{"version":"1.0","type":"rich","provider_name":"Acast","provider_url":"https://acast.com","height":250,"width":700,"html":"<iframe src=\"https://embed.acast.com/$/69f9a6533a143563edc22e7f/69f9a664836b4ec718b338f0?\" frameBorder=\"0\" width=\"700\" height=\"250\"></iframe>","title":"DF Direct Weekly #258: Crimson Desert Switch 2, New PS6 Leaks, DLSS Dynamic Multi Frame-Gen","description":"<p>Pearl Abyss has started research into a Switch 2 port of Crimson Desert, but warns that there may be cutbacks and changes - so what would they be? Rich, John and Alex discuss before moving onto a brace of new Nvidia technologies. DLSS Dynamic Multi Frame-Gen feels like it isn't quite finished, while Auto Shader Compilation also feels early - failing to address the main #StutterStruggle problem. John shares his impressions of Daytona USA on MAME, the team assess the latest PS6 leaks, while unearthing original Assassin's Creed Unity E3 2014 trailers raises a lot of questions...\n\n\n0:00:00 Introduction \n0:00:50 News 1: Crimson Desert Switch 2 has begun R&amp;D\n0:12:08 News 2: DLSS 4.5 Dynamic Multi Frame Gen tested! \n0:32:55 News 3: Nvidia Auto Shader Compilation aims to smooth driver updates \n0:45:25 News 4: Daytona USA finally in great shape on MAME \n0:56:28 News 5: PS6 leaks: Handheld CPU spec, BoM cost, online infrastructure \n1:12:49 Content discussion: E3 2014 Assassin’s Creed Unity demos\n\n</p><p> </p>","author_name":"Digital Foundry"}