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Lancing with Myself
Work in Other Industries
Season 1, Ep. 33
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The best way to understand something is to see it from the outside
Support this show http://supporter.acast.com/lancing-with-myself.
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53. The Game Designer's Year
08:03||Season 1, Ep. 53I made one episode for a week for a year - and one more, for how you can view YOUR game design year. Support this show http://supporter.acast.com/lancing-with-myself.52. Learning is Grazing
05:55||Season 1, Ep. 52I made these podcasts bite-size because learning is for life, and it's okay to graze Support this show http://supporter.acast.com/lancing-with-myself.51. Fear No Review
07:03||Season 1, Ep. 51The only thing worse than being talked about is NOT being talked about. You can't afford to NOT be talked about. Support this show http://supporter.acast.com/lancing-with-myself.50. When You Get To The End, Stop
06:50||Season 1, Ep. 50Nothing lasts forever. When things outlive their purpose, when you outgrow them, when they must be let go - walk away. That's what makes it art: letting go. Support this show http://supporter.acast.com/lancing-with-myself.49. Walk the Path Together
06:45||Season 1, Ep. 49Just because everyone has their own path doesn't mean you have to walk alone. Support this show http://supporter.acast.com/lancing-with-myself.48. My Favourite Games
10:59||Season 1, Ep. 48Because it's not the games that matter, but why. What excites me will hopefully help you understand what excites YOU. Support this show http://supporter.acast.com/lancing-with-myself.47. Do It For The Money
06:13||Season 1, Ep. 47It's okay to do some things for free or low rates. But your goal is always to make money. That's what stops it being a hobby. Support this show http://supporter.acast.com/lancing-with-myself.46. Gaming Is Bigger Than You
07:18||Season 1, Ep. 46If you're a dead end where things dry up, you won't go far. Gaming matters more than you. Support this show http://supporter.acast.com/lancing-with-myself.45. Protoplasmic Design
06:44||Season 1, Ep. 45Sometimes you don't design a game, you just design a mechanic. Or a framework or a structure. Build them anyway. A workshop full of parts is the best toolkit. Support this show http://supporter.acast.com/lancing-with-myself.