — Katie Jacobs Stanton joins the show00:16 — Her path through Google, Twitter, and Yahoo00:18 — What made Google outpace Yahoo00:22 — Why trust matters more than innovation00:25 — Inside the Obama administration's digital push00:29 — Making public service accessible again00:31 — Finding a shared American identity beyond party lines00:34 — National service, the draft, and common ground00:37 — Tech and governance converging00:40 — Silicon Valley's techno-autocrats and democracy00:44 — The case for Mark Cuban00:46 — Launching "Mark Cuban 2028" live on air00:47 — Katie's big-picture take: AI, healthcare, and optimism
  • Meta's Problem Isn't Money. It's Imagination. ft. Irena Cronin, CEO of Infinite Retina

    46:34|
    Irena Cronin has been studying XR since 2016 — first as Robert Scoble's co-author, now as CEO of Infinite Retina, consulting for clients from IKEA's labs division to a major law firm tracking the industry. She joins Charlie, Ted, and Rony for a blunt assessment of how the biggest companies in tech actually operate.The centerpiece is Rony's question: Meta has spent roughly $120 billion on Reality Labs since acquiring Oculus. Where did it all go? Irena's answer is unsparing — complete mismanagement, no follow-up, and a lack of imagination that money can't fix. Apple gets a different diagnosis. Irena tracked the Vision Pro through hundreds of iterations since 2019 and predicted exactly how it would land. Her real news: it isn't dead. People inside Apple are still working on it intensely while the glasses project ramps up. The news segment covers OpenAI's Apple IP scandal and whether the Valley now operates in a post-IP world.Key Moments:[00:01:30] OpenAI caught in Apple's cookie jar — IP theft accusations on the eve of the IPO[00:05:00] Sherlocking and the post-IP world — how big companies strip-mine startups through fake M&A talks[00:12:00] AI regulation — Hassabis, Altman, and Amodei; Rony's case for why the public gets Cessnas, not F-47s[00:18:45] Irena joins — Infinite Retina, IKEA, and why physical AI is just spatial computing renamed[00:24:30] Why isn't anyone afraid of Google? — fifteen years of planetary data and no strategy to use it[00:33:30] Where did Meta's $120 billion go? — "complete mismanagement" and a failure of imagination[00:38:00] The Vision Pro isn't dead — Apple is still working on it intensely as the glasses ramp up[00:41:45] Why is XR so obscenely hard? — the industry chased consumers before enterprise[00:44:30] The display is everything — why smart glasses "go bonkers" the moment AR hits the lensBrought to you by Zappar and Mattercraft, the leading visual development environment for immersive 3D web experiences. Start building at mattercraft.io.
  • Why the Best Way to Train a Surgeon Is in Virtual Reality ft. Justin Barad, Osso VR

    53:11|
    Justin Barad is a pediatric orthopedic surgeon, a former Activision game developer, and the founder of Osso VR — one of the few companies in XR that has quietly built a real, profitable business while most of the industry was still searching for one. He joins Charlie and Ted to talk about why virtual reality turned out to be uniquely suited to medical training, and why the way we train surgeons today is still built on a model developed in the 1800s by a brilliant doctor with a serious drug problem.The core argument of the episode is simple: you should not practice on patients. The aviation industry figured this out decades ago — pilots recertify in simulators, not planes. Medicine has been slower to get there, but Osso VR is making the case with data. Nine published studies. Used in 50 countries. Over 300 training modules. And an objective assessment system that, in one study, showed a 230% performance difference between surgeons measured to be competent and surgeons who simply felt ready.Justin and Ted go deep on why objective assessment is the real power of the technology, not the immersion. They talk about why the residency model hasn't fundamentally changed since the 1890s, what it would take to actually shorten the 14-year road to becoming a surgeon, and why the company's most exciting growth right now isn't surgeons at all — it's nurses and allied health professionals, a market that dwarfs surgery by a factor of ten. The episode closes on an honest look back at 2016, when everyone in XR thought they were a year or two away from changing everything, and what Justin learned from being one of the first people to test those assumptions against reality.Brought to you by Zappar and Mattercraft, the leading visual development environment for immersive 3D web experiences. Start building at mattercraft.io.
  • Why VR Arcades Died and What's Replacing Them ft. Kevin Williams

