{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/69f9a6533a143563edc22e7f/6ab39d70cc1dc8b6a8fd6b86?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"DF Direct Q+A: Switch 2 60FPS Frame-Gen - How Good/Bad Is It? Should Next-Gen Be Delayed?","description":"<p>Stellar Blade on Switch 2 enforces the use of frame generation to target 60fps - and Capcom is offering the same feature with a toggle in the upcoming Dragon&#39;s Dogma 2 port. So how does it work and what have we learned from testing it in Stellar Blade? Beyond that, Tom, Rich and Oliver discuss whether next-gen hardware should be delayed, why Nintendo is avoiding DLSS in its own Switch 2 titles and whether Valve should release an ARM-based handheld. And finally, what&#39;s the point of chromatic aberration?</p><p><br></p><p>00:00 Introduction </p><p>00:44 Supporter Q1: Is frame gen a good fit for Switch 2 games like Stellar Blade? </p><p>17:18 Supporter Q2: Could a next-gen hardware delay be a good thing? </p><p>25:03 Supporter Q3: Does Digital Foundry need to produce a “frame health” reference? </p><p>32:28 Supporter Q4: Is Nintendo avoiding DLSS so they can switch to AMD for Switch 3? </p><p>37:44 Supporter Q5: Should the next gen Steam Deck be ARM-based? </p><p>43:15 Supporter Q6: What’s the point of chromatic aberration?</p>","author_name":"Digital Foundry"}