{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/c78baeb1-14c1-497c-bbfb-350cecd87107/6238985c3a9d7a0013dcebf1?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Why Live-Action Video Game Adaptations ALWAYS Suck","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/611fb6364804725e0f143f0e/1647875936658-cafdab95f4c316336c9851ba0b5034fe.jpeg?height=200","description":"<p>Tekken Bloodline sparks quite the debate between Josh and Scott over how to adapt a video game.</p>","author_name":"WhatCulture.com"}