{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/69f9a6533a143563edc22e7f/6a857f8784cb7c690693c1d9?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"DF Direct Q+A: Oblivion Remastered - Can Switch 2 Optimisations Fix PS5/PC/Xbox Versions?","description":"<p>Bethesda is promising a new patch for Oblivion Remastered based on the Switch 2 version's optimisations - but is there any evidence to suggest that the Switch 2 improvements will make any real differences for the other versions? Meanwhile, Oliver clarifies his comments on which PC specs reflect next-gen consoles, whether Project Helix will make much of a difference for Microsoft and whether Epic should make their own console (!). Finally, how come Switch 2 hasn't really much in the way of cross-gen first party exclusives?</p><p><br></p><p>00:00 Introduction </p><p>01:19 Supporter Q1: Can Switch 2 Optimisations Fix Oblivion Remastered on other systems?</p><p>16:47 Supporter Q2: How should we think about GPU VRAM and next gen consoles? </p><p>25:13 Supporter Q3: How was Nintendo able to transition from Switch 1 to Switch 2 so quickly?</p><p>32:24 Supporter Q4: If Microsoft stops shipping Xboxes, what will be lost?</p><p>40:57 Supporter Q5: Is Valve not being stringent enough with their Steam Deck Verified program? </p><p>45:49 Supporter Q6: Should Epic make their own Epic Games Machine with Unreal Engine optimizations?</p>","author_name":"Digital Foundry"}