{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/bb7c5a84-b3ab-4912-950b-ded7a7f6fc17/296c16c1-ce22-4283-8422-3ade6df4ee2d?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"Gamechangers: More than just a game","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/62e288eb34d4d9923c874291/62e288ee3068200013fa2562.jpg?height=200","description":"<p>Deep learning, a form of artificial intelligence, powers voice assistants, facial recognition, music recommendations and underpins pioneering scientific research on how proteins fold. But all this was made possible by a breakthrough in a completely different field: video games. Powerful graphics chips (GPUs), developed to make video games more realistic, turned out to be ideal for speeding up the mathematical calculations used in <a href=\"https://www.economist.com/business/2021/08/01/will-nvidias-huge-bet-on-artificial-intelligence-chips-pay-off\" rel=\"noopener noreferrer\" target=\"_blank\">deep learning</a>. Host Tom Standage finds out how gaming transformed AI and meets the researchers who persevered when the chips were down.</p>","author_name":"The Economist"}