{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/d556eb54-6160-4c85-95f4-47d9f5216c49/642d9beb5f80b20011fc00db?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Space invaded: video games’ stunning growth","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/62e286a934d4d93d6587424a/show-cover.jpg?height=200","description":"<p>These days the gaming industry takes in much more than the global cinema box office. We ask how things are changing, from gamers’ demographics to the games’ content. And a year after our last conversation with Dmytro, a heartsick resident of the besieged Ukrainian city of Kharkiv, we check back in to see how he has been.</p><p><br></p><p><em>Additional music courtesy of </em><a href=\"https://sabrepulse.bandcamp.com/\" rel=\"noopener noreferrer\" target=\"_blank\"><em>Sabrepulse</em></a><em>. </em></p><p><em><span class=\"ql-cursor\">﻿</span></em>For full access to print, digital and audio editions of <em>The Economist</em>, try a free 30-day digital subscription by going to <a href=\"http://www.economist.com/intelligenceoffer\" rel=\"noopener noreferrer\" target=\"_blank\">www.economist.com/intelligenceoffer</a></p>","author_name":"The Economist"}