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The One-Shot Show

"Where GMs go to level up!"


Latest episode

  • Bonus Episode: Kishōtenketsu Storytelling Structure

    09:02|
    This is a preview of this month's bonus episode! You can find the full version on our Patreon.These bonus episodes are longer than our usual fare, at around 25-30 minutes each, and are where we dive deeper into topics too big to fit in a regular episode.Enjoy!

More episodes

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  • 41. Episode 41: New Year, New Character

    16:32||Ep. 41
    Losing your character sucks, except when it doesn't. This week we're talking about some of the reasons a player might actually enjoying seeing their character meet their end.
  • 40. Episode 40: The Strangest Thing of All

    15:51||Ep. 40
    We went into the studio early especially to record this while Stranger Things 5 is still topical. We have gripes about it, of course. It's not just the writing, it's not just the inaccurate D&D, it's the terrible writing *within* the show's D&D. Paddy has an axe to grind this time and the Duffer Brothers' heads are on the block!
  • 39. Episode 39: Diegesis

    16:04||Ep. 39
    This topic got us really excited when we hit upon it because it nails a concept that we've skirted around before but never quite had the language to address directly.
  • 38. Episode 38: The Role of Comedy in TTRPGs

    17:36||Ep. 38
    This week we're talking about the place comedy has in our home games. If you're anything like us, you like a laugh at the table, but how do you make sure it's not distracting or otherwise 'ruining' your game?
  • Bonus Episode: The Impossible Problem

    25:52|
    We're releasing December's bonus episode completely for free!This episode goes into the business side of TTRPGs. We're talking about the inevitable tension between player-oriented and GM-oriented products and how it presents a fundamentally unsolvable dilemma.
  • 37. Episode 37: Running Non-Combat Encounters

    18:05||Ep. 37
    We've talked about non-violence and avoiding combat, but we've never gone into the nuts and bolts of running non-combat encounters like chases and negotiations. That changes now.