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Roleplay Rescue
Playing With Invisible Rules
Having talked a lot about playing games with the rules behind the GM's screen, the GM rolling the dice, and the players encouraged to be in-role and in descriptive mode, I decided to dive into an experiment to find out how that might work. This episode shares part of our Session 6 conversation reviewing the player's experiences so far and reflecting back their thoughts on the Northern Isles game we are creating. Our hope is that you'll find this interesting too.
Thanks to Evil Jeff, Bob aka amenditman, and Rev Derek for taking part in the experiment and letting me share our conversation!
Game on!
Roleplay Rescue Details:
Roleplay Rescue Theme by Jon Cohen from Tale of the Manticore: Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama (podbean.com) or https://taleofthemanticore.podbean.com/
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55:28||Season 15, Ep. 4This one's a conversation with Joe, the host of the Dekahedron podcast where he talks about his love of the tabletop RPG hobby. On his show Joe talks about a range of stuff from OSR gameplay ideas through to newer (?) games like Fudge and Dungeon World.Joe's renowned for his honesty in RPG reviews and it’s that which triggered an invitation to the show. He recently did a couple of episodes reviewing Fudge (1995) and so I invited him on to explore it a little more.Big thanks to Joe for taking the time to talk Fudge. I know I enjoyed it and I hope you did to!Game on!Links to stuff in the episode:Dekahedron Podcast: www.dekahedron.comDekahedron on YouTube: https://www.youtube.com/playlist?list=PLoIenKcZZRol5yCPO46iaAUJgq-Ju5bMiThe Anchorite APA: sites.google.com/view/anchorite/homeFudge Website: https://fudgerpg.com/Fudge 1995 Rules PDF (free):FUDGE 1995 Edition (PDF Bookmarked) 1.0orhttps://fudgerpg.com/goodies/fudge-files/download/3-core/54-fudge-1995-pdf-bookmarked.htmlRoleplay Rescue Details:Voice Message:speakpipe.com/roleplayrescuePatreon:patreon.com/rpgrescue Email:roleplayrescue@pm.meBlogroleplayrescue.com Bluesky Social:https://bsky.app/profile/ubiquitousrat.bsky.socialMeWe:https://mewe.com/p/roleplayrescueLogo and artwork by MJ Hiblen:https://www.patreon.com/MJHiblenART/3. Unshackled
38:05||Season 15, Ep. 3What happens if we drop the script and the expectation that this is going to be a thought-provoking analysis of some aspect of roleplaying?What happens if we lean into improvisation and see where things end up going?What if I just riff off the call-ins and other seemingly-random thoughts that pop into my head?Wouldn’t that just be a descent into the raw and unedited mess of the GM’s Journal?Or would it be me becoming unshackled?Big thanks to Jason Wiebe and Carl D for the call-ins!Game on!Roleplay Rescue Details:Voice Message:speakpipe.com/roleplayrescuePatreon:patreon.com/rpgrescue Email:roleplayrescue@pm.meBlogroleplayrescue.com Bluesky Social:https://bsky.app/profile/ubiquitousrat.bsky.socialMeWe:https://mewe.com/p/roleplayrescueLogo and artwork by MJ Hiblen:https://www.patreon.com/MJHiblenART/2. Old-School GURPS
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27:07||Season 15, Ep. 1If roleplaying games are really about roleplay then how come so much of our time at the table is spent doing all sorts of other things that aren’t roleplay?Is there a way in which we can craft our play experience to put the roleplay back into the roleplaying game while still remaining a collaborative game?There comes a time when many a roleplaying gamer realises that they are unsatisfied with the way in which the game is being played. I’ve been in this place for longer than I can remember, and I have attempted to resolve this in many unsatisfactory ways. No one else’s game rules have ever quite worked for me – although there are a couple of sets that get close – but more fundamentally it turns out that the problem has been methodological. As I start the fifteenth season of Roleplay Rescue, I want to focus on how to get more of what I want: roleplay with friends in an imaginative Otherworld.Big thanks to Spencer and Barry for taking the time to record their messages!Roleplay Rescue Details:Voice Message:speakpipe.com/roleplayrescuePatreon:patreon.com/rpgrescue Email:roleplayrescue@pm.meBlogroleplayrescue.com Bluesky Social:https://bsky.app/profile/ubiquitousrat.bsky.socialMeWe:https://mewe.com/p/roleplayrescueLogo and artwork by MJ Hiblen:https://www.patreon.com/MJHiblenART/22. Dungeoneer with Simon Williams
01:08:15||Season 14, Ep. 22This episode emerged from a Zoom call I shared with today’s guest which he was gracious enough to allow me to record and share. The episode is as simple as that: a recorded chat in which we catch up and then start to talk about Dungeoneer, also known as the Advanced Fighting Fantasy RPG from 1989.My conversation is with Simon Williams, a British artist and illustrator as well as being the creator of the Legend of The Bones podcast, a hybrid Solo Old School Dungeons and Dragons actual play and dark fantasy audio drama. Simon opens the conversation with a bold claim - the one you heard at the top of the show - and we explore the idea of using the Fighting Fantasy rules for developing our own Otherworld-immersed games.Big thanks to Simon for coming on the show and letting me share it largely unedited. I hope you find his enthusiasm as infectious as I did.Game on!Legend of the Bones podcast: Legend of the Bones Podcast — Apple Podcasts OR https://podcasts.apple.com/gb/podcast/legend-of-the-bones/id1622036301Legend of the Bones | Podcast on Spotify OR https://open.spotify.com/show/2HIuUxGzBtQLdGgPWRwjkg?si=0e438637d0854b09&nd=1&dlsi=57a5f90b55a148d1Legend of the Bones website: Legend of the Bones OR https://legendofthebones.blogspot.com/Roleplay Rescue Details:Voice Message:speakpipe.com/roleplayrescuePatreon:patreon.com/rpgrescue Email:roleplayrescue@pm.meBlogroleplayrescue.com Bluesky Social:https://bsky.app/profile/ubiquitousrat.bsky.socialMeWe:https://mewe.com/p/roleplayrescueRoleplay Rescue Theme by Jon Cohen from Tale of the Manticore:https://taleofthemanticore.podbean.com/Logo and artwork by MJ Hiblen:https://www.patreon.com/MJHiblenART/21. Dungeons & Newbies with Johnn Four
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