{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/9fa84cc9-5fca-46a0-9650-f540e07e0cdc/29eddcc9-913b-49e8-8cfc-dd65d4ee02af?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"The Waypoint UK Podcast, Episode 4","thumbnail_width":200,"thumbnail_height":200,"thumbnail_url":"https://open-images.acast.com/shows/620135f54925ed088bec09d9/620135fa017df9001261c706.jpg?height=200","description":"<p>The latest episode of the Waypoint UK Podcast—as always hosted by the site’s senior editor Mike Diver (who is me, hello)—welcomes <b>Laura Kate Dale</b> of Let’s Play Video Games and several freelance gigs and <b>Julian Benson</b> of Kotaku UK to go over what it takes to break news in the gaming industry, when publishers and PRs are doing whatever they can to keep information under wraps.</p> <p> </p> <p>Is reporting on new console—the <b>Nintendo Switch</b>, for example—and software leaks a legitimate public service, or does it comprise a kind of spoiler for gaming fans who like to be surprised at high-profile system launches? What boundaries do gaming journalists forever fear crossing—and which do they stride across without concern for “blacklisting” or any other professional relationship fallout? What happens when a developer shows you something off the record, but it’s just too good to keep quiet about? When is breaking an NDA okay? What do you do when you have a console in your house, boxed, but...","author_name":"VICE"}