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Fights in Tight Spaces

Ep. 10
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This week we cover the stylish 2020 turn-based-tactics deck-builder mashup Fights in Tight Spaces and add it to the tier list! How does Danny justify the tier list placement given the 20 hours he put into it before starting the podcast?


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Check out the full tier list at roguepod.show!


On this episode we kick off with overview of the developer, Ground Shatter games ("Ground Shatter is the feeling of finding a Neo Geno MVS amidst the cranes and pushers of a sea-side arcade. If Ground Shatter was a caring, nurturing parent, it would be your mum. If it iwas an insult it would be 'your mum'...") and then work through the interesting mechanics used in this deck-building tactics game. The deck-building components of FITS feel a bit at odds with the tactics; you need to always make sure that you have some movement abilities, but you have virtually no draw/discard available so you just have to keep adding movement along with any fighting cards you put in there.


Most of the time we don't mind trying to juggle this sort of deck construction in a deck-builder but in FITS it ended up feeling a bit more frustrating than usual since the game is simultaneously a full-on tactics game. The marriage of these two genres felt a bit like it ended up detracting from both rather than leading to something greater than the sum of its parts. We also bumped on the lack of run-to-run variance: the early game especially feels very samey and is a bit of a slog to get through. Totally could see this working for some folks but didn't click with us.

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