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PLAY RETRO 159: The SSX Series
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SSX, EA Sports BIG’s legendary snowboarding series that defined arcade-style extreme sports in the early 2000s. From the original SSX on the PS2 to the fan-favorite SSX Tricky and the open-world masterpiece SSX 3, these games combined fast-paced racing, gravity-defying tricks, and an unforgettable soundtrack.
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PLAY RETRO 170: Ridge Racer
01:20:34|Namco’s Ridge Racer series. Beginning with its 1993 arcade debut and stretching through its early PlayStation-era dominance, the series was defined by speed, style, and corner-sliding gameplay that favored flair over realism.PLAY RETRO 169: Doom 1 & 2
01:38:47|Doom (1993) and Doom II (1994). Developed by id Software, these games introduced the fast-paced, visceral FPS gameplay that would shape the industry for decades. With tight level design, explosive weapons, and iconic monsters, Doom wasn’t just a game—it was a movement. And while we’re at it, we’ll mention Doom 64, the 1997 N64 follow-up that carved out its own identity in the shadows of its PC predecessors.PLAY RETRO 168: Driver and Driver 2
01:32:23|Driver and Driver 2, the PlayStation titles that turned 1970s car chases into fully playable, open-world missions—well before “open world” was a buzzword. Developed by Reflections Interactive, these games combined tight driving physics, cinematic storytelling, and a now-legendary difficulty curve. Driver put you in the seat as an undercover cop posing as a getaway driver, while Driver 2 expanded the formula with new cities, the ability to exit your vehicle, and a heavier dose of crime drama.PLAY RETRO 167: Disney's Illusion Series
01:14:01|The Illusion platformers developed by Sega in the early to mid-1990s, built around original stories starring Mickey Mouse. While each game differs by platform and style, they share common traits: smooth controls, layered level design, strong animation, and soundtracks tailored to the hardware. The series covers both 16-bit showpieces and surprisingly deep 8-bit platformers, with a nod to the often-overlooked Legend of Illusion and the co-op-focused World of Illusion. Play Retro goes deep!PLAY RETRO 166: Drill Dozer
01:15:08|Let’s talk about ‘Drill Dozer’, the 2006 Game Boy Advance title from Game Freak that stars Jill and her drill-powered mech in a punchy, gear-driven platformer complete with some unique game mechanics and features, including a built in rumble pack for the cart. This game still drills! Or something like that.PLAY RETRO 165: Thief
01:17:12|Thief: The Dark Project and Thief II: The Metal Age, two of the most influential stealth games ever made. Developed by Looking Glass Studios, these immersive sims dropped players into a dark, steampunk-inspired world where silence and shadows were more powerful than any sword. With open-ended level design, sound-based detection, and a story full of mystery and betrayal, the Thief series set the standard for the stealth genre.PLAY RETRO 165: Hydro, Offroad, and Arctic Thunder!
01:21:46|Hydro Thunder, Offroad Thunder, and Arctic Thunder—a trio of fast, loud, and wild arcade racers from Midway. At the arcade and at home. We are Racing Rocket boats, 4 Wheel Off-road vehicles in arenas, and snowblasting through frozen highways with missile-equipped snowmobiles. From arcades to Dreamcast and more!PLAY RETRO 163: Questprobe featuring Marvel Comics
01:13:29|The Questprobe Text Adventure series featuring Marvel Comic Characters —an early collaboration between Marvel Comics and Adventure International. Designed by Scott Adams (not the cartoonist!), these graphic/text hybrid adventures dropped Marvel’s most iconic heroes into classic parser-based puzzlers. From The Hulk trying to control his rage, to Spider-Man climbing walls in text form, and Torch and Thing bickering their way through puzzles.PLAY RETRO 162: Croc
01:10:47|An early 3D platformer from Argonaut Games where players control Croc, a courageous baby crocodile with a backpack raised by the Gobbos—a tribe of fuzzy creatures. When the evil Baron Dante kidnaps the Gobbos, Croc sets off on a crystal-collecting quest across floating islands, icy peaks, lava-filled caves, and more, using his tail whip, ground pound, and platforming skills to save his adoptive family.