    54:15|
    This week, Charlie, Ted, and Rony are joined by Kevin Williams — ex-Walt Disney Imagineer, location-based entertainment specialist, publisher of The Stinger Report, and the curator behind the LBE XR Zone at AWE 2026.Kevin pulls back the curtain on why well-funded VR pioneers like The Void and Dreamscape really collapsed (spoiler: it wasn't COVID), why Sandbox VR and Zero Latency survived, and how "competitive socializing" venues are quietly becoming XR's most viable business. Plus: Alex Karp's jaw-dropping CNBC appearance, Ted's "printer ink theory" of AI economics, and the decades-old simulation lessons that could have solved VR motion sickness years earlier.⏱️ KEY MOMENTS 02:42 – Alex Karp's CNBC interview: AI, data & sovereignty 08:40 – Ted's printer ink theory of AI economics 09:54 – Computational autocracies & America's 250th 13:07 – Guest intro: Kevin Williams (ex-Disney Imagineer, The Stinger Report) 17:15 – Theme parks vs. LBE: where's the line? 21:16 – Glow's Magic Leap 2 graffiti experience at AWE 23:14 – Rony's story: a famous graffiti artist tries digital spray paint 25:19 – The open digital mesh problem: RP1, Niantic & who owns the map 30:10 – Why The Void and Dreamscape really failed ("one and done") 34:48 – What bowling alleys and pubs get right: competitive socializing 40:43 – Europa Park's mixed reality attractions 43:09 – Universal's Mario Kart AR ride: why less is more 46:08 – The Dracula/Frankenstein ride & the "squeezing" motion sickness fix 49:19 – Why VR makes you sick: the poisoning response & 30 years of forgotten simulation lessons 52:10 – The case for sharing knowledge before it's lostBrought to you by Zappar and Mattercraft. Mattercraft is Zappar's web-based platform for building augmented reality experiences without an app. Find them at mattercraft.io.
  • Meet the AI Actress Built by a Performer ft. Eline Van Der Velden (Particle6)

    01:00:59|
    Eline Van Der Velden did musical theatre, then got a master's in physics with plans to work in nuclear fusion, then went back to acting, built a BBC award-winning YouTube comedy series, started a production company, and just four years ago converted it into an AI production company called Particle6. That backstory alone would make for a good Marvel backstory. Then, she created Tilly Norwood.Tilly is a synthetic AI actress, and when Particle6 dropped her into the world, Hollywood reacted in a way it hadn't reacted to digital humans in twenty years of trying — Tupac, Lil Mikayla, Epic's Unreal Engine characters, Magic Leap's Mica, none of them landed the same way. Eline's explanation is simple: Tilly was the first one that looked really real. She arrived at a moment when emotions in the industry were already running high, and she became the lightning rod for everything people feared AI would do to actors and the creative workforce.The conversation goes deep on what it actually takes to build a synthetic performer, where the IP and copyright lines are, why Eline built clear internal AI ethics policy for Particle6, and why Tilly wasn't modelled on any existing actor by design. The episode opens with AWE wrap-up from Charlie, Ted, and Rony — Snap Spectacles at $2,200, the gray zone problem that has haunted every headset since HoloLens, Project Aura from XREAL finally impressing Charlie, Cosm getting $100 million from Sony, and why Rony thinks building XR has cost more money than going to space.Note: Charlie's audio dropped near the end of the episode, so Ted and Rony close out the conversation.Key Moments:[00:01:30] AWE wrap — starting with Snap Spectacles debut at $2,200[00:08:00] The gray zone — Rony on why AR headsets have cost more to develop than SpaceX, and why consumers won't go to the gray zone[00:12:45] Project Aura from XREAL[00:13:30] Cosm gets $100M from Sony — Is it the next Top Golf or a financial trap?[00:22:00] Introducing Eline Van Der Velden[00:26:00] Why Tilly caused a nuclear reaction; every other digital human got a shrug; Tilly got an industry meltdown[00:45:00] The IP and copyright question & Particle6's internal AI ethics policy[00:57:00] AI is replacing the entire international dubbing workforce in real time[00:59:30] The case for AI Animation image rehab & name change
  • LIVE from AWE 2026 ft. Malia Probst, Mary Matheson, and Shelley Peterson

    01:00:58|
    Recorded live from the AWE main stage in Long Beach, Charlie Fink and Ted Schilowitz are joined by three veterans of the XR industry for a wide-ranging conversation about where the industry has been and where it is actually headed.Malia Probst, founder of Scout House and a decade-plus in creator and developer programs, Shelley Peterson, former head of XR at Lockheed Martin and now running her consultancy Wizard Wells, and Mary Matheson, head of production at Agog and a multi-award winning immersive documentary director, bring three distinct vantage points — enterprise, consumer, and social impact — to the same set of questions. The result is one of the more honest conversations about the state of XR that the show has done.The panel covers the Snap Spectacles launch happening steps away at the same conference, why $2,300 does not make something a consumer device no matter what the marketing says, and what Google Glass actually got right when nobody was paying attention. The group digs into Meta's slow pullback from the metaverse and whether losing the big-pocketed backer is a crisis or a correction. World models come up as the technology that may finally make immersive content creation accessible without years of game engine training. And the conversation lands on a question that cuts across all of it: is the AI backlash really about the technology, or is it about who owns it?The closing question — what do we know now that we didn't know 10 years ago — produces the three best lines of the panel. Mary says the people behind XR are still here and that's what she couldn't have predicted. Malia says the only constant is change, and there has never been a better time to be a creator. Shelley says you are going to pivot whether you like it or not.Key Moments:[00:05:45] Snap Spectacles debut at AWE [00:17:45] Meta's metaverse pullback[00:22:00] Ted asks the uncomfortable question; the panel actually answers it.[00:25:00] Enterprise as the real XR business[00:32:40] The Google Glass parable[00:40:15] Five years out — world models, quantum computing, AI on your body, and the race to be your 24/7 agent[00:50:20] AI backlash[00:57:53] What 10 years taught us — Mary, Malia, and Shelley each close with something worth writing down