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The One-Shot Show

"Where GMs go to level up!"


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  • 47. Episode 47: Fudging

    18:04||Ep. 47
    Maybe the most contentious topic we've ever covered! We get really in-depth on the topic of fudging dice rolls as a GM. Also, fair warning, Matt gets very loud for a stretch at the start. Headphone users beware. He's just very passionate about the topic!
  • 46. Episode 46: Dungeons-As-Puzzles

    16:33||Ep. 46
    This is a companion piece to this month's bonus episode where we talk in-depth about puzzle design! You don't need to listen to that episode for this one to make sense but the two definitely build off one-another.Anyway, this week we're covering a pet topic of mine where I teach you how to treat a dungeon like a large interconnected puzzle, and how to design said puzzle.
  • Bonus Episode: Puzzle Design

    12:10|
    This is a preview of this month's bonus episode! You can find the full version on our Patreon.These bonus episodes are longer than our usual fare, at around 25-30 minutes each, and are where we dive deeper into topics too big to fit in a regular episode.Enjoy!
  • 45. Episode 45: Q&A Volume 2

    19:43||Ep. 45
    What GM assistance tools do we use? What are some systems we dislike? How do we feel about solo-play RPGs? We answer all these and more!
  • 44. Episode 44: Villain Archetypes Vol. 1

    16:21||Ep. 44
    This is another new series that goes in depth on some of the kinds of villains or antagonistic forces you might want to use in your games. Think of it as a sort of dark mirror to the 'Character Archetypes' series.For this first one we're talking about the Mastermind and the Muscle.
  • 43. Episode 43: How Campaign Length Changes How You Plan

    16:32||Ep. 43
    We talk a lot about long-term campaigns and one-shots, but we seldom talk about the middle ground! We (try) to get into it this episode, but quickly get sidetracked in realising that we ought to deep-dive into specific campaign lengths.