{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/69f9a6533a143563edc22e7f/69fb4b21669475c107455200?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"DF Direct Q+A: Is Project Helix A Console Or PC? Will Non-RT Modes Get Worse Over Time? Neo Geo AES+","description":"<p>A new Q+A show sees John, Rich and Alex tackle a number of big questions. Is Project Helix a console or PC? What's the difference nowadays anyway? Will Microsoft's \"K2\" initiative win back users lamenting the Windows experience? Meanwhile, with no games focusing on ray tracing, will rasterised fallbacks decline in quality going forward? All this and much, much more.</p><p><br></p><p>00:00 Introduction </p><p>00:50 Supporter Q1: When does a console become a PC? </p><p>10:27 Supporter Q2: What should we expect from Microsoft’s “K2” plan for Windows? </p><p>21:33 Supporter Q3: Will developers stop caring about their raster-only graphics? </p><p>34:19 Supporter Q4: What do you think of the Neo Geo AES+?</p><p>39:19 Supporter Q5: Why is Intel starting to ignore gaming dGPUs? </p><p>44:54 Supporter Q6: Is using frame gen to get to 30fps acceptable? </p><p>51:12 Supporter Q7: Do you know what pico means in Chilean Spanish?</p>","author_name":"Digital Foundry"}