{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/69f9a6533a143563edc22e7f/6aa1252ee42475cb6337123f?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"DF Direct Q+A: Will AMD Deliver Its Own DLSS 5? Will CD Projekt RED Bring Back The RED Engine?","description":"<p>The DF Direct Q+A Show returns and suffice it to say, there's a huge amount of interest around DLSS 5. Will AMD and indeed Intel deliver equivalent tech? What are the limits of DLSS 5 and how will they be overcome? Meanwhile, is Pearl Abyss developer of the year? And is The Witcher 3 Remastered evidence that CD Projekt RED will return to the RED Engine?</p><p><br></p><p>For an ad-free experience check out the Digital Foundry Supporter Program for ad-free high quality video downloads and a private RSS feed: https://patreon.com/digitalfoundry</p><p><br></p><p>00:00 Introduction </p><p>01:02 Supporter Q1: Should AMD create their own DLSS 5 equivalent? And what basic limits does the DLSS 5 architecture have? </p><p>19:32 Supporter Q2: How do Pearl Abyss develop Crimson Desert at such a breakneck pace? </p><p>23:57 Supporter Q3: Why does Onimusha: Way of the Sword skip some of RE Engine’s more advanced features? </p><p>28:16 Supporter Q4: Could CD Projekt Red be planning to use REDengine in the future? </p><p>32:27 Supporter Q5: Could Sony license PlayStation to third parties? </p><p>39:14 Supporter Q6: Why didn’t my Digital Foundry pint glass arrive with anything in it?</p>","author_name":"Digital Foundry"}