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Game Changers by Logitech G
Game Changers by Logitech G: Trailer
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A series about how gaming can change the world. Launching on 14 April 2020.
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Changing perceptions: how do we make gaming more accessible to disabled gamers?
31:56|Despite historical barriers of entry for disabled gamers, the video games industry is beginning to realise the importance of accessibility. But there is still a long way to go. So how can we ensure that every gamer is able to enjoy gaming in their own way? And what steps can we make to combat ableism in the gaming industry?5. Changing the space: brands are taking over your games
31:51||Season 1, Ep. 5Advertising in games is only getting bigger, with brands even starting to win mainstream awards for marketing in games. So how do we ensure that brands get the exposure they need without hindering the experience of the gamers they're trying to appeal to?4. Changing the game: are Esports gamers our future Olympians?
35:52||Season 1, Ep. 4Esports is one of the fasting growing components of the UK video games industry. This is not just a few kids playing in their bedrooms, this is a generation that is redefining the future and what is considered sport. So are Esports gamers our future sport stars?3. Changing your odds: who wants to be a gaming millionaire?
39:00||Season 1, Ep. 3You may have asked yourself; how do I turn gaming into a career? Thousands of people are making millions from gaming and streaming each year - it’s a brand-new career path for the next generation. If, for example, you want to make money playing Fortnite in your bedroom, here’s some advice…2. Changing the climate: how do we play for the planet?
31:03||Season 1, Ep. 2Now more than ever gamers are conscious of their effect, both positive and negative, on the environment. How do we align an audience hungry for the latest graphical prowess with a greener planet? Is green gaming achievable?1. Changing minds: how gaming is impacting mental health
34:03||Season 1, Ep. 1Gaming is often seen as a damaging vice with excessive gaming being classified as a mental health disorder by the NHS. However, games can be powerful media for exploring and dealing with mental health through experiential storytelling. So should we change the perception of gaming from harmful to beneficial?