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My Perfect Console with Simon Parkin
Luke Muscat, gamemaker (Fruit Ninja, Jetpack Joyride).
My guest today is Luke Muscat, the Australian video game designer behind some of the best-known smart phone games yet made. After graduating from Queensland University of Technology with a degree in IT and Games, he joined Halfbrick Studio, a game developer in Brisbane that specialised in games licensed from film and TV.
There he designed a simple yet compelling iPhone game in which players must slice fruit thrown into the air by swiping the device's touch screen with their finger. Fruit Ninja released in 2010. Within a year it had sold more than 20 million copies. In 2011 my guest developed another once-in-a-lifetime hit with Jetpack Joyride, a game that won a slew of design awards and that continues to be a bestseller today. After a stint working as head of design for the company that makes Snapchat, in 2022 my guest went independent, and is now preparing to release his first indie title, Feed The Deep, a lovecraftian deep sea roguelike.
LINKS
Feed the Deep Steam Page
Luke's Game Dev YouTube Channel
Quake 'Annihilation' video.
Simon's 2013 New Yorker piece on 'endless runners'
Daryl Baxter's 50 Years of Boss Fights.
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Correspondence Special #8: Catching guests out, coding on ships, and best moments in games
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140. Andy Davidson, creator of Worms.
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139. Shuhei Yoshida, former president, Sony Interactive Entertainment Worldwide Studios.
01:23:17||Ep. 139Shuhei Yoshida is former president of Sony Interactive Entertainment Worldwide Studios, and one of the most beloved figures in the video games industry. After graduating from Kyoto University with a degree in economics, he joined Sony in 1986 to coordinate the company’s PC business. Then, as one of the early members of the PlayStation project, he helped oversee the development of landmark titles across multiple generations, including Gran Truismo, Legend of Dragoon, and Ico, championing video game-based creativity and experimentation at a global scale. Earlier this year, after almost four decades, he left Sony. But he continues to work closely with independent game developers. Known for his warmth, curiosity, and deep love of the medium, he remains a true ambassador for the art of play.
138. Danny Abbasi, musician, Miniseries.
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137. Rami Ismail, gamemaker (Nuclear Throne, Ridiculous Fishing, Luftrausers, Australia Did It).
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136. Lorien Testard, composer (Clair Obscur: Expedition 33).
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135. Chris Plante, writer, editor (Polygon, The Verge, Limetown, Post Games).
01:27:48||Ep. 135Chris Plante is a journalist, editor, and one of the sharpest voices working in video game media. After studying at New York University, he worked as freelance writer for outlets including The Guardian, Vulture, and Edge before, in 2012, co-founding Polygon, a website blending coverage of pop culture, longform storytelling, and thoughtful games criticism. Alongside his journalism, he co-wrote the story for the hit podcast series, Limetown, later adapted into a TV series starring Stanley Tucci. In 2017, after a stint overseeing the Culture desk at The Verge, he returned to Polygon as editor-in-chief. In May, after nearly a decade at the site, he left Polygon to launch Post Games, a podcast about why and how we love video games. Smart, funny, and never afraid to challenge the status quo, my guest has helped define contemporary games journalism.
134. Claire L. Evans, musician, writer, artist (YACHT, Blippo+).
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