Design Talk (dot IE)
0096 - Essen '22 Game Chats Part 3
The third in our series of interviews from Spiel ’22…
Opening with Micael Sousa from Universidade de Coimbra (pronounciation: kəʊˈɪmbrə, or ˈkɔɪmbrə - if you say ‘Queenborough’ you won't be far wrong).
Micael talks about serious games and the game-centric facilitation approach he has developed for, among other things, understanding and solving spatial planning challenges.
At 20’ with Xeo Lye from Capital Gains Studio – Singapore tabletop game designer talking about his educational game “Cryptocurrency”, a game for learning about crypto scams.
And finally, we chatted with Sara Favaron (at 35’), Brand Manager from Asmodee Research. Sara talked about Asmodee's Access+ games and their commitment to CSR as manifest in product lines that are both accessible and that address educational, health, cognitive and social development goals.
Mentions and References:
“Challenges for Game Designers” by Brenda (née) Brathwaite and Ian Schreiber (2008)
“Game Balance” by Ian Schreiber and Brenda Romero (2017).
The Dixit card game (https://boardgamegeek.com/boardgame/39856/dixit)
“Rules of Play” by Katie Salen and Eric Zimmerman (2004)
“Characteristics of Games” by by George Skaff Elias, Karl Robert Gutschera, and Richard Garfield (2020)
“Building Blocks of Tabletop Game Design – An Encyclopaedia of Mechanisms” by Geoffrey Engelstein and Isaac Shalev (2022)
“The Gamer's Brain” by Celia Hodent (2017)
“The Art of Game Design” by Jess Schell (2008)
“Man, Play and Games” by Roger Caillois (1958, 1961 English translation)
“Homo Ludens” by Johan Huizinga (1950)
I hope you enjoy the podcast.
Title: Hades, from the album Chromatic T-Rex
Artist: Ben Prunty
License: Permission to use was granted by Ben Prunty. Non-transferable license.
Title: Talking Spiel - Learn
Artist: Allen Higgins
License: CC BY-NC-SA
CC BY-NC-SA 4.0
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