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Building Video Editing Software with Andrew Lisowski
01:02:50|Richard talks with Andrew Lisowski, a Senior Engineer at Descript - which makes audio and video editing software that has been used to edit this very podcast! They talk about some of the surprising challenges of dealing with video editing compared to audio alone, the economics of niche podcasts and programming conferences, and the evolution of Web browsers!Descript: https://www.descript.comAndrew Lisowski: https://www.hipstersmoothie.comdevtools.fm episode that was on HN frontpage: https://news.ycombinator.com/item?id=41301639Zencastr: https://zencastr.com/?via=richard-feldmanForced Aligners: https://github.com/MahmoudAshraf97/ctc-forced-alignerGentle Aligner: https://github.com/lowerquality/gentleThe EYG Language with Peter Saxton
01:17:25|Richard talks with Peter Saxton, creator of the EYG programming language, about the problems Peter aims to solve with EYG, and some of the unique design decisions he's made with it. A type-safe eval() operation even comes up in the discussion!EYG: https://eyg.runUnison: https://unison-lang.orgRoc: https://roc-lang.org102. AI in Programming Education with Will Sentance
59:21||Season 1, Ep. 102Richard talks with Will Sentance, the teacher of the Hard Parts series and the founder and CEO of CodeSmith, which is a Software Engineering and AI immersive education program. They talk about how AI is intersecting with modern programming education, what's considered "fundamentals" these days, and how Will thinks about teaching object-oriented and functional programming.Support Software Unscripted on Patreon: https://www.patreon.com/SoftwareUnscriptedJavaScript: The Hard Parts: https://frontendmasters.com/courses/javascript-hard-parts-v2/AI for Software Engineers: https://frontendmasters.com/workshops/engineering-and-ai/CodeSmith: https://www.codesmith.io/Richard's courses: https://frontendmasters.com/teachers/richard-feldman/#courses101. Software for Elite Athletes with Kyle Boddy
01:07:57||Season 1, Ep. 101Richard talks with Kyle Boddy about the biomechanical and data analysis software Kyle wrote—and continues to write—as the founder and CTO of Driveline Baseball, a data-driven player development company that has landed numerous players in Major League Baseball, including multiple Most Valuable Players and 2024's number one draft pick. They talk about Kyle's background in PHP and the C++ he wrote to coordinate budget high-speed cameras back when Driveline was a one-programmer garage shop, up through today where large language models have become an integral part of the development team's daily work.Driveline Baseball: https://www.drivelinebaseball.com/Washington Post article: https://www.washingtonpost.com/opinions/2024/04/10/op-moneyballai/Documentary about Driveline: https://youtu.be/K5Dnshu7atUPhind AI: https://www.phind.com100. Mojo with Chris Lattner
01:49:25||Season 1, Ep. 100For the 100th episode of Software Unscripted, Richard talks with Chris Lattner, creator of Swift, the Clang C++ compiler, LLVM, and now the Mojo programming language, about Mojo, Roc, API design, compiler optimizations, and language design!"Swift for C++ Practitioners" by Doug Gregor - https://www.douggregor.net/posts/swift-for-cxx-practitioners-value-types/Mojo - https://www.modular.com/mojoModular Computing - https://www.modular.comRoc - https://roc-lang.orgLLVM - https://llvm.orgClang - https://clang.llvm.orgSwift - https://www.swift.orgCUDA - https://developer.nvidia.com/cuda-zoneSIMD - https://en.wikipedia.org/wiki/Single_instructionmultipledatacmov instruction - https://github.com/marcin-osowski/cmov99. Tooling-Aware Language Design with Eli Dowling
01:11:59||Season 1, Ep. 99Richard talks with Eli Dowling about his contributions to the Roc programming language, as well as the intersection of language design and editor tooling, parsers that recover from errors, tree-sitter, going beyond the language server protocol, and the downsides of macros.Perceus paper - https://www.microsoft.com/en-us/research/uploads/prod/2020/11/perceus-tr-v1.pdfThe Koka Programming Language - https://koka-lang.github.io"The Quicksort Talk" (Outperforming Imperative with Pure Functional Languages) - https://youtu.be/vzfy4EKwG_YTree-Sitter - https://tree-sitter.github.ioNeovim Editor - https://neovim.ioHelix Editor - https://helix-editor.comZed Editor - https://zed.devLanguage Server Protocol (LSP) - https://microsoft.github.io/language-server-protocolHygienic Macros - https://en.wikipedia.org/wiki/Hygienic_macroRust Macros - https://doc.rust-lang.org/book/ch19-06-macros.html98. The CrowdStrike Incident with Kelly Shortridge
58:30||Season 1, Ep. 98Richard talks with Kelly Shortridge about the CrowdStrike Incident that caused many computers worldwide to get stuck in a boot loop on July 19, 2024.A video version of this episode is available on YouTube at https://www.youtube.com/watch?v=rzjaZssBEiI or ad-free to our wonderful Patreon supporters! https://www.patreon.com/posts/109888395The incident: https://en.wikipedia.org/wiki/2024_CrowdStrike_incidentKelly Shortridge: https://www.kellyshortridge.comKelly's book: https://securitychaoseng.comHillel Wayne's interviews with traditional engineers who have also been software engineers: https://www.hillelwayne.com/talks/crossover-projectGell-Mann amnesia effect: https://en.wikipedia.org/wiki/Michael_Crichton#Gell-Mann_amnesia_effect97. Distributed Functions with Jonathan Magen
48:00||Season 1, Ep. 97Richard talks with distributed systems scientist Jonathen Magen about functional programming in distributed systems, including languages like Gleam, Elixir, Ballerina, and Jolie. They also talk about type inference, big data, and a few other topics.Jonathan Magen: https://yonkeltron.com or https://jawns.club/@yonkeltronProgramming languages mentioned:https://ballerina.iohttps://www.jolie-lang.orghttps://gleam.runhttps://elixir-lang.orgRichard's talk: Why Static Typing Came Back - https://youtu.be/Tml94je2edk96. Undo-Redo and Persistent State with Tom Ballinger
59:28||Season 1, Ep. 96Richard talks with Tom Ballinger about undo and redo in the context of REPLs and running effects, stateful systems in general, hot code loading, and database query planning.