{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/69f9a6533a143563edc22e7f/6af05321e016104fa2c75c4a?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"DF Direct Weekly #289: Should Zelda Use DLSS? Nintendo HDR Issues, Xbox FSR 4.1.2 Performance","description":"<p>Looking for an ad-free Direct? Join the DF Supporter Program for an ad-free RSS feed and ad-free, high quality video downloads of everything we do, plus early access: https://www.patreon.com/digitalfoundry</p><p><br></p><p>A packed Direct this week as the panel discuss the pros and cons of DLSS for Nintendo first party games like The Legend of Zelda: Ocarina of Time. Meanwhile, HDR experts aren&#39;t too impressed by Nintendo&#39;s HDR implementations, Rich takes time to test out the Xbox FSR demo on PC and God of Way Laufey gets a three month delay. And looking back in time, the panel has praise for EA&#39;s 30th anniversary game package, it&#39;s 20 years since the launch of Nvidia&#39;s 8800 GTX and a decade since John posted his epic Tomb Raider DF Retro episode. And finally, hilarity as Rich discovers how old Oliver was when Tomb Raider first released...</p><p><br></p><p>0:00:00 Introduction</p><p>0:00:57 News 1: Should Ocarina of Time have used DLSS?</p><p>0:18:02 News 2: Does Nintendo need to step up on HDR?</p><p>0:29:30 News 3: Frame-times released for FSR 4 on Xbox Series</p><p>0:48:25 News 4: God of War Laufey delayed</p><p>0:52:52 News 5: GeForce 8800 GTX turns 20!</p><p>1:03:52 News 6: EA remasters 7 classic PC games</p><p>1:11:06 Retrospective: 10 years since John’s Tomb Raider DF Retro!</p>","author_name":"Digital Foundry"}