{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/69f9a6533a143563edc22e7f/69f9a67068235ca3bc40b00b?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"DF Direct Q+A: The $600 PlayStation 5 Debate, PS5 Pro vs PC Pricing, Ocarina of Time Remake","description":"<p>The latest Q+A show kicks off with the news we just missed from the last Direct - Sony raising prices for PlayStation 5. The machine you could buy for $400 in 2020 is now $600, while the disc model hits $650. The team discuss the implications and discuss price comparisons with PC - but are those comparisons relevant? Meanwhile, what could Nintendo do with a potential Ocarina of Time remake? Will Project Helix solve shader compilation stutter and will next-gen consoles use 3D v-cache? All this and more in the show.\n\n00:00 Introduction\n01:33 Supporter Q1: How should we plan for a long cross generation period, in light of PS5 price increases?\n15:25 Supporter Q2: Is the PS5 Pro still good value compared to a gaming PC?\n22:56 Supporter Q3: What would you like to see for a remake of Ocarina of Time? \n28:47 Supporter Q4: Could Project Helix lead to an end for shader compilation stutter?\n32:49 Supporter Q5: Should next-gen consoles include 3D V-Cache? And what should we make of the 9950X3D2?\n39:36 Supporter Q6: Could you split PC coverage up amongst the team?\n\n</p><p> </p>","author_name":"Digital Foundry"}