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My Perfect Console with Simon Parkin
MPC Remastered: Heather Anne Campbell
Before the start of My Perfect Console's fourth season, we revisit a classic early episode with comedian, writer and podcaster, Heather Anne Campbell.
My guest today is an Emmy-nominated writer, sketch comedian, voice actor and performer. As a teenager she studied improv comedy at the famous ImprovOlympic studio in her home city of Chicago, training that prepared her for when she later starred on Whose Line Is It Anyway and the sketch comedy show Key and Peele.
She has worked on the writing staff of Saturday Night Live, The Twilight Zone and, most recently, the sixth season of Rick & Morty. Throughout her career she has also written and talked about video games, not least in her current role as one of the hosts of the popular games-related podcast, Get Played. “Comedy and video-games are the same thing: fantasies within set rules,” she once said. “I love both of them, equally. When I can marry the two in some future project, I'll be complete.”
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147. Dr. Elin Festøy, creative producer (My Child Lebensborn; My Child: New Beginnings)
01:14:06||Ep. 147Dr. Elin Festøy is a Norwegian creative producer, researcher, and storyteller whose work uses interactive media to illuminate some of the most painful and overlooked histories of the 20th century. After completing a Master’s degree in 1995, she began her career as a journalist covering tech during the early emergence of digital culture. She later founded the transmedia studio Teknopilot, and in 2013 began a long-running project about the Lebensborn, children born to Norwegian mothers and Nazi soldiers during the Second World War. She co-produced the documentary Wars Don’t End, and in 2018 created the BAFTA-winning mobile game My Child Lebensborn. Last year she completed a PhD at The Norwegian Film School, where she examined the unconscious biases that shape our understanding of children born of war. Most recently, she released My Child: New Beginnings, a follow-up game that further expands this vital narrative through interactive storytelling.
146. Jon Ingold, co-founder Inkle (80 Days, Expelled!, TR-49).
01:32:22||Ep. 146Jon Ingold is a British game designer and writer whose work has helped redefine how narrative, choice, and player agency function in interactive storytelling. He began making parser-based text adventures and releasing them free on the internet. After studying mathematics at Cambridge University, he moved into professional game development at Sony PlayStation, where he worked as a designer in the concept group on several unreleased titles. In 2011, he co-founded the independent studio Inkle, where he has been a driving force behind a body of critically acclaimed narrative games, including 80 Days, Heaven’s Vault, Overboard!, and A Highland Song. Alongside his studio work, he co-created the open-source scripting language Ink, now used widely across the games industry to build reactive, branching narratives. His latest project, TR-49, is a haunting narrative deduction game built around a mysterious wartime machine, and the urgent act of making meaning from archives before time runs out.
MPC Remastered: Phil Fish
01:12:44|Before the start of My Perfect Console's fourth season, we revisit a classic early episode with the reclusive game designer, Phil Fish.Phil studied game design in Montreal and, after a brief stint working at Ubisoft, left to begin work on a game of his own, a platformer that combined the art style of the Super Nintendo classics of his youth, with perspective-shifting innovations of his own.Six years in the making, Fez launched in 2012 to near universal acclaim, part of the first wave of so-called indie games. After featuring heavily in the film documentary Indie Game: the Movie, my guest, who is passionately outspoken, became the subject of co-ordinated online attacks, which culminated in his retreat from public platforms, nearly a decade ago.
My Perfect Console: Best of 2025 (pt 2.)
58:05|Please enjoy this collection of some of our favourite clips from My Perfect Console episodes released in 2025. Featuring: Tonda Ros, Kat Abugazaleh, Nathan Brown, Adanna Nedd, Joel Morris, Basia Bulat, Andy Davidson, Bennett Foddy, Rami Ismail, Brian Gibson, Greg Jenner, Chris Plante, Tomm Hulett, Harvey Smith, Mark Cerny, Dr. Greg Zeschuk, Lorien Testard, and Alexander O. Smith.
My Perfect Console: Best of 2025 (pt 1.)
01:00:34|Please enjoy this collection of some of our favourite clips from My Perfect Console episodes released in 2025. Featuring: Tonda Ros, Kat Abugazaleh, Nathan Brown, Adanna Nedd, Joel Morris, Basia Bulat, Andy Davidson, Bennett Foddy, Rami Ismail, Brian Gibson, Greg Jenner, Chris Plante, Tomm Hulett, Harvey Smith, Mark Cerny, Dr. Greg Zeschuk, Lorien Testard, and Alexander O. Smith.
Console of the Year Award (2025).
19:17|A special episode with the winner of the My Perfect Console of the Year award, crowning the most popular console designed by a guest on the show this year, as voted by the listeners to the show.
Game of the Year 2025 (ft. Glenn Moore).
01:48:13|The year is winding down, inboxes are quietening (lol), time is about to lose all meaning, and the year’s great cultural arguments are finally ready to be settled. Perfect timing, then, for My Perfect Console: Game of the Year 2025.In this special episode, host Simon Parkin is joined by comedian Glenn Moore to build two consoles that capture what this year felt like to play. Expect games obsessed with truth and lies, long walks through beautiful ruin, and at least one adventure that asks what honour even means when the world itself seems intent on grinding you down. Somewhere in the mix: an audacious reinvention of a familiar legend, a sequel that arrived carrying enormous expectations, and a descent into a world that feels both brutally familiar and eerily transformed.As ever, the joy isn’t just in the picks, but in the why. What does it take to make a game great in 2025? Is ambition enough? Does finesse matter more than surprise? And how much should we forgive a game that utterly consumes our lives, even when it makes us a bit miserable?
144. Harvey Smith, game director (Deus Ex, Dishonored, Redfall)
02:01:37||Ep. 144Harvey Smith is a game designer and writer whose work has helped shape some of the most atmospheric and influential games of the last two decades. After serving in the U.S. Air Force he began his career in video games as a tester on the formative System Shock. Then he joined Ion Storm worked as lead designer on Deus Ex, one of the most influential immersive sims of the era. In 2008 he became a partner at Arkane Studios, where he co-directed the acclaimed Dishonored series and, most recently, Redfall. Known for championing player agency, richly layered world-building, and morally complex storytelling, his games invite players to think as much as act. And whether crafting dystopias or dark fantasies, he’s remained a guiding voice in one of the medium’s most ambitious genres.