{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/fd3e050b-3ea3-4178-b5e1-16b4e8845351/dd55dc6a-fab6-4b64-99d5-fe251d9ccd1d?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"4: Immersed in the story: Part one","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/60d9d7b67c2a94886214835a/60d9d7c56041f000195a98f0.jpg?height=200","description":"<p>The story is all around us—more than ever before we have the power to make stories that engage multiple senses, and toss the audience into a whole new world where they feel they’re part of the action. But does immersion using technology like binaural audio, virtual reality or augmented reality lead to a great connection to story? Chris Panzetta from S1T2 explains the difference between a gimmick and an engaging immersive reality and Screen Audience Research Australia measures audience reaction to immersive experiences.</p>\n<p>Lumina is a podcast about how tech innovations challenge and shape the way we share stories, produced for the Australian Film Television and Radio School (AFTRS) by Audiocraft.</p>","author_name":"Australian Film Television and Radio School"}