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Rise of the Atlanteans

Dungeons and Dragons with the F.N.G.


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  • 1. Breach and Return

    02:11:56
    The first half of the new Rise of the Atlanteans podcast, the F.N.G. goes forthwith to tackle the golem threat in the far south of Atlantis. Setting up a diversion, the team breaches the home of the giant-sized golems, running into several obstacles and eventually finds Maeve's mother, Fiona. But all is not what it seems. (Audio podcast trial run, first half of game recorded for testing and broadcasting purposes)

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  • 2. Breach and Return Part 2

    02:43:25
    The follow-up to Breach and Return part 1, the F.N.G. continue their adventure in the evil fortress hidey-hole of the Deathtronics, seeking to free Maeve the Gnome Artificer's mother, Fiona. Things are not what they seem though, as Fiona refuses to depart with her daughter.
  • 3. The Great Book

    04:34:48
    Successfully escaping from the clutches of the evil Deathtronics, the F.N.G. return to their floating fortress of Laputa. There, they discover that their senior allies have had a run-in with a planes-riffting entity known as Slaade. They know this because Amalzzt is there with them, and he is the 'good' version of Slaade. The senior team also returned with a cursed artifact dagger that yearns to slake its thirst on souls. It slowly starts to turn the group, who depart seeking knowledge on how to destroy it from the fabled city-sized library called the Atlasaneum, or the Great Book. Unfortunately, our heroes have an evil taint that follows them there, awakening an ancient undead that yearns to be free.
  • 4. The Forgotten Temple Part 1

    06:40:50
    Part 1 of the exciting adventures of the FNG as they seek out the lost Akashic Records in the Temple of the Forgotten. Their foray into the abandoned and locked Temple leads them to an ancient gateway that opens at their touch. What do the players find as the temporal rift opens? Listen to find out!
  • 5. The Forgotten Temple Part 2

    03:56:29
    The FNG have awakened the mythological, yet frighteningly real Medusa, one of Atlas' Daughters of the Hesperides. The origin of the petrifying Gorgons, this Medusa is not all that pleased to hear of the downfall of women in Atlantis over the last few millennia and is hard-pressed to do something about it. She has a compelling mission; one that the all-female group of adventurers can relate to. But things do not appear as they seem, and the FNG must take on the adopted son of Medusa, Geryon.
  • 6. The Cult of the Gol'Goroth

    04:25:47
    The FNG travel south to Annwn, the capital of the undead peoples of Atlantis. There, in the depths of darkness spread out across the land, they find small solitary pockets of light that house small villages of mortals. These are the Gardens of the Dead and it is to one called Goldenleaf Village that the heroes travel to obtain the bark from the Heartwood tree. They meet a few other adventurers, who band together to defeat an aberration called the Gol'Goroth. This adventure is published in Nerzugal's Dungeon Master Compendium and is abridged and modified to be played in the Atlantis campaign.
  • 7. Laputa Lost

    03:46:52
    The heroes obtain the heartwood timber to make their box, but return to Laputa too late; the Medusa Queen has already arrived and turned the rest of the city to stone. One gorgon remains, destroying the evidence of their presence. The heroes attempt to parlay with the gorgon, but things get... rocky. A lone survivor of Laputa comes to aid them at the last second, saving them from becoming lawn gnomes.