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25. GURPS & Digital Tools
56:32||Season 1, Ep. 25How can we use digital technology to improve our games?In this episode of GURPStalk, Pat and Che dive into the intersection of technology and tabletop gaming. They focus on how GCS (GURPS Character Sheet) automates the math of character creation, taking the headache out of tracking points and skills.Pat breaks down his setup using Foundry VTT via The Forge, showcasing how cloud-based hosting streamlines the remote experience. The duo explores the shift toward digital dice, automated sheets, and map management, reflecting on how the pandemic permanently evolved gaming culture. It’s a deep dive into balancing high-tech tools with the traditional spirit of the game.Thanks to Ubergrog for the call-in.Thanks to you for listening and supporting the show.GOT A QUESTION?Ask us via voice message:speakpipe.com/gurpstalkAsk us via an email:gurpstalk@pm.mePAT'S BLOG:Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPSORhttps://processinggurps.com/RPR PATREON: patreon.com/rpgrescueTHANKS:Jon from Tale of the Manticore for the music:https://taleofthemanticore.podbean.com/Logo by MJ Hiblen:https://www.patreon.com/MJHiblenART/
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24. Equipped
49:34||Season 1, Ep. 24Brian asks, "Is equipment as important as the character's traits?"Pat and Che discuss equipment in GURPS, focusing on its importance and customisation options. They explore how equipment can reflect a character's background and personality, rather than defining it. The conversation covers the detailed and flexible equipment rules in GURPS, including weapon stats, armour options, and tech levels. Pat emphasises the system's ability to accommodate various settings and historical periods, while Che appreciates the practical guidance for grounded worlds. Thanks to Brian for the emailed question.Thanks to you for listening and supporting the show.GOT A QUESTION?Ask us via voice message:speakpipe.com/gurpstalkAsk us via an email:gurpstalk@pm.mePAT'S BLOG:Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPSORhttps://processinggurps.com/RPR PATREON: patreon.com/rpgrescueTHANKS:Jon from Tale of the Manticore for the music:https://taleofthemanticore.podbean.com/Logo by MJ Hiblen:https://www.patreon.com/MJHiblenART/
23. Owed T' Alex
01:05:23||Season 1, Ep. 23Focused on discussing GURPS (Generic Universal RolePlaying System) campaign management, particularly around random encounters and travel mechanics. Pat and Che share their experiences running campaigns, with Che describing his approach to Karameikos where he uses modified D&D encounter tables and implements a 4-hour watch system for travel. They discuss how to handle random encounters, with Pat emphasising the importance of pacing and world-building through encounters rather than simply rolling dice. The conversation also covers how to create NPCs and monsters in GURPS, with both Pat and Che agreeing that starting with a description rather than stats works best.Thanks to Alex... who called in three times.Thanks for listening and supporting the show.GOT A QUESTION?Ask us via voice message:speakpipe.com/gurpstalkAsk us via an email:gurpstalk@pm.mePAT'S BLOG:Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPSORhttps://processinggurps.com/RPR PATREON: patreon.com/rpgrescueTHANKS:Jon from Tale of the Manticore for the music:https://taleofthemanticore.podbean.com/Logo by MJ Hiblen:https://www.patreon.com/MJHiblenART/
22. Four Questions
01:00:54||Season 1, Ep. 22What happens when the Speakpipe calls and email questions pile up?Pat and Che present questions from various individuals including Stan, Brian, Arina, and Frank. They answer those questions.Thanks for listening and supporting the show.GOT A QUESTION?Ask us via voice message:speakpipe.com/gurpstalkAsk us via an email:gurpstalk@pm.mePAT'S BLOG:Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPSORhttps://processinggurps.com/RPR PATREON: patreon.com/rpgrescueTHANKS:Jon from Tale of the Manticore for the music:https://taleofthemanticore.podbean.com/Logo by MJ Hiblen:https://www.patreon.com/MJHiblenART/
21. The Process
59:55||Season 1, Ep. 21What the heck is the Process thing?Pat and Che discuss The Process of character creation, using Ascend NA as an example. They outline the five steps involved, including player-GM discussions, bio sheet completion, and a final one-on-one meeting for character creation. Pat emphasizes the importance of having a defined setting and world before starting the character creation process. They also touch on the versatility of this process for different game systems, including the Cypher system.Thanks for listening and supporting the show.GOT A QUESTION?Ask us via voice message:speakpipe.com/gurpstalkAsk us via an email:gurpstalk@pm.mePAT'S BLOG:Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPSORhttps://processinggurps.com/RPR PATREON: patreon.com/rpgrescueTHANKS:Jon from Tale of the Manticore for the music:https://taleofthemanticore.podbean.com/Logo by MJ Hiblen:https://www.patreon.com/MJHiblenART/
20. On Campaigns, Tables, and the Pre-Process
01:01:54||Season 1, Ep. 20What happens when your game collapses and you need to start a new thing?Pat discusses his experience running a GURPS fantasy campaign and a Twilight 2000 campaign, highlighting how personal connections and real-life circumstances often take precedence over game mechanics. He explains how his Saturday table, initially a Rome campaign with five players, struggled to maintain its structure due to player attrition and the real-life reasons and health issues which led to the end of his Twilight 2000 campaign. Pat concludes that while game elements are important, the primary focus should be on fostering strong relationships among players, as this ultimately determines the success and longevity of a gaming group.Pat and Che discuss the development of a post-apocalyptic role-playing game set 10 years in the future. They focus on creating a straight-toned, conspiracy-driven narrative with secrets and mysteries for both the players and their characters. Pat explains the grounding process for players, which involves collaborative choices and surprise elements. They discuss the process of preparing for a new campaign, emphasizing the importance of thorough pre-processing and collaboration to ensure a successful and immersive experience for players. Thanks for listening and supporting the show.GOT A QUESTION?Ask us via voice message:speakpipe.com/gurpstalkAsk us via an email:gurpstalk@pm.mePAT'S BLOG:Processing GURPS – Enabling Longform, Immersive TTRPG play using GURPSORhttps://processinggurps.com/RPR PATREON: patreon.com/rpgrescueTHANKS:Jon from Tale of the Manticore for the music:https://taleofthemanticore.podbean.com/Logo by MJ Hiblen:https://www.patreon.com/MJHiblenART/
19. Point Salad
52:31||Season 1, Ep. 19What the heck is "point salad"?Pat and Che discuss the concept of "point salad" in GURPS, a term used to describe when characters have an excessive number of points to spend on abilities, leading to complex character creation and potentially distracting gameplay. They discuss an anonymous listener's message about a GURPS campaign where players are creating characters with a complex point system, including 200 base points, various disadvantages, quirks, and implants/biomods that are paid for with wealth. They note this as an example of "point salad" due to the complex allocation of points across different character elements.Pat and Che discuss the mechanics-first approach in GURPS, where character mechanics are prioritised over world-building and character development. They emphasise that this style, often referred to as "Point Salad," can be time-consuming and may lead to out-of-character gameplay. Che suggests a better approach involves imagining the world first, describing it to players, and then allowing them to create characters based on that setting. Pat agrees and highlights the importance of inviting players to experience long-form play in a well-developed world.Thanks to the anonymous listener who gave us permission to share their experience of play.Thanks for listening and supporting the show.RPR PATREON: patreon.com/rpgrescueGOT A QUESTION?Ask us via voice message:speakpipe.com/gurpstalkAsk us via an email:gurpstalk@pm.meTHANKS:Jon from Tale of the Manticore for the music:https://taleofthemanticore.podbean.com/Logo by MJ Hiblen:https://www.patreon.com/MJHiblenART/