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Fictional Reality
Games as Fantasy Identity Wish Fulfillments
Season 1, Ep. 7
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What do games do for us? Why are they so addictive? Well this week I talk to Jack Ford Morgan and Callan Davis from Half-Monster Games about how we immerse gamers within fictional realities (yet again). We go nice and deep into how games fulfill our wishes, what those wishes are, and where they come from.
If you're interested in The Great GOMA Art Heist head over to this link:
https://www.facebook.com/events/447864422451968/
If you'd like to know more about Half Monster Games head to their website or facebook.
www.halfmonstergames.com
If you'd like to know more about The Brisbane Treasure Hunt Society head over to
www.brisbaneexplorers.com
#podcast #gamedesign #art #jung #goma #timetravel #games #gaming #QUT
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51:51||Season 2, Ep. 7Jack Ford Morgan is the founder and game designer for Half-Monster Games, an independent Australian board game producer. We talk about his latest game Animal World War, the question of "what is good", and designing player experience.EPISODE NOTES: Jack and I talk about the importance of designing the player experience in our latest episode. We discuss how immersive approaches to game design help build a narrative and universe that sustains player imagination throughout gameplay. We digress slightly into trying to answer the question of What Is Good and easily dispatch the answer, I don't know why it took so many philosophers so long to figure it out!Jack and I have a lot in common with regards to designing experiences, his within the board game industry, and my within the immersive events and entertainment industry. I hope you enjoy this week's episode of Fictional RealityLINKS:Half-Monster Games: https://halfmonstergames.comIG: @halfmonstergamesMy website: https://www.puzzledreality.comMy IG: @thepuzzledmakerPodcast Producer: https://thatsnotcanon.comwww.puzzledreality.com | www.brisbaneexplorers.com | www.halfmonstergames.com6. Designing the Customer Experience
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54:03||Season 2, Ep. 3Today I chat with Rita Orlov, the creator behind the mail-out mystery website PostCurious. She is a narrative puzzle adventure designer, illustrator, creator, maker extraordinaire.EPISODE NOTES: This is the third episode of the new season of Fictional Reality. This season I will be interviewing experience designers, puzzle developers, and escape room enthusiasts to find out how they design experiences.Today I chat with Rita Orlov, the creator behind the mail-out mystery website PostCurious. She is a narrative puzzle adventure designer, illustrator, creator, maker extraordinaire. We discuss her latest project "The Emerald Flame", a narrative puzzle adventure that involves a mysterious comet, an alchemist, a historical society, and a mysterious plot. She has recently launched this epic adventure on kickstarter which has, by all accounts, been an uproarious success. This episode is a deep dive into the creative purpose. From the initial idea, then the research, the designing, testing, prototyping, and manufacturing we cover the process of creating a top tier narrative puzzle adventure from the ground up.I hope you enjoy this episode, remember to like and subscribe and catch you next time!==========LINKS===========PostCurious Website: https://www.getpostcurious.comThe Emerald Flame Kickstarter: https://www.kickstarter.com/projects/postcurious/the-emerald-flamePostCurious on IG: https://www.instagram.com/postcuriousMy website: www.puzzledreality.comMy IG: @thepuzzledmakerPodcast Producer: https://thatsnotcanon.comInterested in starting your own podcast? Head to That's Not Canon and ask howwww.puzzledreality.com | www.brisbaneexplorers.com | www.halfmonstergames.com